2 Specialists per squad?
- Haveatya
- Donor
- Posts: 45
- Joined: 04 May 2015, 18:27
- Location: Tampa
2 Specialists per squad?
Summary (a quick, 2-3 sentence summary): Change specialists from 1 per squad to 2 per squad (like medics)
Benefits (How this will benefit the server and game as a whole): Specialists are supposed to be some of the best marines and bring major oomph to the fight for their squad. Two specialists would bring two special weapons to a squad providing squads more ability to deal with the larger and more dangerous aliens.
Details (Description of how you think this would work, the benefits, etc): Two specialists could bring the squad a SADAR and Smartgun, or Grenade Launcher and SADAR, or Sniper Rifle and Smartgun for max dakka. I think keeping the vendor with only have one of each system would be a good choice to encourage loadout diversity. Modern squads often have a machine gunner, sharpshooter, and AT riflemen. Why would that change to be one soldier to choose any of the above roles to fill?
Benefits (How this will benefit the server and game as a whole): Specialists are supposed to be some of the best marines and bring major oomph to the fight for their squad. Two specialists would bring two special weapons to a squad providing squads more ability to deal with the larger and more dangerous aliens.
Details (Description of how you think this would work, the benefits, etc): Two specialists could bring the squad a SADAR and Smartgun, or Grenade Launcher and SADAR, or Sniper Rifle and Smartgun for max dakka. I think keeping the vendor with only have one of each system would be a good choice to encourage loadout diversity. Modern squads often have a machine gunner, sharpshooter, and AT riflemen. Why would that change to be one soldier to choose any of the above roles to fill?
Marcus 'Titan' Graves
Tyco 'Cowboy' Revre
Connor Fletcher
Tyco 'Cowboy' Revre
Connor Fletcher
-
- Registered user
- Posts: 570
- Joined: 10 Aug 2015, 08:23
Re: 2 Specialists per squad?
ayyyy 8 SADAR specs.
oh wait, 8 fucking snipers, please no.
neutral but leaning toward -1 seeing as it'll most likely get shot down anyway. as for the modern squads, we're kinda in the future and them roles are pretty covered. I'm too tired to look it up but well, google the USCM techmanual and read the part about USCM structure.
oh wait, 8 fucking snipers, please no.
neutral but leaning toward -1 seeing as it'll most likely get shot down anyway. as for the modern squads, we're kinda in the future and them roles are pretty covered. I'm too tired to look it up but well, google the USCM techmanual and read the part about USCM structure.
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: 2 Specialists per squad?
In the suggestion it also says limit the spec weapons to 1 each so 8 snipers or SADARS would be impossible...maybe 4 SADARS and 4 snipers..Egorkor wrote:ayyyy 8 SADAR specs.
oh wait, 8 fucking snipers, please no.
neutral but leaning toward -1 seeing as it'll most likely get shot down anyway. as for the modern squads, we're kinda in the future and them roles are pretty covered. I'm too tired to look it up but well, google the USCM techmanual and read the part about USCM structure.
- monkeysfist101
- Registered user
- Posts: 742
- Joined: 07 Nov 2015, 22:43
- Location: Texas, USA
- Contact:
Re: 2 Specialists per squad?
We've talked about this in the past in dev chat and haven't come to a solid decision. So for now, the verdict is, "maybe."
Resident canon stickler.
CM in a nutshell:
"perscription_google" - CM code
CM in a nutshell:
"perscription_google" - CM code
- lucashunter608
- Registered user
- Posts: 209
- Joined: 26 Mar 2015, 15:45
Re: 2 Specialists per squad?
Team B18 armor? sign me up! +1
-
- Registered user
- Posts: 5
- Joined: 05 Jun 2016, 04:44
Re: 2 Specialists per squad?
it would be nice if specialists spawn in with a coin. i keep spawning in as one to find the vendor looted by the specialist that came before me and making me, as a replacement spec completely useless. or at the very least lacking the edge specialists are supposed to bring to a squad.
Jai 'Voodoo' Savage
Saving lives and taking lives is what I do best.
What do you call a mountain of cats? A meowtain!
Saving lives and taking lives is what I do best.
What do you call a mountain of cats? A meowtain!
- Shyguychizzy
- Registered user
- Posts: 435
- Joined: 10 Nov 2015, 22:44
- Byond: Shyguychizzy
Re: 2 Specialists per squad?
Its good yet bad if you see it from a xeno stand point (Not much of xeno player but gotta consider them too) say regular players or those who are very OP are both spcs, it may be good yet bad. Like two Sadar rocketeers or smartgunners, or snipers, or even B18 Armoured spcs might be too much firepower on first deployment for xenos. It would result in marine victory faster due to it, I think it be reasonable to have Two spcs sorta like a spc assistant per say, like a sniper might have a spc assistant armed with a Marksman rifle. Having it where one spc is heavy weapons while the other be a light heavy weapon or special weapon like marksman rifle, or be the ones armed with AP ammo, and such. I'd give this +1 but am neutral at this point, gotta remember them greytiders will have a better chance at being a spc, say one greytider gets rocket, while briefing, fires it or decides to wreck havoc, roles for like spc would be bad if a greytider or griefer got their hands on it.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."
Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
A friendly message from Biolock in Dchat:
https://gyazo.com/24abd880ae896556691c5c6e5229d9ee
Second friendly message from Biolock in D chat:
https://gyazo.com/f97decded6da48e04a9b75dbb77d06e7
Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
A friendly message from Biolock in Dchat:
https://gyazo.com/24abd880ae896556691c5c6e5229d9ee
Second friendly message from Biolock in D chat:
https://gyazo.com/f97decded6da48e04a9b75dbb77d06e7
- Haveatya
- Donor
- Posts: 45
- Joined: 04 May 2015, 18:27
- Location: Tampa
Re: 2 Specialists per squad?
I think you keep the vendors the same, coin for each specialist they spawn with. One of each system max per squad, not two. So not two smartguns or two sadars but one of each. Not part of this suggestion, but whitelisting command positions, bridge or squad, and specialists should definitely happen.
Marcus 'Titan' Graves
Tyco 'Cowboy' Revre
Connor Fletcher
Tyco 'Cowboy' Revre
Connor Fletcher
- ChickenShizNit8
- Registered user
- Posts: 395
- Joined: 16 Aug 2015, 18:09
- Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
- Byond: ChickenShizNit8
- Contact:
Re: 2 Specialists per squad?
fuggin ew
-1, I don't see this ending well when it comes to balance.
-1, I don't see this ending well when it comes to balance.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- Haveatya
- Donor
- Posts: 45
- Joined: 04 May 2015, 18:27
- Location: Tampa
Re: 2 Specialists per squad?
Any reason why?ChickenShizNit8 wrote:fuggin ew
-1, I don't see this ending well when it comes to balance.
Marcus 'Titan' Graves
Tyco 'Cowboy' Revre
Connor Fletcher
Tyco 'Cowboy' Revre
Connor Fletcher
- ChickenShizNit8
- Registered user
- Posts: 395
- Joined: 16 Aug 2015, 18:09
- Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
- Byond: ChickenShizNit8
- Contact:
Re: 2 Specialists per squad?
Each team has a guy with a SADAR and a Smartgun, or a guy with B18 and SADAR... It just feels like it wouldn't be balanced to me.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- Haveatya
- Donor
- Posts: 45
- Joined: 04 May 2015, 18:27
- Location: Tampa
Re: 2 Specialists per squad?
The game isn't balanced now, hence the higher alien win rates. Something needs to be done to get the win rates to balance out.ChickenShizNit8 wrote:Each team has a guy with a SADAR and a Smartgun, or a guy with B18 and SADAR... It just feels like it wouldn't be balanced to me.
Marcus 'Titan' Graves
Tyco 'Cowboy' Revre
Connor Fletcher
Tyco 'Cowboy' Revre
Connor Fletcher
- ChickenShizNit8
- Registered user
- Posts: 395
- Joined: 16 Aug 2015, 18:09
- Location: Somewhere Dark, Building Glorious Forts and Playing with Phoron
- Byond: ChickenShizNit8
- Contact:
Re: 2 Specialists per squad?
In all fairness, Xeno will and should be more powerful than Marines. But I don't think evening it out by adding more Specialist into the round is the right way to even it.Haveatya wrote: The game isn't balanced now, hence the higher alien win rates. Something needs to be done to get the win rates to balance out.
"I swear to the good god-damn lord above, if you call me "Ginger" one more fucking time!"
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
-Bigby "Pyro" Farkas
"CUZ WE BOOPITY BOOP" -SASoperative 2k16
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: 2 Specialists per squad?
Turn the Specialist into the Rocketeer. Four guaranteed SADAR users will go a long way.
Or just remove the useless (in comparison) Smartgun and give that to its own unique class role. Seeing the Smartgun as the most popular Spec weapon (or around second most pop next to the Sniper) is really annoying.
Or just remove the useless (in comparison) Smartgun and give that to its own unique class role. Seeing the Smartgun as the most popular Spec weapon (or around second most pop next to the Sniper) is really annoying.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: 2 Specialists per squad?
Can't agree to that second line. I exterminated an entire hive with the smartgun and a squad. You just need your SPC to place him/herself properly and avoid doing stupid things like fighting in open fields with low visibility.Steelpoint wrote:Turn the Specialist into the Rocketeer. Four guaranteed SADAR users will go a long way.
Or just remove the useless (in comparison) Smartgun and give that to its own unique class role. Seeing the Smartgun as the most popular Spec weapon (or around second most pop next to the Sniper) is really annoying.
Other than that, you'll keep people away from your squadmate so their survival increase and the other SPCs will sometimes provide you with a backup backpack so you'll be able to constantly move around with your squad and take down un-careful aliens one by one.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
-
- Registered user
- Posts: 570
- Joined: 10 Aug 2015, 08:23
Re: 2 Specialists per squad?
because it's supposed to be balanced in the aliens' favour, and I'm completely fine with that so long as the devs aren't taking it too far as someone in the other thread said. or as long as it's not achieved via bullshite tactics and things.Haveatya wrote: The game isn't balanced now, hence the higher alien win rates. Something needs to be done to get the win rates to balance out.
- Haveatya
- Donor
- Posts: 45
- Joined: 04 May 2015, 18:27
- Location: Tampa
Re: 2 Specialists per squad?
You may have, you did it because you and your squad knew what you were doing and cooperated. That can't be expected of most squads, or even marines. Balance should be based on average play. If two or three marines are super good with the machete and shield and can take out ravagers or queens by themselves, would you nerf it? As far as I know the machete and shield aren't being changed because the average marines can only use them adequately. If specialists are being left as one per team, maybe a semi-specialist should be added as someone said. Make the specialist the 2nd in command and give him the grenades and extra gear he has already. The semi-specialist is just a weapons expert and gets only a special weapon system. IF specialists and leads are whitelisted you can make sure you have proficient marines in those roles while still giving the nonwhite list marines a chance to get their hands on a heavy weapon and make a name for themselves. Nothing screws a squad more than having their specialist go to sleep 5 minutes after start.Sarah_U. wrote: Can't agree to that second line. I exterminated an entire hive with the smartgun and a squad. You just need your SPC to place him/herself properly and avoid doing stupid things like fighting in open fields with low visibility.
Other than that, you'll keep people away from your squadmate so their survival increase and the other SPCs will sometimes provide you with a backup backpack so you'll be able to constantly move around with your squad and take down un-careful aliens one by one.
Marcus 'Titan' Graves
Tyco 'Cowboy' Revre
Connor Fletcher
Tyco 'Cowboy' Revre
Connor Fletcher
- Desolane900
- Donor
- Posts: 653
- Joined: 07 Aug 2015, 19:00
- Location: Riding Bald Eagles
- Byond: desolane900
- Contact:
Re: 2 Specialists per squad?
I literally just made a suggestion for this earlier today. Didn't know yours existed. +1 because if you think about it, one vendor for two specs means you won't get duplicate weapons like 2 SADARs per squad. And if one spec decides to go full retard and Rambos himself into a grave like they usually do, the squad will still have a spec for support. My only concern is if Spec A gives spec B his token and fucks off to be a Standard, you have one OP spec and one spec slot wasted. This can be countered with a rule update and mods double checking on the specs during prep.
I honestly feel like a second spec per squad wouldn't be entirely game breaking towards balance, unlike an ancient crusher is...
I honestly feel like a second spec per squad wouldn't be entirely game breaking towards balance, unlike an ancient crusher is...
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Re: 2 Specialists per squad?
NO NO NO NO NO
Xenos would loose every round, and to top it off people could grab TWO SADARS?
TWO SMARTGUNS!?!?
TWO MOTHERFUCKING GRENADE LAUCHERS
TWO....SNIPERS!?!?
HOLY SHIT THIS IS BAD
-1-1-1-1-1---1-1-1-1-1-1-1-1
Xenos would loose every round, and to top it off people could grab TWO SADARS?
TWO SMARTGUNS!?!?
TWO MOTHERFUCKING GRENADE LAUCHERS
TWO....SNIPERS!?!?
HOLY SHIT THIS IS BAD
-1-1-1-1-1---1-1-1-1-1-1-1-1
Don't turn around
► Show Spoiler
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: 2 Specialists per squad?
dAMN, Tristan, when will you start reading suggestions before commenting?Tristan63 wrote:NO NO NO NO NO
Xenos would loose every round, and to top it off people could grab TWO SADARS?
TWO SMARTGUNS!?!?
TWO MOTHERFUCKING GRENADE LAUCHERS
TWO....SNIPERS!?!?
HOLY SHIT THIS IS BAD
-1-1-1-1-1---1-1-1-1-1-1-1-1
And, yeah, usually squads have few different Special weapons beariers.Haveatya wrote:I think keeping the vendor with only have one of each system would be a good choice to encourage loadout diversity. Modern squads often have a machine gunner, sharpshooter, and AT riflemen. Why would that change to be one soldier to choose any of the above roles to fill?
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Re: 2 Specialists per squad?
Its obviously a joke.Jeser wrote: dAMN, Tristan, when will you start reading suggestions before commenting?
And, yeah, usually squads have few different Special weapons beariers.
Don't turn around
► Show Spoiler
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: 2 Specialists per squad?
In last two years I so many so retarded people, I can't recognise such jokes anymore.
-
- Registered user
- Posts: 211
- Joined: 25 Apr 2015, 19:41
Re: 2 Specialists per squad?
+27.14
with the monster server population the current chance of getting spec is really low so increasing the number of specs not only adds diversity to the weapon choices but also means each squad is just a little less fucked.
with the monster server population the current chance of getting spec is really low so increasing the number of specs not only adds diversity to the weapon choices but also means each squad is just a little less fucked.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: 2 Specialists per squad?
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler