xeno FF
-
- Registered user
- Posts: 211
- Joined: 25 Apr 2015, 19:41
xeno FF
Summary (a quick, 2-3 sentence summary): Make it so that xenos (spitters sentinels praes and boilers) can't shoot through aliens with bombards and spits considering that marines can't do this either.
Benefits (How this will benefit the server and game as a whole): Assists with some of the spit spam that has been going on and gives marines a ranged advantage against groups of mobs.
Details (Description of how you think this would work, the benefits, etc): It prevents the almighty boiler crusher spitter conga that goes on most rounds and makes it so that marines can regain a defensive advantage when at range. In terms of functionality I think the xenos should just block the rounds and not take any negative impacts otherwise every assault would be a mess.
Implementation (Optional, if you have an idea how to implement it): Remove the if(istype(atom,xeno thing)) check from the onhit() of the projectile.
Benefits (How this will benefit the server and game as a whole): Assists with some of the spit spam that has been going on and gives marines a ranged advantage against groups of mobs.
Details (Description of how you think this would work, the benefits, etc): It prevents the almighty boiler crusher spitter conga that goes on most rounds and makes it so that marines can regain a defensive advantage when at range. In terms of functionality I think the xenos should just block the rounds and not take any negative impacts otherwise every assault would be a mess.
Implementation (Optional, if you have an idea how to implement it): Remove the if(istype(atom,xeno thing)) check from the onhit() of the projectile.
- Desolane900
- Donor
- Posts: 653
- Joined: 07 Aug 2015, 19:00
- Location: Riding Bald Eagles
- Byond: desolane900
- Contact:
Re: xeno FF
+1 because share the pain
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
-
- Registered user
- Posts: 12
- Joined: 09 Jun 2016, 00:40
Re: xeno FF
+1 How does the spitter shoot through a fucking elephant sized crusher
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: xeno FF
As nice as it is to be able to fire through other xenos and not get blocked by retarded runners, I remember when boiler spit was blocked and we did just fine.
Last week we had a defense where it was two stacked boilers and a mature crusher standing in front defending the hive, and what the hell can marines do about that?
I always enjoyed the moving to the side to let the glob fire and then moving back, because it wasn't quite so easy to just murder marines with that combo.
For normal spit I don't think it matters at all whether or not allies block, the cooldown is low enough you'll just shoot again.
Last week we had a defense where it was two stacked boilers and a mature crusher standing in front defending the hive, and what the hell can marines do about that?
I always enjoyed the moving to the side to let the glob fire and then moving back, because it wasn't quite so easy to just murder marines with that combo.
For normal spit I don't think it matters at all whether or not allies block, the cooldown is low enough you'll just shoot again.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: xeno FF
+1 to the idea of removing xenos pass-through projectile code. I dont care if xenos are not injured, but i dont see how xeno would have any better ability to shoot through their ranks then marines. Although its not seen much, it does allow for abuses such as spitter spam if tooken advantage of, and i probably lump it in under a bug if it wasnt intended. if it was, then removing the code would seem okay, the mobility of xenos and their range can usually get them to good locations to spread out and focus fire a majority of the time. Having first rank, second rank on xenos seems...ehhh. As for boilers, i dont know. lore wise, they are said to have high trajectory mortar spit ( from what i've heard), but in reality it functions more like a sniper rifle class with high explosive gas rounds. Personally, i think the later seems to work pretty great balance wise as our current system, and it might be good to reinforce it by having xenos block fire. It also helps blatent abuses such as crushers just permanently standing in front of spitters/boilers instead of moving in and out.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: xeno FF
+1 for spitter,
-1 for boiler,
because boilers are intended to be artillery and lob their globs over their allies into their targets. Yes it may be silly at times (Like when you're indoor), but it's Byond in the end and there's not much a choice.
Spitters on the other hand... I've seen hive got all-spitter and despite see'ing marines have a good team, throwing grenades carefully and all that, spitters were about 12 just taking down everyone one by one with 1 carrier and 2 runner-castes playfully taking everyone down...
Either way, not much can be done, just not push the imperfect balance too far on the xeno side with CC would be great... Literally no one I know loves CC, especially me.
-1 for boiler,
because boilers are intended to be artillery and lob their globs over their allies into their targets. Yes it may be silly at times (Like when you're indoor), but it's Byond in the end and there's not much a choice.
Spitters on the other hand... I've seen hive got all-spitter and despite see'ing marines have a good team, throwing grenades carefully and all that, spitters were about 12 just taking down everyone one by one with 1 carrier and 2 runner-castes playfully taking everyone down...
Either way, not much can be done, just not push the imperfect balance too far on the xeno side with CC would be great... Literally no one I know loves CC, especially me.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: xeno FF
I kind of want to revert the ff xeno change. It doesn't really make sense to me.
The ambivalent giant white baldie in a jungle near you.
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: xeno FF
Please do. Boiler crusher combos are OP and xenos win too many rounds already.forwardslashN wrote:I kind of want to revert the ff xeno change. It doesn't really make sense to me.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: xeno FF
when i was talking about this in deadchat,i was joking
isn't the aliens skin acid proof anyway?
isn't the aliens skin acid proof anyway?
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: xeno FF
when i was talking about this in deadchat,i was joking
isn't the aliens skin acid proof anyway?
isn't the aliens skin acid proof anyway?
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
-
- Registered user
- Posts: 145
- Joined: 17 Feb 2015, 14:32
Re: xeno FF
Boiler acid is like an artillery shot, it comes from above. I'd rather want to leave it be.
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: xeno FF
It makes roleplay sense from from a mechanical point of view is incredibly broken.Aeleto wrote:Boiler acid is like an artillery shot, it comes from above. I'd rather want to leave it be.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: xeno FF
Eh. I can't say I've seen a Boiler-Crusher combo lately, but then again I've been taking a break most of the time, but I wouldn't say this would be that bad of an idea, as it punishes Xenos who don't strategise properly. Then again, we may get two lines of Spitters, front line fires then Rests, back line fires, rests, front line stands up, rinse and repeat. But, we all know we're not getting that level of coordination from either side.
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: xeno FF
I've seen two massive marine hive assaults turned around by a boiler/crusher combo, where two xenos managed to survive and mostly drive off 30 marines by themselves.Boltersam wrote:Eh. I can't say I've seen a Boiler-Crusher combo lately, but then again I've been taking a break most of the time, but I wouldn't say this would be that bad of an idea, as it punishes Xenos who don't strategise properly. Then again, we may get two lines of Spitters, front line fires then Rests, back line fires, rests, front line stands up, rinse and repeat. But, we all know we're not getting that level of coordination from either side.
That level of defense with just two skilled characters is absurd.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: xeno FF
Well, it may be more effective due to the fact that the majority of both sides are incompetent.Toroic wrote: I've seen two massive marine hive assaults turned around by a boiler/crusher combo, where two xenos managed to survive and mostly drive off 30 marines by themselves.
That level of defense with just two skilled characters is absurd.
- Warnipple
- Registered user
- Posts: 636
- Joined: 13 Jun 2016, 08:57
- Location: Kanoya Airfield
Re: xeno FF
I think spitter acid should be blocked by friendly aliens. Doesn't make sense that it doesn't other than balance.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
- Haveatya
- Donor
- Posts: 45
- Joined: 04 May 2015, 18:27
- Location: Tampa
Re: xeno FF
+1 I agree. Stun spit is the worse enemy.
Marcus 'Titan' Graves
Tyco 'Cowboy' Revre
Connor Fletcher
Tyco 'Cowboy' Revre
Connor Fletcher
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: xeno FF
I know how to play crusher, but myself as a crusher and another skilled xeno as a boiler shouldn't be able to wreck 30 assaulting marines. Had they been more competent I don't think it would've helped, as there was never an opening to counter attackBoltersam wrote: Well, it may be more effective due to the fact that the majority of both sides are incompetent.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: xeno FF
No, I was just saying it's more effective against them due to the fact that they'll A: Keep plinking away at the crusher like the idiots they are, or B: run away to save their own skin. Competent players will be better able to handle it because they know they'd have to try something different, or at least panic the crusher away using melee.Toroic wrote: I know how to play crusher, but myself as a crusher and another skilled xeno as a boiler shouldn't be able to wreck 30 assaulting marines. Had they been more competent I don't think it would've helped, as there was never an opening to counter attack
Anyways, this got a bit off topic, but the point still stands.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: xeno FF
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler