Certain Valve Tank Bomb Detonators Don't Work

Confirmed bug reports that need to be fixed.
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Surrealistik
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Certain Valve Tank Bomb Detonators Don't Work

Post by Surrealistik » 13 Jul 2016, 23:07

Bug Description:

#1: Voice analyzer detonator doesn't work; literally copy-pasted the trigger phrase in a game just now, did fucking nothing.

#2: The remote signaller detonators straight up don't work. Tested on three separate games, frequency and code synchronicity were triple checked, didn't fucking work.


Steps to reproduce:
1. Build a Valve Tank/Plasma Bomb
2. Attach one of the above triggering devices.
3. Try triggering it and rage when it doesn't fucking work costing you a round against xenos who didn't deserve to win.
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Shyguychizzy
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Shyguychizzy » 13 Jul 2016, 23:15

Am neutral, I have seen this before, literally won't help wouldn't it count as OP if used or grief? I mean it could fuck the station up or screw over the marines even.
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KingKire
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by KingKire » 13 Jul 2016, 23:16

I thought there was something wrong with the voice anyalyzer. i heard that you had to have it in your backpack and that you needed to whisper for it to work, but i havent tested it out. I think theres also a bug with the infared trigger, i wouldnt know for sure. ill make a seperate bug report later i guess.

edit: i think theres some things fishy with the remote signaller assemblies as well. Launching a signaller igniter assembly grenade out of a gernade launcher turns it into a timed explosive instead of a remote detonated one.
Last edited by KingKire on 13 Jul 2016, 23:21, edited 2 times in total.
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Surrealistik
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Surrealistik » 13 Jul 2016, 23:17

Shyguychizzy wrote:Am neutral, I have seen this before, literally won't help wouldn't it count as OP if used or grief? I mean it could fuck the station up or screw over the marines even.
It literally would have annihilated the Xenos.

And I'm not sure what the deal is with the voice analyzer, but I did get a confirmation that the trigger phrase was recorded.
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Warnipple » 13 Jul 2016, 23:19

I wouldn't recommend voice analyzer. I had mine set to snackbar and it just exploded randomly when I said "It is a good day to die".
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Surrealistik » 14 Jul 2016, 19:36

Also, to be entirely clear, the remote signalers work just fine with respect to chem grenades and other devices; they do not work with the tank bombs for some reason.
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Surrealistik » 16 Oct 2016, 19:13

Bump because not fixed as far as I can tell. Possibly related to this issue: viewtopic.php?f=116&t=7343
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Jroinc1 » 16 Oct 2016, 19:20

I've used remote signalers many times with TTV's, had no issues. Voice analyzers work for me if in a backpack, any additional info you can give us?
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
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Total kills with SM- 6

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Surrealistik
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Surrealistik » 16 Oct 2016, 19:44

They may have fixed remote signalers with TTVs; I know for a damned fact that they didn't work once upon a time; either that or there's some additional step I'm missing that isn't normally required; you just prepared the signaler for attachment (code + frequency selected) and added it to the assembly right?

Also Voice Analyzers should work outside of backpacks.
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Re: Certain Valve Tank Bomb Detonators Don't Work

Post by Jroinc1 » 16 Oct 2016, 20:37

Surrealistik wrote:They may have fixed remote signalers with TTVs; I know for a damned fact that they didn't work once upon a time; either that or there's some additional step I'm missing that isn't normally required; you just prepared the signaler for attachment (code + frequency selected) and added it to the assembly right?

Also Voice Analyzers should work outside of backpacks.
Pretty sure they haven't touched TTV's yet as they haven't been nerfed
As for signalers, yeah, that's the same process I follow (I never change the freq, just the code? Maybe that's it?).
As for voice analyzers, I find them to be iffy. They tend to only work when in a backpack for me.
Last time I used these was... 2 weeks ago?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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