Certain Valve Tank Bomb Detonators Don't Work
- Surrealistik
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Certain Valve Tank Bomb Detonators Don't Work
Bug Description:
#1: Voice analyzer detonator doesn't work; literally copy-pasted the trigger phrase in a game just now, did fucking nothing.
#2: The remote signaller detonators straight up don't work. Tested on three separate games, frequency and code synchronicity were triple checked, didn't fucking work.
Steps to reproduce:
1. Build a Valve Tank/Plasma Bomb
2. Attach one of the above triggering devices.
3. Try triggering it and rage when it doesn't fucking work costing you a round against xenos who didn't deserve to win.
#1: Voice analyzer detonator doesn't work; literally copy-pasted the trigger phrase in a game just now, did fucking nothing.
#2: The remote signaller detonators straight up don't work. Tested on three separate games, frequency and code synchronicity were triple checked, didn't fucking work.
Steps to reproduce:
1. Build a Valve Tank/Plasma Bomb
2. Attach one of the above triggering devices.
3. Try triggering it and rage when it doesn't fucking work costing you a round against xenos who didn't deserve to win.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
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- Shyguychizzy
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Re: Certain Valve Tank Bomb Detonators Don't Work
Am neutral, I have seen this before, literally won't help wouldn't it count as OP if used or grief? I mean it could fuck the station up or screw over the marines even.
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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- KingKire
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Re: Certain Valve Tank Bomb Detonators Don't Work
I thought there was something wrong with the voice anyalyzer. i heard that you had to have it in your backpack and that you needed to whisper for it to work, but i havent tested it out. I think theres also a bug with the infared trigger, i wouldnt know for sure. ill make a seperate bug report later i guess.
edit: i think theres some things fishy with the remote signaller assemblies as well. Launching a signaller igniter assembly grenade out of a gernade launcher turns it into a timed explosive instead of a remote detonated one.
edit: i think theres some things fishy with the remote signaller assemblies as well. Launching a signaller igniter assembly grenade out of a gernade launcher turns it into a timed explosive instead of a remote detonated one.
Last edited by KingKire on 13 Jul 2016, 23:21, edited 2 times in total.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Surrealistik
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Re: Certain Valve Tank Bomb Detonators Don't Work
It literally would have annihilated the Xenos.Shyguychizzy wrote:Am neutral, I have seen this before, literally won't help wouldn't it count as OP if used or grief? I mean it could fuck the station up or screw over the marines even.
And I'm not sure what the deal is with the voice analyzer, but I did get a confirmation that the trigger phrase was recorded.
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- Warnipple
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Re: Certain Valve Tank Bomb Detonators Don't Work
I wouldn't recommend voice analyzer. I had mine set to snackbar and it just exploded randomly when I said "It is a good day to die".
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- Surrealistik
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Re: Certain Valve Tank Bomb Detonators Don't Work
Also, to be entirely clear, the remote signalers work just fine with respect to chem grenades and other devices; they do not work with the tank bombs for some reason.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
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- Surrealistik
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Re: Certain Valve Tank Bomb Detonators Don't Work
Bump because not fixed as far as I can tell. Possibly related to this issue: viewtopic.php?f=116&t=7343
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
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- Jroinc1
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Re: Certain Valve Tank Bomb Detonators Don't Work
I've used remote signalers many times with TTV's, had no issues. Voice analyzers work for me if in a backpack, any additional info you can give us?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Surrealistik
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Re: Certain Valve Tank Bomb Detonators Don't Work
They may have fixed remote signalers with TTVs; I know for a damned fact that they didn't work once upon a time; either that or there's some additional step I'm missing that isn't normally required; you just prepared the signaler for attachment (code + frequency selected) and added it to the assembly right?
Also Voice Analyzers should work outside of backpacks.
Also Voice Analyzers should work outside of backpacks.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Jroinc1
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Re: Certain Valve Tank Bomb Detonators Don't Work
Pretty sure they haven't touched TTV's yet as they haven't been nerfedSurrealistik wrote:They may have fixed remote signalers with TTVs; I know for a damned fact that they didn't work once upon a time; either that or there's some additional step I'm missing that isn't normally required; you just prepared the signaler for attachment (code + frequency selected) and added it to the assembly right?
Also Voice Analyzers should work outside of backpacks.
As for signalers, yeah, that's the same process I follow (I never change the freq, just the code? Maybe that's it?).
As for voice analyzers, I find them to be iffy. They tend to only work when in a backpack for me.
Last time I used these was... 2 weeks ago?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u