USCMC Standard: Boot Camp

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Infant Punter
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USCMC Standard: Boot Camp

Post by Infant Punter » 15 Jul 2016, 05:25

Welcome, aspiring marine! Today, you'll be getting tips from your resident semi-competent marine player. The lesson of the day, you ask? Image How to not be a GODDAMN BOOT. ______________________________________________________________________________________________________________________ "But punter, what actually -is- a boot?" Excellent question! Image Though, for our purposes, let me list off the traits of the average, fresh out of cryo, CM boot. If you see a marine doing one or more of the following... - Wearing their PJ's to briefing - - Is a bald, thirty year old man, with black, soulless eyes. - - Has ever uttered the phrase, "where are the guns" while doing both of the previous - - Is seen purposefully grabbing and stocking on AP rounds - - Has ever asked "where are the alines" - - Has fired said AP rounds into a fellow marine on ANY OCCASION - - Leaves fellow marines to rot while they're facehugged, but easily able to be dragged a few feet back and saved - - Uses their orbital beacon 10 tiles to the SOUTH - You may have a boot! But have no fear! These tips are here! Alright, but seriously. This is a list that I'll probably add over time of my personal opinions to being a robust marine. If you disagree, then, I don't know, put your opinion in overbearingly large bold text at the bottom. ______________________________________________________________________________________________________________________ Tips - First thing's first. AP rounds. If you grab them, you have a 97% of aquiring significant brain damage. Don't. Regular rounds are fine.

- Your squad, believe it or not, CAN be listened to. You'll appreciate now sitting around chewing your hand to paincrit when you just stick with those nice chaps who have the same color armor as you.

- Personal preference, hoykey mode. "But I need to press T to talk! The box is annoying!" If you're using the arrowkeys to walk and typing a sentence with the other hand, you're already wrong. The benefits of being able to quickly navigate your gear are absolutely unbeatable.

- Correlating to the above. Switching intents thoughtfully. When in hotkey mode, 1, 2, 3, and 4 will switch intents. Learn them. Love them. They're the difference between shaking your friend up from spitter bombard, or punching them and accidentally getting a crit hit.

- Again, correlating to the above. Spitter situational awareness. When your friend goes down, hotkey mode to your rifle/weapon, unweild that shit, run up to him, use that 1-2-3-4 to quickly help intent it, free hand, SHAKE HIS SOLDIER ASS UP, then sprint back, and ready for the fight with hotkeys again. Honestly, not hard, means a lot.

- A necessary mindset: Your greatest weapon, is your fellow marine. If they're down, instead of laying it into the 8 xenos charging you, hotkey mode quick-shake his SOLDIER ASS UP, then get back to the fight. If anything, to be a dick about it, he'll get got before you do if he's an active threat.

- Get the fuck out of the way of the snipers, love of god.

- No, really. If you see a sniper, give him a clear firing line. Move in AFTER he takes his shot. Maybe even discuss this with him beforehand. Everyone will appreciate the cooperation in the end, except that dead crusher.

- Have I mentioned AP ammo? Let me remind you, stay the fuck away from it.

- If you're an aggressive player, and you know it, get the mag harness. Seriously. When you're the dumbass that's getting shaken up from the spitter by some good lad who read the previous tips, you'll adore that attachment.

- If you're one of those people who wear berets and headbands, just know, by wearing those, you forefeit any and all right to complain in deadchat later. I hope your fashion statement was worth it.

- The RO line. My fucking god, the RO line.
► Show Spoiler

Don't be a Xur asshole about it.

- You don't need to charge out of the FoB after that hurt ravager, just to get chargedecapped. Move together, or not at all.

- Battle buddy system. At the start of the round, find someone in your squad. Someone you trust. Someone who /isnt/ pants-on-head retarded. Someone who WILL remove that hugger. Someone who WILL shake you up. When you deploy, hang with your battle buddy. You'll find you die a lot less.


I'll be adding more as they come to mind/are suggestions below. Assuming they're good.
bring it nerd

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Sarah_U.
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Re: USCMC Standard: Boot Camp

Post by Sarah_U. » 15 Jul 2016, 06:04

Arrow keys or bust. WASD is for loosers and casuals.

(I play with Numpad & Arrows proudly, 0 to swap intent, 1 to throw, 3 to use held item, 7 to drop.)
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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Re: USCMC Standard: Boot Camp

Post by Shyguychizzy » 15 Jul 2016, 08:30

Indeed I also am a arrow key player, who needs WASD anyways.

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eyelocker
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Re: USCMC Standard: Boot Camp

Post by eyelocker » 15 Jul 2016, 09:02

Arrow keys are way better than the wasd for any byond game.
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Infant Punter
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Re: USCMC Standard: Boot Camp

Post by Infant Punter » 15 Jul 2016, 11:07

I've had plenty of notable personal success by having the quickness of the hotkeys around WASD mode to my use. But, that could just be me.

EDIT: As I forgot to mention, I also hit tab to switch hotkey mode on/off VERY frequently, as there are some admin commands that require it. You can get a healthy balance of both worlds too.
Last edited by Infant Punter on 15 Jul 2016, 12:39, edited 1 time in total.
bring it nerd

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Kreydis
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Re: USCMC Standard: Boot Camp

Post by Kreydis » 15 Jul 2016, 12:25

Honestly, I took up your suggesting for using the hotkeys instead of my arrow keys, much more comfortable. But otherwise, it depends on the speed and skill of the user, because I've had plenty of success using arrow keys.

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Re: USCMC Standard: Boot Camp

Post by Casany » 15 Jul 2016, 12:30

I use WASD not because of hotkeys but because i use a mouse. im right handed, so with WASD i can move with my left and click with my right. with the arrow keys i move with my right and clik with my left, which isnt comfortable or sensible
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Re: USCMC Standard: Boot Camp

Post by Warnipple » 15 Jul 2016, 13:01

10/10

I also recommend an external macro program to macro your reloads and a whole bunch of other things like helping a buddy out and grabbing your primary/secondary.
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Re: USCMC Standard: Boot Camp

Post by Shyguychizzy » 15 Jul 2016, 15:32

I still gotta admit it though, this post was quite something. Very informative and very indeed true for I have experienced all of them. Even the RO line which so happen to be chaotic, coincidently had xur in it. Anyhow, loving this post of yours, Ima give you a +1 because I can.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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Kreydis
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Re: USCMC Standard: Boot Camp

Post by Kreydis » 15 Jul 2016, 17:39

Warnipple wrote:10/10

I also recommend an external macro program to macro your reloads and a whole bunch of other things like helping a buddy out and grabbing your primary/secondary.
Macros are for bitches. you got any suggestions?

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Re: USCMC Standard: Boot Camp

Post by Warnipple » 15 Jul 2016, 17:51

Kreydis wrote: Macros are for bitches. you got any suggestions?
I also have one to load up my pocket slots with ammo since my macros won't work without ammo in my belt slots.
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Re: USCMC Standard: Boot Camp

Post by Kerek » 15 Jul 2016, 23:49

Warnipple wrote: I also have one to load up my pocket slots with ammo since my macros won't work without ammo in my belt slots.
How do you do that?
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Re: USCMC Standard: Boot Camp

Post by Warnipple » 16 Jul 2016, 00:44

Kneez wrote: How do you do that?
External macro program, I prefer autohotkey since I've made other macros with it before. Its not cheats or anything, the ammo is coming from my belt to pocket.
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Re: USCMC Standard: Boot Camp

Post by Kreydis » 16 Jul 2016, 10:03

Warnipple wrote:External macro program, I prefer autohotkey since I've made other macros with it before. Its not cheats or anything, the ammo is coming from my belt to pocket.

Got any good resources on writing the macros for SS13?

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Re: USCMC Standard: Boot Camp

Post by Egorkor » 16 Jul 2016, 18:24

ayyy terminal lance

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Re: USCMC Standard: Boot Camp

Post by Renomaki » 22 Jul 2016, 19:03

I always feel it is a good idea to stock at least one AP mag myself, although it is mainly if I really need it. After all, you don't need AP to deal with runners.. A crusher, on the other hand...

But to those who insist on taking all the AP mags to hoard/burn them.. Don't.. It is not cool to hoard them at all, mate, save some for the others. It would be like of I decided to hoard all the flares to myself and not let anyone else have them. Everyone should have the right to have a single AP mag, regardless on your views of them, nothing more, nothing less.
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Re: USCMC Standard: Boot Camp

Post by Whiteagle » 23 Jul 2016, 01:01

Renomaki wrote:I always feel it is a good idea to stock at least one AP mag myself, although it is mainly if I really need it. After all, you don't need AP to deal with runners.. A crusher, on the other hand...

But to those who insist on taking all the AP mags to hoard/burn them.. Don't.. It is not cool to hoard them at all, mate, save some for the others. It would be like of I decided to hoard all the flares to myself and not let anyone else have them. Everyone should have the right to have a single AP mag, regardless on your views of them, nothing more, nothing less.
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Re: USCMC Standard: Boot Camp

Post by Mech__Warrior » 23 Jul 2016, 05:26

Renomaki wrote:I always feel it is a good idea to stock at least one AP mag myself, although it is mainly if I really need it. After all, you don't need AP to deal with runners.. A crusher, on the other hand...

But to those who insist on taking all the AP mags to hoard/burn them.. Don't.. It is not cool to hoard them at all, mate, save some for the others. It would be like of I decided to hoard all the flares to myself and not let anyone else have them. Everyone should have the right to have a single AP mag, regardless on your views of them, nothing more, nothing less.
If you're going to run AP rounds, you might as well grab a Masterkey attachment since it fires slugs, in semi-auto too. I really don't find AP to be any more effective than the normal rounds when it comes to Mature Crushers. The only way you're going to kill one of those is by flanking.

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