Alien Spit friendly fire

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Supdawge
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Alien Spit friendly fire

Post by Supdawge » 21 Jul 2016, 07:36

Summary (a quick, 2-3 sentence summary): Xenomorph friendly-fire

Benefits (How this will benefit the server and game as a whole): Balancing and forces the aliens to focus more on precision spits instead of machine-gunning friendlies, IT REALLY DOES BALANCE THE GAME

Details (Description of how you think this would work, the benefits, etc): Corrosive spit and Neuro-toxin spit should both have effect on friendlies, Neuro-toxin spit should also stun friendlies and Corrosive spit should damage friendlies.

Implementation (Optional, if you have an idea how to implement it): it's real easy.
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YungCuz
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Re: Alien Spit friendly fire

Post by YungCuz » 21 Jul 2016, 07:38

Well you know its just gonna get shot down so eh.
Neutral i guess.
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Nubs
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Re: Alien Spit friendly fire

Post by Nubs » 21 Jul 2016, 08:08

Ideally other aliens would block spit, like they block boiler clouds, rather than spit having an effect on them. Otherwise we're going to have some troll spitter purposefully stunning other aliens in the middle of combat or something. -1
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Iatots
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Re: Alien Spit friendly fire

Post by Iatots » 21 Jul 2016, 09:33

I haven't done much machine gun spitting, does the spit right now hit other aliens if you don't click on their sprite or just pass through?
+1 for collision
-1 for effects on xeno: xeno hide is the only armor AFAIK resistant to acid, even used in AVP as makeshift shield for the blood, and what protein could pass a barrier that blocks steel-melting blood?
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Ranged66
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Re: Alien Spit friendly fire

Post by Ranged66 » 21 Jul 2016, 11:44

-1

Just no.
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forwardslashN
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Re: Alien Spit friendly fire

Post by forwardslashN » 21 Jul 2016, 13:17

This doesn't make sense lore wise for xenos to be affected by their own acid. Either way, duplicate of another suggestion.
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