Summary (a quick, 2-3 sentence summary):
Make the underground and the areas above ground two separate Z-Level.
Benefits (How this will benefit the server and game as a whole):
Prevent random things like predators being able to see xenos through wall.
Prevent random things like xenos heading north-east to meet the queen when she's outside.
Generally improve future map size adjustment and formatting.
Quality of life improvement (?).
Details (Description of how you think this would work, the benefits, etc):
I'll abstain from placing anything here.
Implementation (Optional, if you have an idea how to implement it):
[N/A- Copy-paste?]
Sidenote: No need to put an ETA on that, but it'd be appreciated as it's weird to have the same Z-Level for 2 different sections of the map + It limit future changes due to the 1000x1000 tile limitation on mapping.
[Ice colony] Z-Level changes
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
[Ice colony] Z-Level changes
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- lucashunter608
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- Joined: 26 Mar 2015, 15:45
Re: [Ice colony] Z-Level changes
+1 because the currectly "Z-level" system is weird
- Casany
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Re: [Ice colony] Z-Level changes
I agree with this. +1
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- SpanishBirdman
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- Joined: 13 Apr 2016, 14:06
Re: [Ice colony] Z-Level changes
+1
As a xeno i've gotten lost trying to find the queen many times because of this and I don't see that ending any time soon.
As a xeno i've gotten lost trying to find the queen many times because of this and I don't see that ending any time soon.
- MrJJJ
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- Location: Spider Lab
Re: [Ice colony] Z-Level changes
I really don't get why it wasn't 2 z-levels already honestly..
- Snypehunter007
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Re: [Ice colony] Z-Level changes
Old topic, lack of a lot of support, and invalid due to Ice colony being taken out of rotation.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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