Change Bursting

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Cobraman202
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Change Bursting

Post by Cobraman202 » 24 Jul 2016, 19:52

Summary (a quick, 2-3 sentence summary): Instead of monkeys and marines bursting as soon as their time is up, change it back to the old way. EG: monkeys wont burst until a ghost can take the larva, and marines that burst will assume control of the larva that came from them.

Benefits (How this will benefit the server and game as a whole): No longer will you have nesting rooms full of brain dead larva, who are easily killed and can be hard to move through at times if the room is quite full or just plain small.

Details (Description of how you think this would work, the benefits, etc): See above

Implementation (Optional, if you have an idea how to implement it): Magic
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pyrocketry
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Re: Change Bursting

Post by pyrocketry » 24 Jul 2016, 21:25

-1 from me, this would mean that the marine could be moved out to the sulaco and easily treated without too much of a panic, making marine deaths more uncommon. not too sure if brain dead larva count as the hive either, but if so then the amount of t2s and t3s would also be reduced by quite a bit. besides, most people with a bit of common sense put the larva in a room off to the side, meaning that there isn't a clutter of brain dead larva, problem solved.

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Sarah_U.
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Re: Change Bursting

Post by Sarah_U. » 24 Jul 2016, 23:29

Larvas aren't counted when not owned by a player.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Toroic
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Re: Change Bursting

Post by Toroic » 24 Jul 2016, 23:34

-1

I played the old system and having to guard a host indefinitely sucks.

Protect the damn larva.
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MrJJJ
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Re: Change Bursting

Post by MrJJJ » 27 Jul 2016, 07:09

Just protect or move them all into a designated safe zone when you aren't being busy destroyed by sadars

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MauroVega
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Re: Change Bursting

Post by MauroVega » 27 Jul 2016, 17:28

the old bursting system was terrible
-1
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Re: Change Bursting

Post by apophis775 » 28 Jul 2016, 04:47

If we did that, the marines would be auto-ghosted at the time when they were ready to burst, and it would count Larva as "aliens" in the win-counter.
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Cobraman202
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Re: Change Bursting

Post by Cobraman202 » 28 Jul 2016, 10:18

Well this appears to have been a dumb idea
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Re: Change Bursting

Post by Snypehunter007 » 15 Feb 2017, 15:44

Asking this to be locked.
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forwardslashN
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Re: Change Bursting

Post by forwardslashN » 19 Feb 2017, 17:46

Have some ideas on how to handle this. For now, resolved.
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