Trade Time
- Desolane900
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Trade Time
Summary (a quick, 2-3 sentence summary): We remove devouring and replace it with permanesting.
Benefits (How this will benefit the server and game as a whole): Any marine main older than Summer will swear up and down devouring is cheesy, cheap, pointless, yadda yadda. Remove salt in a lore friendly way that will do much better for gameplay.
Details (Description of how you think this would work, the benefits, etc): Since a marine being nested is basically a permanest anyway, why not just make it so nests can only be broken out of if someone else uses a welder on the nest/human to break them free. If someone dies or ghosts while nested, their sprite get's a sickly purple hue to it, like the colonists in the movie Aliens, and they cannot be removed from the nest no matter what. Their body can not be looted nor cloned because they are encased in a resin glue.
This would not remove cloning from the game, only stopping dead nested marines from being cloned/looted. This system would make xenos need to expand their hive as their nests get filled up and cannot be emptied, making the xenos more aggressive as they try to expand for more room, while also adding a nice incentive to keep marines away from dying a boring and slow death. It would make Engineers more important to the faction and add something else for them to do besides play Minecraft in BYOND.
Once a human is in the purple tint, ie. dead, they cannot be cut free as their body has been encased in hard resin.
Marines get to keep their cloning and xenos get to keep totally-not-denying-equipment/cloning. Win win.
Implementation (Optional, if you have an idea how to implement it): Opening a can of coding whoopass and cracking the spriter whip.
Benefits (How this will benefit the server and game as a whole): Any marine main older than Summer will swear up and down devouring is cheesy, cheap, pointless, yadda yadda. Remove salt in a lore friendly way that will do much better for gameplay.
Details (Description of how you think this would work, the benefits, etc): Since a marine being nested is basically a permanest anyway, why not just make it so nests can only be broken out of if someone else uses a welder on the nest/human to break them free. If someone dies or ghosts while nested, their sprite get's a sickly purple hue to it, like the colonists in the movie Aliens, and they cannot be removed from the nest no matter what. Their body can not be looted nor cloned because they are encased in a resin glue.
This would not remove cloning from the game, only stopping dead nested marines from being cloned/looted. This system would make xenos need to expand their hive as their nests get filled up and cannot be emptied, making the xenos more aggressive as they try to expand for more room, while also adding a nice incentive to keep marines away from dying a boring and slow death. It would make Engineers more important to the faction and add something else for them to do besides play Minecraft in BYOND.
Once a human is in the purple tint, ie. dead, they cannot be cut free as their body has been encased in hard resin.
Marines get to keep their cloning and xenos get to keep totally-not-denying-equipment/cloning. Win win.
Implementation (Optional, if you have an idea how to implement it): Opening a can of coding whoopass and cracking the spriter whip.
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- Boltersam
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Re: Trade Time
Okay, no devouring. Right.
So how do Xenos get marines through tunnels now? Y'know, the tunnels that are essential for getting captured marines underground on the ice map?
This suggestion will only be valid if Xenos are enabled to drag hosts through tunnels with them. Then, I'll +1.
So how do Xenos get marines through tunnels now? Y'know, the tunnels that are essential for getting captured marines underground on the ice map?
This suggestion will only be valid if Xenos are enabled to drag hosts through tunnels with them. Then, I'll +1.
- MrJJJ
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Re: Trade Time
Never heard of just pulling?Boltersam wrote:Okay, no devouring. Right.
So how do Xenos get marines through tunnels now? Y'know, the tunnels that are essential for getting captured marines underground on the ice map?
This suggestion will only be valid if Xenos are enabled to drag hosts through tunnels with them. Then, I'll +1.
- Boltersam
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Re: Trade Time
Marines being pulled can break free. If we can pull them into tunnels, we get them back quicker.MrJJJ wrote: Never heard of just pulling?
- MrJJJ
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Re: Trade Time
Marines devoured can knife you inside, what's your point?Boltersam wrote: Marines being pulled can break free. If we can pull them into tunnels, we get them back quicker.
- TopHatPenguin
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Re: Trade Time
if you use the time it takes for a facehugger to die and for the marine to wake up normally you should have enough time to get a marine to a nest and if not then ask for nests closer by.Boltersam wrote: Marines being pulled can break free. If we can pull them into tunnels, we get them back quicker.
Shit cm memes:
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- forwardslashN
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Re: Trade Time
Combat nesting would become a huge issue. It's already really cheesy, but you would be immediately stuck in a nest, infected or not, forever. I'd rather see some other changes take place first.
The ambivalent giant white baldie in a jungle near you.
- Boltersam
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Re: Trade Time
....My point is on the ice map it will be very difficult to get the Marine back to a nest in time before they wake up?MrJJJ wrote: Marines devoured can knife you inside, what's your point?
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Re: Trade Time
No , stop buffing aliens. Considering the 95% victory rate already existing on ice map this would make it more like 99%. In terms of lore it's not really very good but in terms of actual player enjoyment perma nesting is horrible considering how annoying it already is being nested tacklespammed spit spammed everything spammed , you might aswell just make them insta burst with larvae.
- MrJJJ
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Re: Trade Time
Same with jungle map, yet they almost always (me included) able to get hosts back to nests simply because of how long the stun just lastsBoltersam wrote: ....My point is on the ice map it will be very difficult to get the Marine back to a nest in time before they wake up?
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Re: Trade Time
To be honest this could probably be done with the addition of some sort of stamina system to replace XENO stuns. (MP stuns can just remain old stun system)
- Desolane900
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Re: Trade Time
There was already talk of removing cloning and adding permanesting. I figured this would just play into that.
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- MrJJJ
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Re: Trade Time
I think if permanesting is to even be added, it should have like, 5 second delay or something to tell combat nesting to go fuck itself
- Snypehunter007
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Re: Trade Time
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
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