CL escape pod

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planeios
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CL escape pod

Post by planeios » 26 Jul 2016, 07:42

Summary (a quick, 2-3 sentence summary):Re add the CL escape pod

Benefits (How this will benefit the server and game as a whole): Of course WY would put in an escape pod for the liason , it's barely ever used because xenos can just rush it so I don't know why it was removed.

Details (Description of how you think this would work, the benefits, etc): make it fancy though , this is for the CL not a marine and should be maybe a 2 * 4 ship with sofa and table maybe even a mini bar.

Implementation (Optional, if you have an idea how to implement it):Mapping is pretty easy in terms of this and the code is still there ( I hope)

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TopHatPenguin
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Re: CL escape pod

Post by TopHatPenguin » 26 Jul 2016, 08:54

It was removed because it caused atmos issues as wel las a few other reasons if I recall correctly so -1
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forwardslashN
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Re: CL escape pod

Post by forwardslashN » 26 Jul 2016, 09:11

Apop is the one who removed it, so denied.
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