Remove alien mines from map

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Warnipple
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Remove alien mines from map

Post by Warnipple » 01 Aug 2016, 09:26

Summary (a quick, 2-3 sentence summary):
Remove alien mines from map.

Benefits (How this will benefit the server and game as a whole):
Prevents metagaming by Marines.

Details (Description of how you think this would work, the benefits, etc):
Marines shouldn't know how alien mines work. This prevents Marines going to temple because they know that there are pred mines there and using them for defense. The most frustrating thing as an alien is to run into an alien mine as a t3 and die to gunfire while being knocked down and slowed. Its not marine equipment, it shouldn't be used by marines unless given to them by a predator.
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xBoBox3
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Re: Remove alien mines from map

Post by xBoBox3 » 01 Aug 2016, 09:44

I don't fully agree to this, since they're good fluff and give the temple a real "personality" as a past predator hunting lodge.
I'd rather we simply restrict the usage of the mines to the "yautja" species and if someone else tries to "prime" it, they simply get denied with some weird message.
I think the mines in lore also needed some imput in yautja language to be primed and placed down, so it would make sense from that stand point as well.
+0.5, I'd rather we just restrict them to predators.
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Boltersam
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Re: Remove alien mines from map

Post by Boltersam » 01 Aug 2016, 09:57

xBoBox3 wrote:I don't fully agree to this, since they're good fluff and give the temple a real "personality" as a past predator hunting lodge.
I'd rather we simply restrict the usage of the mines to the "yautja" species and if someone else tries to "prime" it, they simply get denied with some weird message.
I think the mines in lore also needed some imput in yautja language to be primed and placed down, so it would make sense from that stand point as well.
+0.5, I'd rather we just restrict them to predators.
How about we make it clamp onto your hand if you try to prime it as a human? Muhahahahahaha.

But yes, I agree, most Predator technology is unusable to Humans for a reason.

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EXOTICISME
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Re: Remove alien mines from map

Post by EXOTICISME » 01 Aug 2016, 10:47

A simple coding can fix this easier. Just make it only useable by Yautja species so when marines tried to use it they will get a message like "You don't understand how this thing work"

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Warnipple
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Re: Remove alien mines from map

Post by Warnipple » 01 Aug 2016, 11:16

Boltersam wrote: How about we make it clamp onto your hand if you try to prime it as a human? Muhahahahahaha.

But yes, I agree, most Predator technology is unusable to Humans for a reason.
I think having them backfire 50% of the time would be hilarious.

If marines decide to use it, 50% you lose your arm and 50% it works.
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Re: Remove alien mines from map

Post by YungCuz » 01 Aug 2016, 11:33

Warnipple wrote: I think having them backfire 50% of the time would be hilarious.

If marines decide to use it, 50% you lose your arm and 50% it works.
By lose do you mean break it? Cause if its removing a whole arm thats a bit much. I'd recommend it just breaks some bones or something.
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doodeeda
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Re: Remove alien mines from map

Post by doodeeda » 01 Aug 2016, 12:28

Yeah, humans should stick to human technology. Go proximity mines! Heheh.
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Sarah_U.
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Re: Remove alien mines from map

Post by Sarah_U. » 01 Aug 2016, 13:24

Personally I'm fine with their presence, but I feel like it'd be nice if you'd need a crowbar to activate it due to the sheer strenght involved (Yautjas are much stronguer than you are aye?)
Anyway, each time people talk about pred mines I just see a bear trap with cushion instead of fangs.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Remove alien mines from map

Post by Fritigern » 01 Aug 2016, 14:30

+1 I'm completely fine with removing them entirely as a map spawn.

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Iatots
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Re: Remove alien mines from map

Post by Iatots » 01 Aug 2016, 14:37

Maybe make the lodge less of a joke to break into?
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Re: Remove alien mines from map

Post by outordinary » 01 Aug 2016, 15:02

+1

I would feel better with them just being usable by yautjas only.

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Re: Remove alien mines from map

Post by MauroVega » 01 Aug 2016, 17:05

Fully explained on all of the above
+1
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Bigchilly
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Re: Remove alien mines from map

Post by Bigchilly » 02 Aug 2016, 11:33

Seen a marine get his own bud captured via accidently stepping on one, they are pain, and marines attempt to use them but fail.
+1
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Re: Remove alien mines from map

Post by Boltersam » 11 Oct 2016, 09:42

Bump.

Or have some sort've bad thing happen if a Marine tries to activate one. Like chomping his hand and handcuffing him.

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Eenkogneeto
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Re: Remove alien mines from map

Post by Eenkogneeto » 11 Oct 2016, 09:46

Im so-so about this, As an alien you can just take 5 seconds to melt them you know? im all for anything that gets sentinels doing something useful.
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Re: Remove alien mines from map

Post by MauroVega » 11 Oct 2016, 16:24

Boltersam wrote:Or have some sort've bad thing happen if a Marine tries to activate one. Like chomping his hand and handcuffing him.
This has to be a thing
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Re: Remove alien mines from map

Post by Snypehunter007 » 03 Jun 2017, 17:07

Old, lack of continued interest.

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