Let's talk about Events: What the fuck edition

Generic, on-topic discussion about Colonial Marines.
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LordeKilly
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Let's talk about Events: What the fuck edition

Post by LordeKilly » 03 Aug 2016, 20:32

So uh, after reading this, viewtopic.php?f=118&t=8287, i'm so confused. After those bullshit commissar events and commandant events where you'd have some idiot with "infinite health" or "instant kill whip/shotgun/pistol" i'm pretty sure there was a large consensus of it never happening again. They contribute nothing, they're always absolutely outrageous and retarded and in no way help the round at all, only make the marines want to turtle and screw around with the event character.

Events on CM have very rarely worked, so why do this?
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Re: Let's talk about Events: What the fuck edition

Post by KeyWii » 03 Aug 2016, 20:34

"Fun"
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Re: Let's talk about Events: What the fuck edition

Post by Feweh » 03 Aug 2016, 20:47

LordeKilly wrote:So uh, after reading this, viewtopic.php?f=118&t=8287, i'm so confused. After those bullshit commissar events and commandant events where you'd have some idiot with "infinite health" or "instant kill whip/shotgun/pistol" i'm pretty sure there was a large consensus of it never happening again. They contribute nothing, they're always absolutely outrageous and retarded and in no way help the round at all, only make the marines want to turtle and screw around with the event character.

Events on CM have very rarely worked, so why do this?
It's not an event.

Admirals are put in when Command is incompetent and can make on the spot executions.
Generally to remove shitty Command staff and get the round moving in the right direction.

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Re: Let's talk about Events: What the fuck edition

Post by LordeKilly » 03 Aug 2016, 20:52

Feweh wrote: It's not an event.

Admirals are put in when Command is incompetent and can make on the spot executions.
Generally to remove shitty Command staff and get the round moving in the right direction.
And we've seen the outcome every time, right? Apop did it, probably 6-7 marines died, game was lost because of ic drama. This happened, someone got banned and the admiral died.
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Re: Let's talk about Events: What the fuck edition

Post by Renomaki » 03 Aug 2016, 21:37

I played a fair few games and not ONCE came across an admiral.. And I seen some pretty bad command too.

The rounds when they come in must be REALLY BAD if an outside commanding force is required.

As for events.. Eh, some are hit and miss. Some of them are pretty crazy and spice up a round briefly, while others end up going mostly unnoticed due to the war going on planetside.

I wouldn't mind an event if it sent a NEW enemy for the marines to fight other than xenos, but most events are just minor elements that are added mostly to fuck marines over or make things harder for them, rather than make rounds refreshing for the human forces. In fact.. Do Xenos even get events too? I don't really know if they do or not... If not, they probably should get some focused on them rather than the marines. I bet it would making going xeno a tad less dull, since honestly being a mindless killer can only be fun for so long.
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Re: Let's talk about Events: What the fuck edition

Post by LordeKilly » 03 Aug 2016, 21:38

Renomaki wrote:I played a fair few games and not ONCE came across an admiral.. And I seen some pretty bad command too.

The rounds when they come in must be REALLY BAD if an outside commanding force is required.

As for events.. Eh, some are hit and miss. Some of them are pretty crazy and spice up a round briefly, while others end up going mostly unnoticed due to the war going on planetside.

I wouldn't mind an event if it sent a NEW enemy for the marines to fight other than xenos, but most events are just minor elements that are added mostly to fuck marines over or make things harder for them, rather than make rounds refreshing for the human forces. In fact.. Do Xenos even get events too? I don't really know if they do or not... If not, they probably should get some focused on them rather than the marines. I bet it would making going xeno a tad less dull, since honestly being a mindless killer can only be fun for so long.
I can understand sending in a character to change the command situation, but to send in an immortal, instantkilling snowflake with admin protection and plot armor is not needed. Just send in 3 ghosts as a new bridge crew.
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Re: Let's talk about Events: What the fuck edition

Post by Renomaki » 03 Aug 2016, 21:51

LordeKilly wrote: I can understand sending in a character to change the command situation, but to send in an immortal, instantkilling snowflake with admin protection and plot armor is not needed. Just send in 3 ghosts as a new bridge crew.
Now that I think about it... Wouldn't spawning a person with a gun that can instantly kill anything in one shot be overpowered for the marines? Unless the admins keep it in check, I wonder if there was ever an incident where a single man was able to slaughter dozens of xenos with a single mag? The salt would be unimaginable.
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Re: Let's talk about Events: What the fuck edition

Post by LordeKilly » 03 Aug 2016, 21:57

Renomaki wrote: Now that I think about it... Wouldn't spawning a person with a gun that can instantly kill anything in one shot be overpowered for the marines? Unless the admins keep it in check, I wonder if there was ever an incident where a single man was able to slaughter dozens of xenos with a single mag? The salt would be unimaginable.
The thing is that these spawned people carry instant kill weapons or other bullshit, and use it against marines because they dont follow their orders. It's pretty hypocritical and pointless.
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Re: Let's talk about Events: What the fuck edition

Post by Toroic » 03 Aug 2016, 21:59

Renomaki wrote:I played a fair few games and not ONCE came across an admiral.. And I seen some pretty bad command too.

The rounds when they come in must be REALLY BAD if an outside commanding force is required.

As for events.. Eh, some are hit and miss. Some of them are pretty crazy and spice up a round briefly, while others end up going mostly unnoticed due to the war going on planetside.

I wouldn't mind an event if it sent a NEW enemy for the marines to fight other than xenos, but most events are just minor elements that are added mostly to fuck marines over or make things harder for them, rather than make rounds refreshing for the human forces. In fact.. Do Xenos even get events too? I don't really know if they do or not... If not, they probably should get some focused on them rather than the marines. I bet it would making going xeno a tad less dull, since honestly being a mindless killer can only be fun for so long.
Xenos are not mindless killers, and actually have less violent gameplay than marines do as a fair amount of what they do is capture hosts unharmed.
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Re: Let's talk about Events: What the fuck edition

Post by EMT_321 » 03 Aug 2016, 22:21

Its troubling to run up against a person given carte blance authority to do what they want, and snowflake weapons to do it with.

I have yet to experience or hear about a single round made better for the introduction of an "Admiral".

I believe that introducing new command staff from the ghost population would be a much more tolerable (ICly and OOCly) solution that doesn't cause as much marine infighting.

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Re: Let's talk about Events: What the fuck edition

Post by Renomaki » 03 Aug 2016, 22:31

Toroic wrote: Xenos are not mindless killers, and actually have less violent gameplay than marines do as a fair amount of what they do is capture hosts unharmed.
I dunno about that.. With humans, you have a wide selection of jobs and situations to get yourself in, and if you aren't a marine, you are more focused on the social aspect of the human side, making the warship seem more alive with MTs doing maintenance on the dropship every now and then, MPs taking a coffee break in the hall and talking about recent events, the bridge whirring with activity as officers work away at their monitors keeping the war-machine well oiled.. Hell, every match starts with a speech from the commander, bringing everyone together and immersing the marines into the experience as part of a platoon, who can think and feel freely.

Aliens? Well, the moment the round starts, a queen poofs in along with the rest of her hive, the drones mindlessly work their dull existence away building endlessly without a single moment to rest and reflect on current events, while the other two castes are constantly looking for fights to get into, huggers in hand and ready to troll some tall hosts. What is calm? Xenos know no calm, they crave violence as much as marines do, to the point that a lot of them end up carelessly throwing their lives away in their attempts to robust some marines. The queen meanwhile is too busy shitting eggs and acting like a jelly dispenser to be a proper queen, her own hive not giving a crap about respecting her rank among them and view her as nothing more than a source of their power rather than a respectable leader, very often bossing her around. But the queen doesn't bother to punish them for their rudeness, she is just busy doing as she is designed.

The marines might be viewed as trigger happy numnuts, but even they have their quiet moments of smoking cigs and having conversation, or in more tense situations express their fear or anger, and generally be human as humans are. Xenos have no emotions, nor do they have thoughts. All that matters is infesting all that lays before them, and if it can't be infested, they destroy it. There is no reasoning with them, there is no conversation with them in the slightest, because the moment a xeno sees you, expect to die horribly. Even Preds don't kill on sight, and are willing to communicate with humans if the situation permits it.

It probably doesn't help that they are nothing more than a bioweapon than a living, thinking creature.

If there ever was a situation where a xeno didn't do as a normal xeno did, and expressed deeper thought and social activity, then feel free.
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Re: Let's talk about Events: What the fuck edition

Post by Toroic » 03 Aug 2016, 23:40

Renomaki wrote: I dunno about that.. With humans, you have a wide selection of jobs and situations to get yourself in, and if you aren't a marine, you are more focused on the social aspect of the human side, making the warship seem more alive with MTs doing maintenance on the dropship every now and then, MPs taking a coffee break in the hall and talking about recent events, the bridge whirring with activity as officers work away at their monitors keeping the war-machine well oiled.. Hell, every match starts with a speech from the commander, bringing everyone together and immersing the marines into the experience as part of a platoon, who can think and feel freely.

Aliens? Well, the moment the round starts, a queen poofs in along with the rest of her hive, the drones mindlessly work their dull existence away building endlessly without a single moment to rest and reflect on current events, while the other two castes are constantly looking for fights to get into, huggers in hand and ready to troll some tall hosts. What is calm? Xenos know no calm, they crave violence as much as marines do, to the point that a lot of them end up carelessly throwing their lives away in their attempts to robust some marines. The queen meanwhile is too busy shitting eggs and acting like a jelly dispenser to be a proper queen, her own hive not giving a crap about respecting her rank among them and view her as nothing more than a source of their power rather than a respectable leader, very often bossing her around. But the queen doesn't bother to punish them for their rudeness, she is just busy doing as she is designed.

The marines might be viewed as trigger happy numnuts, but even they have their quiet moments of smoking cigs and having conversation, or in more tense situations express their fear or anger, and generally be human as humans are. Xenos have no emotions, nor do they have thoughts. All that matters is infesting all that lays before them, and if it can't be infested, they destroy it. There is no reasoning with them, there is no conversation with them in the slightest, because the moment a xeno sees you, expect to die horribly. Even Preds don't kill on sight, and are willing to communicate with humans if the situation permits it.

It probably doesn't help that they are nothing more than a bioweapon than a living, thinking creature.

If there ever was a situation where a xeno didn't do as a normal xeno did, and expressed deeper thought and social activity, then feel free.
I had a long post that the forums ate, but the short version is that you are consistently underestimating xenos. They continually demonstrate intelligence as an individual, the ability to lead, plan traps, and decieve. The best example of this is Specimen 6.

http://avp.wikia.com/wiki/Specimen_6

Xenos absolutely have emotions (the queen in aliens was enraged when ripley started killing her eggs, and many other examples) and they're a /highly/ social creature in how they act and operate.

Humans don't have access to the hivemind required to communicate with xenos, and even if they did you can't reason with them simply because you have nothing they want.

The rest you posted about how xenos treat the queen without respect is generally false as well. They may be unhappy but can't disobey or disrespect her directly.

Of course, in the lore a xeno only becomes queen because they are exceptional, meaning they aren't a chucklefuck like on CM. Same with CO.

Point being that xenos have far greater capacity than you give them credit for, and I highly doubt based on your comments that you are familiar with much xeno lore or have played much as one on our server.
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Re: Let's talk about Events: What the fuck edition

Post by Renomaki » 04 Aug 2016, 08:33

Toroic wrote:
I had a long post that the forums ate, but the short version is that you are consistently underestimating xenos. They continually demonstrate intelligence as an individual, the ability to lead, plan traps, and decieve. The best example of this is Specimen 6.

http://avp.wikia.com/wiki/Specimen_6

Xenos absolutely have emotions (the queen in aliens was enraged when ripley started killing her eggs, and many other examples) and they're a /highly/ social creature in how they act and operate.

Humans don't have access to the hivemind required to communicate with xenos, and even if they did you can't reason with them simply because you have nothing they want.

The rest you posted about how xenos treat the queen without respect is generally false as well. They may be unhappy but can't disobey or disrespect her directly.

Of course, in the lore a xeno only becomes queen because they are exceptional, meaning they aren't a chucklefuck like on CM. Same with CO.

Point being that xenos have far greater capacity than you give them credit for, and I highly doubt based on your comments that you are familiar with much xeno lore or have played much as one on our server.
It is most true that I hardly have any knowledge of Aliens lore in the slightest, just having the most basic idea of it. However, you have to remember ONE thing here..

These aliens here aren't THE Aliens... They are people playing them. And in all my experiences as a xeno when I did play, it was always something like what I mentioned. From aliens constantly refusing to keep away from the humans when ordered due to a desire for violence to memesters who dance up a storm in the middle of combat and from time to time speak like some ghetto gangster, because that is a personality that I imagine xenomorphs having.

Respectfully, yes, there are a lot of things you are right about and a lot of other things that are beyond my Aliens triva knowledge, but a fair few things I mention also often happen ingame as well, such as the aforementioned disrespect for the queen, and the lack of any real emotion on the xeno's part because really, once you go xeno, all that matters is killin and winnin. Xenos dun have time for breaks in between slaughtering people, it is all action, all the time.. Unless you are a drone, then it is a really dull experience like that of an MT or MP, under-respected jobs that people make fun of despite their importance to keeping the ship afloat.

Seriously, if you ever became a janitor aboard the human ship, it is a very mellow experience compared to that of an alien, being able to see things from a more innocent set of eyes... Which would probably get ripped out 90% of the time should an alien sneak aboard the ship. I doubt any alien expressed fear and a desire to go home if they get stranded all alone aboard a ship full of spitter wielding humans.. Most of them crave the opportunity to kill dozens of them for the glory and satisfaction of their bloodlust (to the point that there were a few cases of aliens doing it on purpose against orders, because FREE KILLS only to die shortly after).

I just wish more players, when they pick xeno, try to have a little more personality other than spouting memes, constant bloodlust and a lack of any real emotion or bonding with fellow hivemates.. And actual respect for their queen as a queen, and not as a jelly dispenser and egg layer. If I can get that feeling as a marine (despite dealing with just as many idiots marineside), then I believe it can be possible to get that immersion for Xenos too.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

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