Remove Randomness of Shrapnel Surgery
- Kevinthezhang
- Registered user
- Posts: 30
- Joined: 29 Jul 2016, 12:22
Remove Randomness of Shrapnel Surgery
Summary (a quick, 2-3 sentence summary): During shrapnel removal surgery, the "Hemostat to remove shrapnel (poking inside the person)" step has a lot of randomness and adds to the tedium of conducting surgery (especially prominent if multiple shrapnel wounds are present).
Benefits (How this will benefit the server and game as a whole): Eases the burden on the doctor slightly
Details (Description of how you think this would work, the benefits, etc): Instead of having shrapnel removal with the hemostat be random, just have it as another step of surgery.
Implementation (Optional, if you have an idea how to implement it):
Benefits (How this will benefit the server and game as a whole): Eases the burden on the doctor slightly
Details (Description of how you think this would work, the benefits, etc): Instead of having shrapnel removal with the hemostat be random, just have it as another step of surgery.
Implementation (Optional, if you have an idea how to implement it):
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Remove Randomness of Shrapnel Surgery
+1 Shrapnel RNG is a pain and adds nothing to surgery besides frustration. Making the removal step 100% guaranteed would be great.
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Remove Randomness of Shrapnel Surgery
+1.
After about 2 shrapnel it's faster to choke to death and clone
After about 2 shrapnel it's faster to choke to death and clone
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- TheSpoonyCroy
- Registered user
- Posts: 333
- Joined: 07 Dec 2015, 02:11
Re: Remove Randomness of Shrapnel Surgery
This is probably a duplicate but +1 all the way
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Remove Randomness of Shrapnel Surgery
DUPLICATE: it seems this is a duplicate of this thread: viewtopic.php?f=59&t=7493. Bumping the old thread and moving to "lock and resolve" this thread.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- DesFrSpace
- Registered user
- Posts: 339
- Joined: 24 May 2015, 01:54
Re: Remove Randomness of Shrapnel Surgery
With Cloning planned to be replace or remove, Surgery going to need to be a faster process.
Otherwise a whole episode of M.A.S.H. is just a Surgery Operation that would end badly if not done right.
Otherwise a whole episode of M.A.S.H. is just a Surgery Operation that would end badly if not done right.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.
DEATH SQUAD!
DEATH SQUAD!
- Kevinthezhang
- Registered user
- Posts: 30
- Joined: 29 Jul 2016, 12:22
Re: Remove Randomness of Shrapnel Surgery
MFW this happens
-
- Registered user
- Posts: 36
- Joined: 12 Jun 2016, 09:31
- Location: Texas
Re: Remove Randomness of Shrapnel Surgery
This thread focuses specifically on the shrapnel whereas the other thread also mentions adding possible surgery steps to the medical console. I'll treat this thread as something seperate and update the other thread once this is implemented.KingKire wrote:DUPLICATE: it seems this is a duplicate of this thread: viewtopic.php?f=59&t=7493. Bumping the old thread and moving to "lock and resolve" this thread.
Speaking of, this is a quality of life change that would provide no negative aspect that I can see. I'll go ahead and approve this and get it going.
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Remove Randomness of Shrapnel Surgery
sorry, i try to be thorough but someddays stuff slides through the cracks. although technically it still has stuff to do with RNG shrapel, just another suggestion in there as well.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- DesFrSpace
- Registered user
- Posts: 339
- Joined: 24 May 2015, 01:54
Re: Remove Randomness of Shrapnel Surgery
Surgery are slow, despite this being 2150+, I can't believe Surgery can be reduce.
SAVE MEDICAL! SAVE MARINES!
SAVE MEDICAL! SAVE MARINES!
ALPHA, BETA, OMEGA, GAMMA, SIGMA.
DEATH SQUAD!
DEATH SQUAD!
- dylanstrategie
- Registered user
- Posts: 201
- Joined: 20 Jul 2016, 16:20
Re: Remove Randomness of Shrapnel Surgery
This should have been completed with the Surgery rework, you now have a 100 % chance to remove shrapnel on every use of the hemostat, although you might need to apply it a few times if the Marine got filled with lead