This will change the alien from a 8+ foot giant black lizard monster standing on all fours to it's much more realistic stalking stance, ON ALL FOURS.
This will reduce it's ability to be seen because it's not trying to hunt someone by standing at it's full extended height, which given any thought is slightly silly and in gameplay = the size of the full tile.
This will also bridge the gap in sprite between runners/hunters via caste looks, as both will be seen to run on all fours, which is canonically correct
From observations since this time I have seen approximately 0 uses of cloak bar my own experiments, of those times combat effectiveness was also approximately %5.
Details (Description of how you think this would work, the benefits, etc):
I feel the main issue is the the sprite is over all lighter, there are more white marks, it is also much bigger and is easier to spot between floor tiles especially along the head.
Most notably is this one. EDIT: There are three hunters in the following screenshot. Two new sprites, one old.
https://gyazo.com/f283f03555a3c2398c5fdc0e5f215591
Both old and new hunters are facing north, both right next to each other.
These are all taken in near full light environments, I would be happy to fetch more in darker environments upon different terrain.
Implementation (Optional, if you have an idea how to implement it): Change cloak sprite to reflect an animal stalking/ pouncing.