Bug Description:
Moving while bombarding but returning to the same place still bombards the area.
Steps to reproduce:
1. Prepare bombardment.
2. Move.
3. Return to initial possition before it tries to shoot.
Boiler bombard bug
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Boiler bombard bug
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Iatots
- Registered user
- Posts: 87
- Joined: 15 Jun 2016, 18:54
Re: Boiler bombard bug
Also, if you click somewhere before your bombardment is fully prepared, even if it doesn't change your orientation the long sight abiity is cancelled.
Donovar "Slug" Vanlee
- coolsurf6
- Registered user
- Posts: 321
- Joined: 25 Oct 2015, 04:06
- Location: Trapped in a black hole that is Garry's Mod
- Byond: coolsurf6
Re: Boiler bombard bug
I can answer this.
A while ago a bug report for making a grinder a wall by clicking it with metal came up. The problem was you could click it and walk away an come back and it would work still. This is due to a timer starting and at the end it checks if your next to it and works. This was to decrease lag as it constantly checking you would lag a bit. Same for the boiler but this can be exploited.
Aim and try to shoot, run away from gun fire, go back a couple seconds and shoot.
I think this is a priority to fix even if it causes some lag.
I am not much of a coder but i have a idea
Variable boiler timer (num of boiler)
Variable will go up by 1 all the way up to how many seconds it takes to shoot
Timer will be set to 1 second
When ever the boiler moves away from that tile it will stop.
Since its set to one second then it wont lag to heavily.
Look it might be a bad idea but i tried...
A while ago a bug report for making a grinder a wall by clicking it with metal came up. The problem was you could click it and walk away an come back and it would work still. This is due to a timer starting and at the end it checks if your next to it and works. This was to decrease lag as it constantly checking you would lag a bit. Same for the boiler but this can be exploited.
Aim and try to shoot, run away from gun fire, go back a couple seconds and shoot.
I think this is a priority to fix even if it causes some lag.
I am not much of a coder but i have a idea
Variable boiler timer (num of boiler)
Variable will go up by 1 all the way up to how many seconds it takes to shoot
Timer will be set to 1 second
When ever the boiler moves away from that tile it will stop.
Since its set to one second then it wont lag to heavily.
Look it might be a bad idea but i tried...
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- Neray
- Registered user
- Posts: 326
- Joined: 23 Dec 2014, 22:36
Re: Boiler bombard bug
If you'll get boiler in crit when he already started loading he'll fire anyway. I guess it's a part of this bug as well.