Bug Description: It doesn't work. You can put plasma stacks in, but you will never get it out, or turn on the damn thing.
Steps to reproduce:
1. Set up generator
2. Put in plasma
3. Press all of the buttons and cry as nothing works besides putting plasma in.
P.A.C.K.M.A.N. Portable Generators
- Artouris
- Registered user
- Posts: 175
- Joined: 03 Jul 2015, 20:42
Re: P.A.C.K.M.A.N. Portable Generators
You actually need to be a place that has a APC, and have equipment enabled to turn on the generator.
- Neray
- Registered user
- Posts: 326
- Joined: 23 Dec 2014, 22:36
Re: P.A.C.K.M.A.N. Portable Generators
For some reason you can't turn on pacman if there's no power in powernet that it's connected to.
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: P.A.C.K.M.A.N. Portable Generators
I was thinking to add this to the bug report soon, but i would say this is a bug for sure and not a feature. Im pretty sure pacman shouldnt be considered under the equipment circuit in the APC since that defeats one of the main purposes of having a generator (repowering a dark area). I've had more than a few times where i would haul the pacman to restart the dead powernet only to be tripped up by this weird bug.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Neray
- Registered user
- Posts: 326
- Joined: 23 Dec 2014, 22:36
Re: P.A.C.K.M.A.N. Portable Generators
It's a very old bug and I'm surprised it is still around.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: P.A.C.K.M.A.N. Portable Generators
Still here. Real annoying.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- RadiantFlash
- Registered user
- Posts: 198
- Joined: 23 Dec 2014, 18:29
Re: P.A.C.K.M.A.N. Portable Generators
It's not so much a bug, as a side effect of the pacman being a machine. It requires power to machinery in whatever room it's in, thats all.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: P.A.C.K.M.A.N. Portable Generators
So how can we fix it?RadiantFlash wrote:It's not so much a bug, as a side effect of the pacman being a machine. It requires power to machinery in whatever room it's in, thats all.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- MadSnailDisease
- Registered user
- Posts: 267
- Joined: 20 Dec 2014, 22:05
Re: P.A.C.K.M.A.N. Portable Generators
I'm pretty sure I fixed this a while ago. PM me if I didn't.