HPR more like HMG
- TopHatPenguin
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HPR more like HMG
Summary (a quick, 2-3 sentence summary): Having the ability for an engineer to create a turret frame (Not a sentry frame, alternately for a potentially easy time coding? you could just use the sentry frame instead. Oooo even more ideas, perhaps you could have that it works on a sentry frame which is less stable but easier to create and then on it's own proper emplacement which takes more resources to create but has alot better accuracy and shielding?) from which if they apply the HPR and then add metal onto the contraption, it'll create a HMG which would work the same as the Pre-Alpha HMG.
Benefits (How this will benefit the server and game as a whole): Getting the need to shout "Someone get on the 50. cal" albeit i have no idea what the calibre of the gun is.
Details (Description of how you think this would work, the benefits, etc): Having an engineer be able to create a turret frame from metal and from which they screw down and place the HPR onto, then screwdrive that and perhaps wrench it? well anywho after that is done metal or plasteel needs to be applied to finish some armouring around the HMG in progress, afterwards finish it with a good ol'screwdrive.( I have no clue about building a fucking gun)
Reloading the HMG:
1)Unloading the normal HPR mags and then inserting loaded HPR mags
2) Having HPR mags be able to be combined into an ammo box from which if adjacent to the HMG, the HMG will take the ammo from the ammo box like in Pre-Alpha. Perhaps require the Ammo box to be drag clicked onto the HMG sprite to link them up and in theory 'attach an ammo belt to'?
Implementation (Optional, if you have an idea how to implement it): Coding, spriting, all the Jazz.
Benefits (How this will benefit the server and game as a whole): Getting the need to shout "Someone get on the 50. cal" albeit i have no idea what the calibre of the gun is.
Details (Description of how you think this would work, the benefits, etc): Having an engineer be able to create a turret frame from metal and from which they screw down and place the HPR onto, then screwdrive that and perhaps wrench it? well anywho after that is done metal or plasteel needs to be applied to finish some armouring around the HMG in progress, afterwards finish it with a good ol'screwdrive.( I have no clue about building a fucking gun)
Reloading the HMG:
1)Unloading the normal HPR mags and then inserting loaded HPR mags
2) Having HPR mags be able to be combined into an ammo box from which if adjacent to the HMG, the HMG will take the ammo from the ammo box like in Pre-Alpha. Perhaps require the Ammo box to be drag clicked onto the HMG sprite to link them up and in theory 'attach an ammo belt to'?
Implementation (Optional, if you have an idea how to implement it): Coding, spriting, all the Jazz.
Last edited by TopHatPenguin on 16 Aug 2016, 23:27, edited 3 times in total.
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- Warnipple
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Re: HPR more like HMG
+1
We need MG emplacements.
We need MG emplacements.
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- Neray
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Re: HPR more like HMG
+1, yes, please, I'll take 2.
Just make it removable later on with some unscrewing.
Just make it removable later on with some unscrewing.
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- Joe4444
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Re: HPR more like HMG
+1 a makeshift HMG is better than no HMG at all
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Re: HPR more like HMG
Bump.
- Casany
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Re: HPR more like HMG
the one problem is that the HPR is 10 mil, while the HMG is 50. cal
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Re: HPR more like HMG
we had this.
We literally used to fucking have this.
See, what happened was, back on the good ol' nostromo, marines would retreat, and as soon as the shuttle left, cuz xenos, the marines would put dual HMGs near all the entrances, and then the aliens couldn't get out.
Back then, that shit was stupid OP
Neutral.
We literally used to fucking have this.
See, what happened was, back on the good ol' nostromo, marines would retreat, and as soon as the shuttle left, cuz xenos, the marines would put dual HMGs near all the entrances, and then the aliens couldn't get out.
Back then, that shit was stupid OP
Neutral.
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- TopHatPenguin
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Re: HPR more like HMG
It really wasn't stupid OP unless angled correctly so that the gunner couldn't be hit by neuro spit.SPACEpotato1 wrote:we had this.
We literally used to fucking have this.
See, what happened was, back on the good ol' nostromo, marines would retreat, and as soon as the shuttle left, cuz xenos, the marines would put dual HMGs near all the entrances, and then the aliens couldn't get out.
Back then, that shit was stupid OP
Neutral.
Either way boilers as the resident Fob breaker will be able to easily take out a HMG with an acid cloud as it forces the gunner away from it, unlike a sentry which is automated this requires someone to man it, meaning that when the boiler gas comes in the HMG gunner will either stand there and die in the gas or move away from the HMG allowing xenos to push up.
Also on another note spitter acid globs will easily damage the HMG gunner as well, even if the HMG has a projectile shield to block some of the oncoming fire.
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Re: HPR more like HMG
It's time to add Automatic Riflemen to the game. PFC. AR, M41A-SW, fixed bipod, only fires 5 round burst, with huge spread and inaccuracy unless fired from a deployed and stationary position. Accomplishes everything wanted by OP but it's easy to code and implement without being game breaking. It's lore and real-world friendly and provides marines a small combat boost that provides new and interesting tactical decision making for both marine and aliens.
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Re: HPR more like HMG
Implemented.
Smartgun nests have been added.
Smartgun nests have been added.
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