Emergency Sleeper Lock
- Boltersam
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- Location: Tipperary, Ireland
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Emergency Sleeper Lock
Summary (a quick, 2-3 sentence summary): A mechanic that disables new players joining the game once the Aliens use the console to go up, due to how many people get instantly killed upon joining in the later stages of a round.
Benefits (How this will benefit the server and game as a whole): Prevents people from dying upon joining a late round, which can cause a lot of salt.
Details (Description of how you think this would work, the benefits, etc): As stated above.
Implementation (Optional, if you have an idea how to implement it): Have the verb used by Staff to turn off new players joining the game be activated when the Queen uses the shuttle console, I think. I'm no coder.
Benefits (How this will benefit the server and game as a whole): Prevents people from dying upon joining a late round, which can cause a lot of salt.
Details (Description of how you think this would work, the benefits, etc): As stated above.
Implementation (Optional, if you have an idea how to implement it): Have the verb used by Staff to turn off new players joining the game be activated when the Queen uses the shuttle console, I think. I'm no coder.
- Bigchilly
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- Sargeantmuffinman
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- Location: Mean while in Europe somewhere.
Re: Emergency Sleeper Lock
Bigchilly wrote:doesnt this already exsist?
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Joe4444
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- Location: land of the sheep
Re: Emergency Sleeper Lock
hm...i'd rather it trigger when more than half the hive is on the sulaco.neautral
- Neray
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- Posts: 326
- Joined: 23 Dec 2014, 22:36
Re: Emergency Sleeper Lock
First - this is double post, but with diff OP. Second - no.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- Jroinc1
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Re: Emergency Sleeper Lock
This one wasn't me... but I'm still surprised by why it gets shot down with so much vehemence. Don't try to explain, I've heard and understand your objections, I just disagree.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Neray
- Registered user
- Posts: 326
- Joined: 23 Dec 2014, 22:36
Re: Emergency Sleeper Lock
You see, CM isn't just a 30-players SS13 stuff. We have rounds with playercap going straight up to 160 and it adds some very specific gameplay issues like: alright, you'll block latejoin, 40%+ (basically up to 100% as time goes on) of players will have to wait as observers or be forced to play aliens. In long rounds full personnel rotation is quite common.JPR wrote:This one wasn't me... but I'm still surprised by why it gets shot down with so much vehemence. Don't try to explain, I've heard and understand your objections, I just disagree.
In case of latejoin affecting balance too much, admins blocks it at least until invasion is repelled, which basically fix your problem, but doesn't add any new ones like "queen sits next to console and touches it to prevent reinforcements" (if it hardcoded) etc, and those will need even more rules and fixes to prevent abuse of "sleeper lock" system.
Please, stop posting this idea. We don't have it for a good reason.
Sigismund Lintz says, "Desperation breeds ingenuity and bravado in fantastic ways."
- TopHatPenguin
- Community Contributor
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Re: Emergency Sleeper Lock
I can potentially see something along the lines of if weeds and x amount of aliens are situated in the cryo room then late joining will be locked for marines. (It would probably have to be one tier 3 and one tier 2 in the cryo room along with weeds to get a lockdown of the spawning, well something like that.)
That's just a thought anyway.
That's just a thought anyway.
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- Registered user
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- Joined: 04 May 2016, 10:45
Re: Emergency Sleeper Lock
At the very least maybe prevent spawns if an evac is called? At that point there's a maximum of about 25 minutes remaining on the round anyway
- Snypehunter007
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- Location: Georgia
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Re: Emergency Sleeper Lock
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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