Underwater Map Idea

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slc97
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Underwater Map Idea

Post by slc97 » 21 Aug 2016, 18:16

So, I thought of this around 3 AM today and wanted to put it out here as an idea. This would probably be a pretty hard map to implement, but I think that players would love it.

I was thinking an underwater map. Instead of starting on the Sulaco, Marines would start in an abandoned WY compound that has been made into a marine base, similar to the Sulaco.

Beneath the compound would be an underwater research lab. The research lab would be the size of a full map, and you would have to travel between parts of the lab by moving underwater, water would lack oxygen and you'd have to use rebreathers.

To get from the compound to the research labs, you would use either elevators that work the same way the pod and Rasputin do, or a bathysphere style system that works the same as the pod and Rasputin.

From there, the lab can be laid out with different parts broken and submerged, being underwater could cause you to be slower like snow does. There could even be an underwater cave system that we could use a random generator for to make different Everytime kind of like how Lifeweb's cave system is.

Only real problems I can think of is, I'm not quite sure how we would get orbital strikes or supply drops to function.

(This is not properly formatted because it's copy and pasted from my Staff Discussion post)

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ParadoxSpace
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Re: Underwater Map Idea

Post by ParadoxSpace » 21 Aug 2016, 18:18

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But no really I'm a big fan of the idea. Xenos can swim, can't they?

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Aetsuki
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Re: Underwater Map Idea

Post by Aetsuki » 21 Aug 2016, 18:26

To fluff for the orbital cannons and supply drops, the cannons could be remote vehicles manned from the bridge, that home in on a beacon and deploy depth charges. Supply drops could be changed from having launch pads to smaller shuttles that operate on the same concept of the OBs, just with more of a visual, and disappear when launched. I love the idea though, but there's alot of work for that. I wouldn't expect to see it for at least a year. To have it nice, there'd have to be new sprites for the ocean floor and some new gear, as well as a new gas designed as to cut down on lag, so that server doesn't actually have to process a full map of a new gas.

Balance wise, I feel that any water gear the marines have should be a bit unwieldy, so that marines can't just permanently have on gear to combat the water, and flooding areas is actually a concern. I'm a massive fan of under-ocean aesthetics, SOMA and Bioshock to name some of my favorite portrayals, so overall I'm for this.
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Aetsuki
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Re: Underwater Map Idea

Post by Aetsuki » 21 Aug 2016, 18:29

On the subject of lag-less water, what if the underwater portion of the map had a new tile that spawned the water, but only around the outpost. With that, the whole map wouldn't need to be filled with an active gas, because all that matters is if a section is breached next to a spawning area. The rest of the map water could be a tile that players can pass through, but the water cannot. And of course, both should cause some sort of equal movement debuff to the player.
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Azmodan412
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Re: Underwater Map Idea

Post by Azmodan412 » 21 Aug 2016, 19:02

Sounds like a new game mode.

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forwardslashN
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Re: Underwater Map Idea

Post by forwardslashN » 24 Aug 2016, 00:06

Outside of not suggesting maps, I doubt we could actually make something underwater in the near future.
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