Mines ignore IDs in PDA

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Neray
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Mines ignore IDs in PDA

Post by Neray » 22 Aug 2016, 16:28

Bug Description:
Topic.

Steps to reproduce:
1. Be a doc/MT.
2. Land on planet to heal people/repair stuff.
3. Die from a first mine.
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NoahKirchner
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Re: Mines ignore IDs in PDA

Post by NoahKirchner » 22 Aug 2016, 16:35

Neray wrote:Bug Description:
Topic.

Steps to reproduce:
1. Be a doc/MT.
2. Land on planet to heal people/repair stuff.
3. Die from a first mine.
Turrets and smartguns also ignore them.
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Jeser
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Re: Mines ignore IDs in PDA

Post by Jeser » 22 Aug 2016, 16:40

I think it's a feature. To not allow civillians work with/wonder around military equipment.
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NoahKirchner
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Re: Mines ignore IDs in PDA

Post by NoahKirchner » 22 Aug 2016, 17:33

Jeser wrote:I think it's a feature. To not allow civillians work with/wonder around military equipment.
But they don't ignore doctor/rsr ID's, only if the ID's are in the PDA.
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Neray
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Re: Mines ignore IDs in PDA

Post by Neray » 22 Aug 2016, 19:26

It's just a not-so-good code, we had same problem with turrets at some point.
Turrets and smartguns also ignore them.
Nope, turrets and PDA were fixed about a year ago. And smartguns don't check IDs.
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Re: Mines ignore IDs in PDA

Post by NoahKirchner » 22 Aug 2016, 21:08

Neray wrote:It's just a not-so-good code, we had same problem with turrets at some point.
Nope, turrets and PDA were fixed about a year ago. And smartguns don't check IDs.
I've accidently shot an MT with a smartgun before, someone told me it was because he had a PDA instead of an ID.
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Jeser
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Re: Mines ignore IDs in PDA

Post by Jeser » 23 Aug 2016, 03:02

NoahKirchner wrote: But they don't ignore doctor/rsr ID's, only if the ID's are in the PDA.
And only civvies have PDAs.
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Re: Mines ignore IDs in PDA

Post by NoahKirchner » 23 Aug 2016, 03:05

Jeser wrote: And only civvies have PDAs.
Ah. There I was more talking about the smartgun thing, but I see yer point.
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forwardslashN
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Re: Mines ignore IDs in PDA

Post by forwardslashN » 17 Sep 2016, 22:51

It's a limitation as of right now, not really a bug. We're aware of it. When we have proper IFF tagging, this will be changed.
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