An incoming update: M41A Re-work
- apophis775
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An incoming update: M41A Re-work
So, we are going to be modifying the M41A to be a bit more "lore-friendly".
Here is what we are LOOKING at doing:
1. as it's caseless, removing the "extra round" in the chamber when changing magazines.
2. increasing magazine size to 99 (like the movies)
3. Default shot would be "3 round burst". It would be as accurate as the normal shot, but instead fire 3 projectiles. Their "range falloff" would be around 7 or 8, so if you shoot on-screen, you'll more than likely hit it just like right now, but once it's past the screen, it'll be inaccurate. ADDITIONALLY this will help because now if a single round had "barely missed", you'll have 2 more shots that might hit.
4. Lowering the individual projectile damage of the M41A a bit. We want it to still be the workhorse and "powerhouse" of the Marines, but each indivdiual shot will be lowered a little bit
5. Burst will be 10-rounds, but more inaccurage. Used for supressing fire/chasing away aliens.
6. NO barrel attachments (Except possibly Bayonet)
So, what do you guys think? Overall, I think these are some positive changes to the M41A that'll bring us a little closer to lore AND make them a bit more enjoyable to use.
Here is what we are LOOKING at doing:
1. as it's caseless, removing the "extra round" in the chamber when changing magazines.
2. increasing magazine size to 99 (like the movies)
3. Default shot would be "3 round burst". It would be as accurate as the normal shot, but instead fire 3 projectiles. Their "range falloff" would be around 7 or 8, so if you shoot on-screen, you'll more than likely hit it just like right now, but once it's past the screen, it'll be inaccurate. ADDITIONALLY this will help because now if a single round had "barely missed", you'll have 2 more shots that might hit.
4. Lowering the individual projectile damage of the M41A a bit. We want it to still be the workhorse and "powerhouse" of the Marines, but each indivdiual shot will be lowered a little bit
5. Burst will be 10-rounds, but more inaccurage. Used for supressing fire/chasing away aliens.
6. NO barrel attachments (Except possibly Bayonet)
So, what do you guys think? Overall, I think these are some positive changes to the M41A that'll bring us a little closer to lore AND make them a bit more enjoyable to use.
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- Joe4444
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Re: An incoming update: M41A Re-work
oh fuck yes....99 rounds galore.This seems like a pretty fair thing.Gotta keep the bayonet then...we need some way to affix bayonets and charge.
- Sargeantmuffinman
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Re: An incoming update: M41A Re-work
Okay, maybe not the 99 rounds OR the actual 3 round burst but do make it for the mark 1 pulse rifle.
And give the marines the MK 1 pulse rifle as the other option if we plan to make it like that.
And 10 round burst....geeez, the friendly fire is already horrible, why this.
With a standard 3 round...eh maybe.
And give the marines the MK 1 pulse rifle as the other option if we plan to make it like that.
And 10 round burst....geeez, the friendly fire is already horrible, why this.
With a standard 3 round...eh maybe.
Last edited by Sargeantmuffinman on 25 Aug 2016, 16:10, edited 1 time in total.
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- Renomaki
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Re: An incoming update: M41A Re-work
HOLY SHIT, 99 ROUNDS!?!?
Damn, that is going to be a lotta lead in the air. I'm a bit nervous as to how friendly fire will be handled?
Damn, that is going to be a lotta lead in the air. I'm a bit nervous as to how friendly fire will be handled?
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- Desolane900
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Re: An incoming update: M41A Re-work
Lore burst was 4 rounds. Pls.
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- Neray
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Re: An incoming update: M41A Re-work
Return old sounds from MK1, you know, that lore sound. Otherwise, fine with everything except 10 rounds per burst. Lower it a bit and keep those reworks coming, man.
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- Joe4444
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Re: An incoming update: M41A Re-work
in lore they also killed a xeno with 1 or 2 burstsDesolane900 wrote:Lore burst was 4 rounds. Pls.
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Re: An incoming update: M41A Re-work
Joe4444 wrote: in lore they also killed a xeno with 1 or 2 bursts
I'm just throwing it out there since lore was brought up. It doesn't really mean anything here. Just throwing shit at the wall to see if it's cooked.
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- Joe4444
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Re: An incoming update: M41A Re-work
it cooked well boyo.Desolane900 wrote:
I'm just throwing it out there since lore was brought up. It doesn't really mean anything here. Just throwing shit at the wall to see if it's cooked.
- TheSpoonyCroy
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Re: An incoming update: M41A Re-work
This brings up a few questions like
- How will this affect AP and Marksmen rounds/magazines (since 1 ap round to the chest is a nightmare but 3..... ouch)
- Will there be less magazines in the vendors due to the increase in ammunition in each magazine.
- Will any other weapons be changed since the Pulse rifle is already probably the best gun (The defacto pick) in the game and these changes seem to basically leave all other standard weapons in the dust?
Last edited by TheSpoonyCroy on 25 Aug 2016, 18:00, edited 1 time in total.
- Feweh
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Re: An incoming update: M41A Re-work
I'm actually not a fan of these changes.
I personally think it's going to clutter things up a lot with all the extra bullets and chat will be ridiculous.
It's a unnecessary change that isn't really required I find.
Gameplay > Lore
I personally think it's going to clutter things up a lot with all the extra bullets and chat will be ridiculous.
It's a unnecessary change that isn't really required I find.
Gameplay > Lore
- completelynewguy
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Re: An incoming update: M41A Re-work
Oh baby.
This changed M41A.
With quickfire and a forward grip.
And marksman/AP ammo.
Also, would this necessitate a semi-automatic attachment/conversion?
This changed M41A.
With quickfire and a forward grip.
And marksman/AP ammo.
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- EMT_321
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Re: An incoming update: M41A Re-work
10 round burst might be a bit much, though the other changes sound interesting.
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Re: An incoming update: M41A Re-work
I share this sentiment. Lore should be a guide, not a rule. If Apop has his heart set on marines wielding a weapon such as this, then I highly suggest he introduce an autoriflemen to each squad, a PFC with his own locker with an M41A SAW (Squad Automatic Weapon). Lore, real world, and gameplay friendly.Feweh wrote:I'm actually not a fan of these changes.
I personally think it's going to clutter things up a lot with all the extra bullets and chat will be ridiculous.
It's a unnecessary change that isn't really required I find.
Gameplay > Lore
- Renomaki
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Re: An incoming update: M41A Re-work
Maybe you should do a test before you go through with it? Spawn some test rifles for a round, see how it fairs, and if it is ok, then update.Feweh wrote:I'm actually not a fan of these changes.
I personally think it's going to clutter things up a lot with all the extra bullets and chat will be ridiculous.
It's a unnecessary change that isn't really required I find.
Gameplay > Lore
Otherwise, it might be better to keep things as they are. Marines don't have THAT much trouble killing xenos, we don't need to turn the game into a bullet-hell.
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- Warnipple
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Re: An incoming update: M41A Re-work
I think the M41A is in a good spot now. It doesn't need changing. Perhaps add a new weapon to Cargo that can be ordered, first?
Test it out and see if it's fit to replace the new gun. It seems 3 round default shot and 10 round burst would require fixing a lot of things. What would happen if you shot a friendly marine? A couple bullets is enough to put them in pain crit. I can imagine what would happen if they took half of the 10 round burst.
Test it out and see if it's fit to replace the new gun. It seems 3 round default shot and 10 round burst would require fixing a lot of things. What would happen if you shot a friendly marine? A couple bullets is enough to put them in pain crit. I can imagine what would happen if they took half of the 10 round burst.
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- Biolock
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Re: An incoming update: M41A Re-work
As fun as this sounds, I think this falls soundly into the "fixing shit that isn't broken" category. Though I'm not opposed to improving the enjoyment of weaponry, ESPECIALLY in favor of lore; this change seems like it could come with a sure bundle of problems.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- username123
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Re: An incoming update: M41A Re-work
The m41 is the 2nd most powerful weapon in the game right now, only the sadar is superior, why buffing the m41 more? i think that we have a shit ton of other weapons that nobody uses because the m41 is just superior in every single way, why not fixing the rest of the other weapons to make them viable? instead of buffing the 2nd most powerful weapon in the game.
- Simo94
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Re: An incoming update: M41A Re-work
just CHANGE THE M4A1 FIRING SOUNDS!!!! I dont like the current one, SMG sounds much cooler
- InterroLouis
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Re: An incoming update: M41A Re-work
Please don't take away my suppressor. It is an important part of my bullet hose m41a build.
- Edgelord
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Re: An incoming update: M41A Re-work
I really like how it'd be more lore friendly... but how much will this fuck over Xenos? If it's not game-breaking then I appreciate it.
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- LordeKilly
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Re: An incoming update: M41A Re-work
I'm so confused. I used to remember tons of threads about how everyone wanted 99 round magazines, now when they're finally coming every is crying?
You guys make me so confused.
You guys make me so confused.
- Steven Sneider
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Re: An incoming update: M41A Re-work
I'm only for the ammo count and accuracy but not the other stuff.
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- Feweh
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Re: An incoming update: M41A Re-work
LordeKilly wrote:I'm so confused. I used to remember tons of threads about how everyone wanted 99 round magazines, now when they're finally coming every is crying?
You guys make me so confused.
It's not the ammo count that's an issue.
It's the auto standard 3burst fire which will shoot 3 bullets and create a projectile for each.
It'll flood the screen and chat logs.
It'll be a mess for no reason and confuse a lot of players.
- Toroic
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Re: An incoming update: M41A Re-work
More numerous, weaker bullets is a buff to shrapnel, which makes me nervous given how easy it is to FF for marines.
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