Add Turrets to Rear of Rasputin

Locked
User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Add Turrets to Rear of Rasputin

Post by Biolock » 26 Aug 2016, 07:30

Summary (a quick, 2-3 sentence summary):
Alright, so as it is now, the front of the Rasputin has turrets on it, but when it comes to the back doors, anyone who pleases may enter. This suggestion is recommending the addition of two Gauss Turrets similar to the ones up front, be added to the rear.

Benefits (How this will benefit the server and game as a whole):
It would make the Rasputin a more formidable and defensive position. The way it is right now, the right side of the Rasp is neigh un-defend-able from attackers short of welding the doors, and even then, the windows are easy enough access. The Rasputin should be a fortress in the sky as the Marine's initial infiltration mechanism, and their last line of defense when trying to escape. Additionally, this would also prevent lower castes from meta-rushing the Rasp within minutes of it landing to pick of the people who may have gone SSD inside while the rest of the marines are first scouting the Nexus.

Details (Description of how you think this would work, the benefits, etc):
Similarly to the Gauss Turrets on the front of the Rasp, the same ones could be added to the rear, perhaps in lesser quantity or firepower (If that's really a problem). Implementation should be simple enough, and it wouldn't really be a buff to marines other than defending the SSD and the pilot from an early attack. Whenever the Rasp is being boarded for an assault of the Sulaco, the front turrets are easy as shit to take care of since there are no marines defending them; the same could be said for the rear ones.

Implementation (Optional, if you have an idea how to implement it):
Just a copy and paste job.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

Ithalan
Registered user
Posts: 37
Joined: 04 May 2016, 10:45

Re: Add Turrets to Rear of Rasputin

Post by Ithalan » 26 Aug 2016, 08:41

-1 from me. Keeping the LZ secure shouldn't be something that the dropship just handles by itself. Set up the FOB around the landing pad instead like marines usually do with LZ2 already, or keep a squad of marines on hand to guard it while it is on the ground and have it take off as soon as it has done its job.

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: Add Turrets to Rear of Rasputin

Post by Biolock » 26 Aug 2016, 12:55

Again, those turrets hardly make the LZ "secure" it's more of a deterrence against early xeno boarding and taking out the unfortunate defenseless souls aboard.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Add Turrets to Rear of Rasputin

Post by Snypehunter007 » 26 Aug 2016, 20:38

+1 because I have to agree with Biolock the Rasputin LZ is pretty undefendable on the right side unless you used an obscene amount of metal and manpower who would have to constantly risk being flattened by the Rasputin as it landed.

Edit:

Old. No support.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked