Literally delete SADAR.

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Literally delete SADAR.

Post by saronsen » 29 Aug 2016, 15:21

Summary (a quick, 2-3 sentence summary): Literally delete it.

Benefits (How this will benefit the server and game as a whole): You won't have T3 xenos and queens going from near maximum health, skipping crit, and then dying cause some dude unzips his 100% accurate, incredibly no-risk SADAR and point blanks you with it.

Details: It'd work by literally deleting the SADAR.

Implementation: See above.

I'm salty as shit, every single round I reach T3 or Empress, I'm instantly badoodled by some schmuck sprinting in with a giant fucking rocket launcher, and point blanking with AP. Either delete this outrageously, hilariously imbalanced piece of equipment, or give it some serious downsides. Considering how you're not even slowed by it, and that ammo scarcity isn't a thing, it has to be the most horseshit thing I've experienced, even when compared to the recently-fixed Quickfire Burst meme.

And yes, I also play Marines, before you go on some tirade about lmao xeno players.

Now queue Harry Powergamer rolling in to defend it.
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Re: Literally delete SADAR.

Post by Joe4444 » 29 Aug 2016, 15:22

no....just fucking no....I don't even NEED to explain why as people will do it for me.-1

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Re: Literally delete SADAR.

Post by JohnKilla56 » 29 Aug 2016, 15:27

well perhaps it does that to t3s because it was made to do that to t3s? its a low ammo, Long cooldown, High Risk, one shot one kill weapon. but it doesn't even one shot most it just knocks em down then marines finish them off, and on top of that its an easy weapon to fight for the smaller, faster xenos since its a hardcore ff weapon that can and will not hit fast xenos. i was a young runner and i killed a SADAR user by making him shoot his rocket into his buddy. all of the weapons are strong in their own ways and weak in others, the SADAR is the anti t3 weapon, if you were a grass type you wouldn't be upset about losing to a fire type would you?

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Re: Literally delete SADAR.

Post by saronsen » 29 Aug 2016, 15:30

I don't know what game you've been playing, but the SADAR has been dominating the field. It doesn't matter if you're T1, T2, or T3. 'low ammo' is a joke since you can get mountains of it back if you just send expended cases back up the pod.

High risk? What fucking risk? You aren't even -slowed- let alone at risk to harm yourself with the fucking SADAR.
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Re: Literally delete SADAR.

Post by Steven Sneider » 29 Aug 2016, 15:31

ok,take a breath and think what you are asking.
You clearly aren't thinking straight so please take a break and relax
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Re: Literally delete SADAR.

Post by JohnKilla56 » 29 Aug 2016, 15:33

" hey lemme just run in front here to get a sho BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM" half the team is dead or dying xenos are running up, its the highest risk weapon.

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Re: Literally delete SADAR.

Post by Joe4444 » 29 Aug 2016, 15:34

please...do tell me how long you've been playing for? if you've been playing for over 2ish weeks you'd know the SADAR is one of the round changing things that's MEANT TO TAKE DOWN TANKS. Keyword right there:TANKS.T3s are classed as tanks and are gonna get fucking destroyed by a rocker launcher.

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Re: Literally delete SADAR.

Post by YungCuz » 29 Aug 2016, 15:35

The SADAR is designed for taking down T3's and half of the time you can't usually get a shot without being blocked by a marine and have to risk running right into a xeno.
Secondly you can't litterally remove this since its the only other weapon available to take down T3's in what i assume is the most simple way.
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Re: Literally delete SADAR.

Post by Toroic » 29 Aug 2016, 15:37

I'm a xeno main and I think you're overestimating the SADAR.

Yes, it is a powerful weapon and in the right hands can be devastating.

However, it is meant to counter queens and other large xenos and Marines only get four of them every round at best, and they cannot be used on the Sulaco.
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Re: Literally delete SADAR.

Post by saronsen » 29 Aug 2016, 15:40

My clarity only increases as my outrage towards something so blatantly illogical grows. Maybe if it was a one shot weapon as stated in all of the literature, we could work with it.

But seriously? You might as well not bother asking for T3s to evolve, since the no-negatives SADAR will deal with them instantly. Unleash the horde of Hunters.

Which will also get SADAR'd or claymore'd, but that's another story.

@Toroic

No, I don't think I am. After having to deal with a certain marine blowing through 30+ rockets, able to fend off a whole hive because of how much ammo he had, and going from 100 to dead as Elite Ravagers and Praetorians because I didn't instantly behead the user, or having myself/other boilers instantly picked off more than a screens distance away, I've come to the conclusion there's literally no downside to it besides 'lol long reload'

Seriously?

In fact, doesn't the fucking Smartgun have a longer reload than the SADAR, on top of you having to give up your backpack touse it?
Last edited by saronsen on 29 Aug 2016, 15:42, edited 1 time in total.
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Re: Literally delete SADAR.

Post by saronsen » 29 Aug 2016, 15:42

Please do not post in this thread anymore Joe, you're providing nothing besides spam.
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Re: Literally delete SADAR.

Post by Joe4444 » 29 Aug 2016, 15:47

saronsen wrote:Please do not post in this thread anymore Joe, you're providing nothing besides spam.
spam? boilers are a counter to any marine in general.They can one shot a marine with acid cloud friend.They can outrange a SADAR.Only thing they can't is a sniper.

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Re: Literally delete SADAR.

Post by Godzillan » 29 Aug 2016, 15:48

Joe4444 wrote: I could go on all day about why not to do this but no one wants to read a massive wall of text.
That's quite the assumption there, I would like to see a massive wall of text about why this is the worst idea you've ever seen.


Now personally I think deleting SADAR would be a rather sloppy way to go about things, I'll admit I know very little about SADAR or the specialist role in general but I feel like there's a better way to fix it than just removing it, but at the same time it feels like a considerably better option than the other specialist options, or at least the rifle. From the receiving point of view, getting hit by a rifle has never been more than mildly irritating and that probably takes a good aim to pull off.
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Re: Literally delete SADAR.

Post by Feweh » 29 Aug 2016, 15:51

OP can you stop reporting every post just because you dont like what people are saying.

Jesus christ

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Re: Literally delete SADAR.

Post by saronsen » 29 Aug 2016, 15:53

You're right, deleting it would be a poor way of handling it, but at least it brought people here to discuss it now, didn't it?

As for the 'boilers counter all marines lol', do you know they not only have to take time to see far, dig in, and charge their acid, they also have to wait to actually spit it? A projectile that's about a quarter of the speed of a SADAR. Boilers do not move fast, boilers do not bombard while moving, and boilers glow in the fucking dark.

SADAR just has to reload.

@Feweh

I'm not reporting every post, I'm reporting joe (and have only done so twice). I kindly asked him to leave twice, and he refuses to.

Calm down on the hyperbole.
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Re: Literally delete SADAR.

Post by Steven Sneider » 29 Aug 2016, 15:56

you really expect xenos to be fast like SANIK and armored like an tank?
boilers are slow and shoot from afar, that's one counter and a crusher might tank that sadar shoot and come out alive with some assistance.it's a rocket FFS
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Re: Literally delete SADAR.

Post by Sargeantmuffinman » 29 Aug 2016, 15:57

The SADAR is meant to counter tier 3s and what not, it's ammo rarity is a factor that severly hinders its effectiveness, without any rockets, it's useless.
And without the specialist, it's a pointless tool.

The only way they can refill rockets, are to take it back to the Sulaco to be refilled, or either be ordered in.

It's a very destructive weapon, that in the right hands, can be used effecitvely and resourcefully.
But without a proper command staff, requisitions team and co-ordination from the Squad leader, it's effectiveness will be severely hindered.

If you can find an alternative to the SADAR, go ahead, the dev team may give it some consideration.

But until then, it's staying.
Last edited by Sargeantmuffinman on 29 Aug 2016, 16:04, edited 1 time in total.
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Re: Literally delete SADAR.

Post by saronsen » 29 Aug 2016, 16:00

Steven Sneider wrote:it's a rocket FFS
You're right. And Ravagers have claws as hard as diamonds that can cut through titanium ship armor in a single slash, but they can't instantly mutilate marines made of meat and kevlar without RNGesus on their side.

@Sargeantmuffinman

Then I'll work on some handy limitations so it isn't the end-all-be-all with ''''rare'''' ammo and post it later when I've had time to think on it.
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Re: Literally delete SADAR.

Post by Joe4444 » 29 Aug 2016, 16:01

saronsen wrote:You're right, deleting it would be a poor way of handling it, but at least it brought people here to discuss it now, didn't it?

As for the 'boilers counter all marines lol', do you know they not only have to take time to see far, dig in, and charge their acid, they also have to wait to actually spit it? A projectile that's about a quarter of the speed of a SADAR. Boilers do not move fast, boilers do not bombard while moving, and boilers glow in the fucking dark.

SADAR just has to reload.
and when they do they stop marine assaults dead in their tracks. They can go so far back I've seen one snipe the marines at medical from the hive. I don't think you've played with the SADAR (at least not enough) to fully grasp what it takes to use it right and not blow half your squad up in the process. You gotta watch the xeno moving whilst also taking in the firing lane its most likely to take. Reloading takes a long time and you can only have 4 at max a round. A valid point in this thread which is not spam. Even though the others weren't either...they were also valid points.

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Re: Literally delete SADAR.

Post by Steven Sneider » 29 Aug 2016, 16:03

can't instantly mutilate marines made of meat and kevlar without RNGesus
They can if they charge with harm intent and aim for a limb.
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Re: Literally delete SADAR.

Post by Toroic » 29 Aug 2016, 16:05

saronsen wrote:My clarity only increases as my outrage towards something so blatantly illogical grows. Maybe if it was a one shot weapon as stated in all of the literature, we could work with it.

But seriously? You might as well not bother asking for T3s to evolve, since the no-negatives SADAR will deal with them instantly. Unleash the horde of Hunters.

Which will also get SADAR'd or claymore'd, but that's another story.

@Toroic

No, I don't think I am. After having to deal with a certain marine blowing through 30+ rockets, able to fend off a whole hive because of how much ammo he had, and going from 100 to dead as Elite Ravagers and Praetorians because I didn't instantly behead the user, or having myself/other boilers instantly picked off more than a screens distance away, I've come to the conclusion there's literally no downside to it besides 'lol long reload'

Seriously?

In fact, doesn't the fucking Smartgun have a longer reload than the SADAR, on top of you having to give up your backpack touse it?
I regularly survive multiple rockets per round, and in one round survived 5 rockets and killed two SADAR specs.

Mature crushers are not stunned nor put into crit by any of the rocket types if at full health. Rockets are highly limited unless the RO is ordering them, which means marines will have a weak FOB due to the lack of metal and sentries.

I believe that xenos are losing more lately, I've seen poor defensive strategies, poorly built nests, and constant ramboing and dying. One round xenos lost because 20 xenos died in 20 minutes due to ramboing and getting robusted by nested marines.

The issue isn't that marine weapons, in particular the SADAR, are too strong, but that xenos lately have been unrobust.
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Re: Literally delete SADAR.

Post by JohnKilla56 » 29 Aug 2016, 16:09

Im telling you, its a simple counter, its the ANTI-TANK weapon its is THERE to stop a t3 in its tracks. if it was not there there would not be a weapon in the marines arsenal to stop crushers, queens and empresses in their tracks.




EDIT: well a decent player can do that, and decent xenos can counter counter it, they stay nice and hidden until the right moment

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Re: Literally delete SADAR.

Post by Sargeantmuffinman » 29 Aug 2016, 16:10

Ammunition is already a rarity to have without the three factors that influence it.

Without command, it'll be slow to get any rockets to the front.

Without requisitions, ammo, may or may not even arrive at the front.

Without the squad leader, supplies from the supply beacon will be cut and will be needed to be hand packed into the Rasputin or Vindicator.
And without all three. There would be a small chance of even having any rockets to supply the SADAR.

Even on high pop, it's uncommon to have all three to be competent.

But ammo is not the issue here that you suggested.
The actual weapon is, apperently.
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Re: Literally delete SADAR.

Post by apophis775 » 29 Aug 2016, 16:24

No...
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