MP detective pistol

Locked
User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

MP detective pistol

Post by Sadokist » 31 Aug 2016, 14:53

Summary (a quick, 2-3 sentence summary):
Instead of having a normal .45, instead have a less powerful detective revolver
Benefits (How this will benefit the server and game as a whole):
If you're an MP using a lethal is your last resort, there has to be no other option and even in that case you're not looking to kill people. makes sense to have a less powerful handgun to wound.
Details (Description of how you think this would work, the benefits, etc):
Use it in any intense situation when a firearm is needed, but once again, not intending to kill. Even in a situation when a larvae is onboard, if you have a less powerful round say, you're still going to be able to kill the larvae and in case of a miss if it hits somebody it'll do less damage.
Implementation (Optional, if you have an idea how to implement it):

User avatar
bustered1
Registered user
Posts: 127
Joined: 16 Sep 2015, 13:16
Location: Southern USA, 'murica

Re: MP detective pistol

Post by bustered1 » 31 Aug 2016, 15:02

+1 I think this is a great idea, it would help with rp especially with the MP. The MP generally have no reason to be lethal, and as far is implementation goes it could be a simple pistol like the one that can be found in the internal affairs dome but with rubber bullet magazines.

User avatar
Sargeantmuffinman
Registered user
Posts: 1372
Joined: 01 Apr 2015, 14:31
Location: Mean while in Europe somewhere.

Re: MP detective pistol

Post by Sargeantmuffinman » 31 Aug 2016, 15:03

9 mm.......

There's only 2 .45s on the ship you know.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 31 Aug 2016, 15:05

Sargeantmuffinman wrote:9 mm.......

There's only 2 .45s on the ship you know.
ok well pfft , still. dammit muffinman you're supposed to support me on all my endeavors

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: MP detective pistol

Post by Joe4444 » 31 Aug 2016, 15:13

+1 I won't get shot to death by an MP because they only had a M1A with AP rounds...

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 31 Aug 2016, 15:17

honestly we rarely even need the shotguns either

User avatar
Warnipple
Registered user
Posts: 636
Joined: 13 Jun 2016, 08:57
Location: Kanoya Airfield

Re: MP detective pistol

Post by Warnipple » 31 Aug 2016, 15:35

Give MPs revolvers with stun ammo but with lethal ammo too.

From a moderator's perspective, its going to be annoying to enforce the no lethals rule for MPs when they're tooting around a revolver. I wouldn't mind if the M4A3's were replaced with Spear head revolvers or something though.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
Image

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 31 Aug 2016, 15:50

Warnipple wrote:Give MPs revolvers with stun ammo but with lethal ammo too.

From a moderator's perspective, its going to be annoying to enforce the no lethals rule for MPs when they're tooting around a revolver. I wouldn't mind if the M4A3's were replaced with Spear head revolvers or something though.
well the intention isn't to have the MP's carrying around guns, I mean they shouldn't it's a bannable offense, but i was thinking if they did have to use them then they should have some sort of weaker ammo or weaker weapon in general.

User avatar
Warnipple
Registered user
Posts: 636
Joined: 13 Jun 2016, 08:57
Location: Kanoya Airfield

Re: MP detective pistol

Post by Warnipple » 31 Aug 2016, 15:53

+1 for replacing M4A3s in the locker with Spear head revolvers
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
Image

User avatar
SecretStamos (Joshuu)
Registered user
Posts: 1291
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: MP detective pistol

Post by SecretStamos (Joshuu) » 31 Aug 2016, 16:12

Spearheads belong to the Colonial Marshals Bureau, not the USCM.

MPs are enlisted USCM.

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 31 Aug 2016, 16:29

SecretStamos (Joshuu) wrote:Spearheads belong to the Colonial Marshals Bureau, not the USCM.

MPs are enlisted USCM.
I wasn't suggesting spearhead, i was suggesting something less lethal. somethin' weak.

User avatar
McRipfist
Registered user
Posts: 345
Joined: 30 May 2016, 15:47
Location: Trenches, LV-624
Byond: McRipfist

Re: MP detective pistol

Post by McRipfist » 31 Aug 2016, 16:50

Sadokist wrote: I wasn't suggesting spearhead, i was suggesting something less lethal. somethin' weak.
.22 is a smaller caliber than 9mm but that would be way too weak to kill mutineers or boarders. As I see it best to leave the pistols as they are. Maybe up them to .45s if anything.
Image

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: MP detective pistol

Post by Renomaki » 31 Aug 2016, 18:55

I wouldn't mind carrying over a little something from vanilla here in the form of the ol' rubber bullet lobbin revolver. You get a cool gun and a non-lethal weapon as well, doing 10 brute damage a pop and stunning anyone shot by it.

The only downside is I doubt you'd get to give it a personal sprite and name like in vanilla.. But eh, as long as I get to carry a revolver, I'm happy.

... Because revolvers are cool...
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: MP detective pistol

Post by KingKire » 31 Aug 2016, 19:17

-1/+0. Wait, dont MP's carry tasers already? They are military police, with the military coming first and foremost. They should have access to some decently lethal arms if the situation requires it, simply because they are in an environment that can become very lethal, very quickly.

Issuing them weaker revolvers seems counter-productive, both from a police standpoint and from a logistics standpoint. Maybe have a personal revolver put away in one of the lockers or such, but most MP's should carry standard sidearms. If anything, this sounds more like a personal donor item ( gotta get that back on track!)
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 31 Aug 2016, 19:32

KingKire wrote:-1/+0. Wait, dont MP's carry tasers already? They are military police, with the military coming first and foremost. They should have access to some decently lethal arms if the situation requires it, simply because they are in an environment that can become very lethal, very quickly.

Issuing them weaker revolvers seems counter-productive, both from a police standpoint and from a logistics standpoint. Maybe have a personal revolver put away in one of the lockers or such, but most MP's should carry standard sidearms. If anything, this sounds more like a personal donor item ( gotta get that back on track!)
can't donate for weapons RIP

User avatar
freemysoul
Registered user
Posts: 523
Joined: 01 Sep 2015, 10:43
Location: New Kerbin
Byond: freemysoul

Re: MP detective pistol

Post by freemysoul » 01 Sep 2016, 02:54

Eh, I'd say give them Stun shells or Beanbag shells for the Shotguns, then IF they need lethal ammo they'll need to get it from the actual armoury. HOWEVER, this and the IDEA of revolver basically makes our job 10 times harders AS now we'll need to check EVERY single MP for lethal rounds. I know that is a simple click on check-contents but with some people that can be UP TO 40 items on em.

Neutral

User avatar
Zalgo
Registered user
Posts: 33
Joined: 29 Aug 2016, 16:04
Location: USA
Byond: LordZalgo
Steam: ChaosLordZalgo

Re: MP detective pistol

Post by Zalgo » 01 Sep 2016, 19:54

-1.

I feel the current Brig mini-armory is fine as it is. The M4A3 9mm Standard-Issue Sidearm is the weakest firearm the Company on the Sulaco has access to. If an MP needs to subdue an unruly marine or survivor, we have plenty of non-lethal gear to do it with:
-Taser for ranged stuns. Doesn't last long, but it's enough to let you use something else to subdue them longer.
-Stunbaton for CQC stuns. Lasts longer, a couple of whacks will reliably let you cuff somebody.
-Flash for blinding. I prefer this for more unruly groups, since not a lot of people aboard the Sulaco actually wear sunglasses, and they're unable to move for quite a while if you actually use it on a single target.
-Flashbangs for stuns, blinding, and deafening. Only reason I ever have one of these in my hands is to give to a Researcher the couple of times they've asked me for one. Probably very useful in a full-blown riot situaton, but these are rather rare, and so flashbangs often go unused.
-Pepper spray for stuns and blindness(?). Never use it, so I'm not entirely sure what it all does. I see it as ineffective when compared to other tools, but if anybody has had resounding success with it, I'd be happy to hear about it.

And, when the ship does get boarded by aliens on which none of this works, the MPs get the M4A3, which isn't going to kill anyone unless you either specifically try to, or are loading AP cartridges into it, which I don't feel an MP should ever do. Along with that, they also get the semi-automatic MK221 Shotgun to use on anything bigger than a facehugger or a larva. And boy, it does the job, even without slugs. It sufficiently handles most alien threats that board since its all in close-quarters, which lets the shotgun do its job in optimal conditions. Of course, MPs are only allowed to have either firearm (or any firearm) equipped when the ship has been boarded by hostiles, and I see no reason why they would opt for any other weapon unless they've lost theirs or never got theirs in a boarding scenario, and a weapon happens to be nearby. The perceived threats seen with the weaponry they have personal access to are naturally going to already be there because of everyone else with access to the same grade of armament. If an MP ever has to intentionally shoot a human with a firearm that they can't do with any other tool they are given under some extreme set of circumstances, they can aim for legs.

TL;DR - I feel the MP armory is stocked well enough as it is, and nobody's going to kill another marine with the M4A3 they are issued unless they purposely do it or are just that inherently baldy/load up AP rounds like a chump.

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 01 Sep 2016, 20:01

Zalgo wrote:-1.

I feel the current Brig mini-armory is fine as it is. The M4A3 9mm Standard-Issue Sidearm is the weakest firearm the Company on the Sulaco has access to. If an MP needs to subdue an unruly marine or survivor, we have plenty of non-lethal gear to do it with:
-Taser for ranged stuns. Doesn't last long, but it's enough to let you use something else to subdue them longer.
-Stunbaton for CQC stuns. Lasts longer, a couple of whacks will reliably let you cuff somebody.
-Flash for blinding. I prefer this for more unruly groups, since not a lot of people aboard the Sulaco actually wear sunglasses, and they're unable to move for quite a while if you actually use it on a single target.
-Flashbangs for stuns, blinding, and deafening. Only reason I ever have one of these in my hands is to give to a Researcher the couple of times they've asked me for one. Probably very useful in a full-blown riot situaton, but these are rather rare, and so flashbangs often go unused.
-Pepper spray for stuns and blindness(?). Never use it, so I'm not entirely sure what it all does. I see it as ineffective when compared to other tools, but if anybody has had resounding success with it, I'd be happy to hear about it.

And, when the ship does get boarded by aliens on which none of this works, the MPs get the M4A3, which isn't going to kill anyone unless you either specifically try to, or are loading AP cartridges into it, which I don't feel an MP should ever do. Along with that, they also get the semi-automatic MK221 Shotgun to use on anything bigger than a facehugger or a larva. And boy, it does the job, even without slugs. It sufficiently handles most alien threats that board since its all in close-quarters, which lets the shotgun do its job in optimal conditions. Of course, MPs are only allowed to have either firearm (or any firearm) equipped when the ship has been boarded by hostiles, and I see no reason why they would opt for any other weapon unless they've lost theirs or never got theirs in a boarding scenario, and a weapon happens to be nearby. The perceived threats seen with the weaponry they have personal access to are naturally going to already be there because of everyone else with access to the same grade of armament. If an MP ever has to intentionally shoot a human with a firearm that they can't do with any other tool they are given under some extreme set of circumstances, they can aim for legs.

TL;DR - I feel the MP armory is stocked well enough as it is, and nobody's going to kill another marine with the M4A3 they are issued unless they purposely do it or are just that inherently baldy/load up AP rounds like a chump.
lol you didn't needa list a bunch of irrelevant and unnecessary information but yea.

User avatar
Zalgo
Registered user
Posts: 33
Joined: 29 Aug 2016, 16:04
Location: USA
Byond: LordZalgo
Steam: ChaosLordZalgo

Re: MP detective pistol

Post by Zalgo » 01 Sep 2016, 20:39

Sadokist wrote: lol you didn't needa list a bunch of irrelevant and unnecessary information but yea.
Irrelevant, no. Unnecessary, yes. Irregardless, accurate.

I figure it's better to have more information than less. Informed decisions are better ones.

User avatar
Sadokist
Donor
Donor
Posts: 630
Joined: 01 May 2015, 07:55
Location: Seattle, Washington

Re: MP detective pistol

Post by Sadokist » 01 Sep 2016, 21:45

Zalgo wrote: Irrelevant, no. Unnecessary, yes. Irregardless, accurate.

I figure it's better to have more information than less. Informed decisions are better ones.
Nah I was just talkin' about listing what all the weapons do.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: MP detective pistol

Post by forwardslashN » 08 Sep 2016, 18:06

As it has been pointed out, the 9mm is a pretty mild response to a lethal threat if you want to use it, and the Spearhead is a colonial marshal weapon. You can use the service pistol for a mild response or the tactical shotgun for a heavy response. I do not see a reason why the MPs need another, alternative gun.
Image
The ambivalent giant white baldie in a jungle near you.

Locked