Restrictions on aliens and the shuttle (Discuss)
- Bigchilly
- Registered user
- Posts: 172
- Joined: 27 May 2016, 21:23
Restrictions on aliens and the shuttle (Discuss)
Summary (a quick, 2-3 sentence summary): Recently I've been clocking in a few rounds as a Pilot, and its quite a nice relaxed and enjoyable experience. But there is of course one thing that really bugs me, besides incompetent command, aliens. Aliens (hunters, runners, etc) will randomly storm into the shuttle silent and start infecting marines that are wounded and defenseless, or just behead them. And most of this isn't actually "late round" usually will happen on my 2nd and 3rd time down, and continue to happen. Recently small attack groups of aliens would just randomly run in and start mauling marines, and of course try to take me too.
Benefits (How this will benefit the server and game as a whole): Prevents early game attacks on the shuttle, so aliens cant suddenly start harassing the LZ on first contact.
Details (Description of how you think this would work, the benefits, etc): Aliens cant randomly break into the rasp and start killing marines (most defenseless) in the early game, and
Implementation (Optional, if you have an idea how to implement it): Alike marines getting space cancer from meta rushing the caves, would be a addition to the "aliens dont make a hive at LZ1" etc sorta grief.
I'm curious about others opinons about the topic of stopping aliens from boarding early round and harassing the shuttle, and alot of people I've spoken to complain about it, because "marines can meta rush caves, but aliens can rush the shutte" etc, etc. Discuss!
Benefits (How this will benefit the server and game as a whole): Prevents early game attacks on the shuttle, so aliens cant suddenly start harassing the LZ on first contact.
Details (Description of how you think this would work, the benefits, etc): Aliens cant randomly break into the rasp and start killing marines (most defenseless) in the early game, and
Implementation (Optional, if you have an idea how to implement it): Alike marines getting space cancer from meta rushing the caves, would be a addition to the "aliens dont make a hive at LZ1" etc sorta grief.
I'm curious about others opinons about the topic of stopping aliens from boarding early round and harassing the shuttle, and alot of people I've spoken to complain about it, because "marines can meta rush caves, but aliens can rush the shutte" etc, etc. Discuss!
| Flitz 'Rook' Waldmuller |
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Restrictions on aliens and the shuttle (Discuss)
So I've seen this happen too, and the aliens almost always jump straight in after it being on the ground for a bout 15-20 minutes, to me it classifies as power-gaming personally. But if you want to make it a meta-game thing then it would make bringing back that first lot of wounded a bit easier, then from there aliens would know not to let wounded or dead onto the shuttle, as they go back up, and come back down good as new, or that the inside of the shuttle doesn't normally have any fighting-capable marines, so they could hide in it, infect people in there, etc.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Restrictions on aliens and the shuttle (Discuss)
Bit torn on this.
On the one hand, marines should defend the LZ well enough (as they have turrets on the front of the dropship) that a few runners can't run in and wreck, and 15-20 minutes after marines land is probably 35-40 minutes into the game.
On the other hand, marines are sometimes not allowed above the river until an hour, so fair is fair.
On the one hand, marines should defend the LZ well enough (as they have turrets on the front of the dropship) that a few runners can't run in and wreck, and 15-20 minutes after marines land is probably 35-40 minutes into the game.
On the other hand, marines are sometimes not allowed above the river until an hour, so fair is fair.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Restrictions on aliens and the shuttle (Discuss)
Toroic wrote:Bit torn on this.
On the one hand, marines should defend the LZ well enough (as they have turrets on the front of the dropship) that a few runners can't run in and wreck, and 15-20 minutes after marines land is probably 35-40 minutes into the game.
On the other hand, marines are sometimes not allowed above the river until an hour, so fair is fair.
This is why I don't really want to give a +1, because it's not exactly the aliens fault.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Restrictions on aliens and the shuttle (Discuss)
I remember one round where, seconds after dropping and rallying my squad outside the shuttle, we had a full-blown assault on the dropship, having to fend off at least 8 or more aliens, one of them being a CRUSHER.
I think a rule that holds xenos back a bit so the marines don't get rushed the moment they step out of a dropship/pod would be a decent idea I suppose, at least during the first drop. After all, nothing I hate more than insta-aggro aliens that start the war seconds upon landing.
I think a rule that holds xenos back a bit so the marines don't get rushed the moment they step out of a dropship/pod would be a decent idea I suppose, at least during the first drop. After all, nothing I hate more than insta-aggro aliens that start the war seconds upon landing.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Restrictions on aliens and the shuttle (Discuss)
Make it a rule for them to not rush T-Comms or Nexus as hives, I've seen this before and it's pretty frakkin rood, I got out of the shuttle to see 3 dead marines seconds after first touchdown. Other than this, they should be allowed to assault the metal bawkses after about 10-15 mins, 5 if they actually defend the LZRenomaki wrote:I remember one round where, seconds after dropping and rallying my squad outside the shuttle, we had a full-blown assault on the dropship, having to fend off at least 8 or more aliens, one of them being a CRUSHER.
I think a rule that holds xenos back a bit so the marines don't get rushed the moment they step out of a dropship/pod would be a decent idea I suppose, at least during the first drop. After all, nothing I hate more than insta-aggro aliens that start the war seconds upon landing.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Restrictions on aliens and the shuttle (Discuss)
I actually was in your squad for that one, helped kill the crusher with buckshot. We killed like 6 xenos and sent less people than that up for medivac. Pretty significantly won skirmish for the marine team.Renomaki wrote:I remember one round where, seconds after dropping and rallying my squad outside the shuttle, we had a full-blown assault on the dropship, having to fend off at least 8 or more aliens, one of them being a CRUSHER.
I think a rule that holds xenos back a bit so the marines don't get rushed the moment they step out of a dropship/pod would be a decent idea I suppose, at least during the first drop. After all, nothing I hate more than insta-aggro aliens that start the war seconds upon landing.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
-
- Registered user
- Posts: 67
- Joined: 20 Aug 2016, 23:36
Re: Restrictions on aliens and the shuttle (Discuss)
I tend to run in on the dropship alone, without telling other xenos I'm doing so.
Most of the time it's to scare the PO to lift off early, but if they dare thinking they have a bigger cloaca than this hunter and whip out some guns, they usually get mauled in return.
But I'm indifferent on there being restrictions or not.
Most of the time it's to scare the PO to lift off early, but if they dare thinking they have a bigger cloaca than this hunter and whip out some guns, they usually get mauled in return.
But I'm indifferent on there being restrictions or not.
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Restrictions on aliens and the shuttle (Discuss)
There is a button on the back of the Rasp that you should be using. The shutter button.
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Restrictions on aliens and the shuttle (Discuss)
Quality's garbage but This is why you keep that drop ship buttoned down.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Bigchilly
- Registered user
- Posts: 172
- Joined: 27 May 2016, 21:23
Re: Restrictions on aliens and the shuttle (Discuss)
Problem is, when the dropship is shuttered down, you cant see shit, and you are the only one who can bring it back up, I personally think a good fix would to make a co-pilot or crew chief, as most USCMC dropships have.
edit: Not to mention the shitty times you get eaten alive by aliens because you cant get on the dropship due to the shutters being down.
edit: Not to mention the shitty times you get eaten alive by aliens because you cant get on the dropship due to the shutters being down.
| Flitz 'Rook' Waldmuller |
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Restrictions on aliens and the shuttle (Discuss)
When I have the shutters down, I have the Marines tell me over comms if they need to get in. If they can't do that, they might as well be alien food already.Bigchilly wrote:Problem is, when the dropship is shuttered down, you cant see shit, and you are the only one who can bring it back up, I personally think a good fix would to make a co-pilot or crew chief, as most USCMC dropships have.
edit: Not to mention the shitty times you get eaten alive by aliens because you cant get on the dropship due to the shutters being down.
What function do you propose the co-pilot/chief would serve? What would be the point of making them able to fly when there's only one seat, that the Pilot is already using?
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Restrictions on aliens and the shuttle (Discuss)
We're working on this. Otherwise I do not believe we will limit aliens from attacking the shuttle at any time of their choosing.Bigchilly wrote:Problem is, when the dropship is shuttered down, you cant see shit, and you are the only one who can bring it back up, I personally think a good fix would to make a co-pilot or crew chief, as most USCMC dropships have.
The ambivalent giant white baldie in a jungle near you.