Aliens and metarushing: Should we slow down?

Our lives for the Queen!
User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Aliens and metarushing: Should we slow down?

Post by Renomaki » 07 Sep 2016, 16:59

I think we all had this happen to us before: You are a marine, you hit planetside and step out of your pod or dropship. Just under the span of a minute, someone sees an alien, and without even firing a shot, they are suddenly pounced and attacked without so much as a breath. Whether the alien ends up dying due to it's quick aggression or it manages to get away while the marines nearby take the facehugger off their marines, the marines are now fully aware of the threat and ready to kick ass and chew bubblegum [and probably rush the river since the aliens were quick to aggro].

Now, I'm no expert on xeno lore, but honestly, I find this a very bad habit that needs to stop. I know xenos are focused heavily on expanding their hive, but you'd think that they would take some time to observe the marines for a bit before deciding to attack them, right?

In fact, just as how metarushes often hurt marines more than help them, xeno rushes tend to cause a lot of runner/hunter deaths because they act first and think later. Hell, runners dying in droves as become a [urp] meme at this point. And why? Because runners just foolishly rush in and try to get infections when they should be stalking from the darkness, learning and observing, maybe emitting the odd growl and hiss now and then to get marines paranoid and possibly lure a rambo out alone to infect them, picking the marines off one by one like, you know, xenos are assumed to do.

I know this is going to be a very touchy subject, and people aren't going to agree with me, but I really think that we should start promoting a more stealthy play-style for xenos, at least in the early game, since in the beginning, the xenos are all fairly young and still growing, and the marines are a recent new threat that are completely unaware of the xenos. Sure, they might get scared and fire off some shots towards xenos like they do towards predators, but a smart xeno would just avoid it and keep stalking and intimidating them until the marines are too scared to focus.

In fact, there are a few bad habits that I'd want xenos to knock off in the early game, such as weeding everything outside the caves, building forward nests when there is no reason to have them, building a freaking massive wall across the river, etc etc etc. If you want the marines to stop metarushing, you have to prevent them from having a reason in the first place, at least for awhile.

But that is just how I view it, both from a marine and xeno perspective.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Aliens and metarushing: Should we slow down?

Post by NoahKirchner » 07 Sep 2016, 17:02

Hell yeah, I always try to play a stealthy alien but it's difficult to hide and actually scare marines because of the current alien mechanics, especially with the hunter.
► Show Spoiler

User avatar
Jay Burns
Registered user
Posts: 409
Joined: 01 Jun 2016, 13:17
Location: Some place on earth

Re: Aliens and metarushing: Should we slow down?

Post by Jay Burns » 07 Sep 2016, 17:11

Well the thing is, most marines will fire a shot, as a xeno you just have to be all out hostile if spotted or run away, but most of the time runners/scouting xenos will fight.

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Aliens and metarushing: Should we slow down?

Post by Toroic » 07 Sep 2016, 17:33

I fully agree, but the issue is that the dumb players who die as young runners don't care that they're negatively affecting the hive. They don't gather monkies, they just rush survivors/marines and die, then d/c.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: Aliens and metarushing: Should we slow down?

Post by Feweh » 07 Sep 2016, 17:34

Lol, xenos meta-rushing marines upon landing.

Marine's are at their strongest upon landing, all grouped up and fully loaded.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Aliens and metarushing: Should we slow down?

Post by NoahKirchner » 07 Sep 2016, 17:43

If it were up to me, I'd make the xenos decently few, but incredibly powerful and very stealthy, so it's more like hunting for an enemy that can completely fucking destroy you 1v1, and you only have a chance in a group. But in CM, one marines vs. one runner could go either way.
► Show Spoiler

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Aliens and metarushing: Should we slow down?

Post by Renomaki » 07 Sep 2016, 17:48

Feweh wrote:Lol, xenos meta-rushing marines upon landing.

Marine's are at their strongest upon landing, all grouped up and fully loaded.
That's the point.

Aliens SHOULDN'T be attacking the marines on first contact, they should be holding themselves back and observing for awhile, carefully picking off marines that stray off or generally just distracting and causing paranoia while the main force grows stronger and stronger, until the swarm is ready to push back the invaders with all their might.

And yet, so many aliens rush at the marines while the xenos are at their weakest, harming the xenos in the long run by wasting larva reserves.

Sure, the xenos get better in the end (provided they don't act stupid midgame), but still, just imagine how much stronger aliens would be if they were more subtle and predator-y. After all, Predators wouldn't survive very long if they just went gong-ho and ran at marines every chance they get, and they are pretty freaking strong as is.

I only wish there was more incentive for xenos to use stealth over blind charging into crowds for attempts at infection.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Aliens and metarushing: Should we slow down?

Post by Toroic » 07 Sep 2016, 18:57

Renomaki wrote: That's the point.

Aliens SHOULDN'T be attacking the marines on first contact, they should be holding themselves back and observing for awhile, carefully picking off marines that stray off or generally just distracting and causing paranoia while the main force grows stronger and stronger, until the swarm is ready to push back the invaders with all their might.

And yet, so many aliens rush at the marines while the xenos are at their weakest, harming the xenos in the long run by wasting larva reserves.

Sure, the xenos get better in the end (provided they don't act stupid midgame), but still, just imagine how much stronger aliens would be if they were more subtle and predator-y. After all, Predators wouldn't survive very long if they just went gong-ho and ran at marines every chance they get, and they are pretty freaking strong as is.

I only wish there was more incentive for xenos to use stealth over blind charging into crowds for attempts at infection.
There's significant incentive to not rush and die as a young runner, but you're up against the twin forces of apathy and incompetence.

I also think there's a significant number of marine players who die, spawn as xeno, and just rush and die. It denies xenos a larva and they won't get punished for doing it only once.
"Crush your enemies. See them driven before you..."

Xenos Vult

Reuben Owen
Registered user
Posts: 241
Joined: 17 May 2015, 18:01

Re: Aliens and metarushing: Should we slow down?

Post by Reuben Owen » 07 Sep 2016, 19:39

I stood in front of a group of marines that just landing and acted curious and non threatening. Then one shot at me. I roared, pounced his ass, used a hugger, and decapped his head with extreme prejudice in the middle of his squad, then ran away. I have no regrets.
I play Xeno 99% of the time. All castes.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Aliens and metarushing: Should we slow down?

Post by Renomaki » 07 Sep 2016, 19:56

Reuben Owen wrote:I stood in front of a group of marines that just landing and acted curious and non threatening. Then one shot at me. I roared, pounced his ass, used a hugger, and decapped his head with extreme prejudice in the middle of his squad, then ran away. I have no regrets.
The question is, when did this take place? Late, early?

There is a difference. Lategame, xenos are much more dangerous and marines more scared. Earlygame, it is suicide to rush in and attempt something like that.

I think a big problem is many xenos are impatient, not wanting to just sit around staring at marines for 10 minutes.. But sometimes you do have to wait. A xeno that knows patience is a xeno that'll grow strong.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Aliens and metarushing: Should we slow down?

Post by Casany » 07 Sep 2016, 23:10

I almost always fire shots at a xeno I see, especially right after we land. The marines have developed a meta because Xenos are so aggressive to marines early on.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

Mech__Warrior
Registered user
Posts: 115
Joined: 24 Jun 2016, 00:57

Re: Aliens and metarushing: Should we slow down?

Post by Mech__Warrior » 08 Sep 2016, 01:26

Renomaki wrote: That's the point.

Aliens SHOULDN'T be attacking the marines on first contact, they should be holding themselves back and observing for awhile, carefully picking off marines that stray off or generally just distracting and causing paranoia while the main force grows stronger and stronger, until the swarm is ready to push back the invaders with all their might.

And yet, so many aliens rush at the marines while the xenos are at their weakest, harming the xenos in the long run by wasting larva reserves.

Sure, the xenos get better in the end (provided they don't act stupid midgame), but still, just imagine how much stronger aliens would be if they were more subtle and predator-y. After all, Predators wouldn't survive very long if they just went gong-ho and ran at marines every chance they get, and they are pretty freaking strong as is.

I only wish there was more incentive for xenos to use stealth over blind charging into crowds for attempts at infection.
This is what I usually tell my xenos whenever I'm queen; take hosts that are separated and don't risk a fight in the open. They tend to listen for the most part, but I still get those that go out to fight and end up dying.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Aliens and metarushing: Should we slow down?

Post by NoahKirchner » 08 Sep 2016, 01:31

Best way I've found to win is to try to avoid showing them exactly where yer hive is, only send very few aliens out at a time so they think you're weak. Once they magically discover where your hive is (or legitimately do it), then you fucking rush them, and pull back after you take a few losses so they think that they held you off. Then, while they're all turtling nexus, you sneak around to lz2 and either take the pod, or rush from south nexus and rip rip marines. I discover that just rushing as soon as they land is bad because you actually DO get pushed back, where as in my plan, you only make it seem like you attempted a failed early rush, when in reality yer just evolving.
► Show Spoiler

Reuben Owen
Registered user
Posts: 241
Joined: 17 May 2015, 18:01

Re: Aliens and metarushing: Should we slow down?

Post by Reuben Owen » 08 Sep 2016, 09:55

Renomaki wrote: The question is, when did this take place? Late, early?

There is a difference. Lategame, xenos are much more dangerous and marines more scared. Earlygame, it is suicide to rush in and attempt something like that.

I think a big problem is many xenos are impatient, not wanting to just sit around staring at marines for 10 minutes.. But sometimes you do have to wait. A xeno that knows patience is a xeno that'll grow strong.
No, it was in the beginning. I just happened to be in the neighbourhood. I wasn't gonna bother them unless they bothered me. And they did.
I play Xeno 99% of the time. All castes.

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Aliens and metarushing: Should we slow down?

Post by Eenkogneeto » 15 Sep 2016, 06:02

Reuben Owen wrote:I stood in front of a group of marines that just landing and acted curious and non threatening. Then one shot at me. I roared, pounced his ass, used a hugger, and decapped his head with extreme prejudice in the middle of his squad, then ran away. I have no regrets.
I was a young runner once getting petted by marines and giving them a corgi as a gift, The queen said i should trick them so I was
Eventually, orders from up on high lead to them shooting towards me (They actually missed two on purpose, I thought it was a nice touch) and scaring me off.
I became an ancient hunter and later decapitated everyone involved, Good times.
Image

saronsen
Registered user
Posts: 67
Joined: 20 Aug 2016, 23:36

Re: Aliens and metarushing: Should we slow down?

Post by saronsen » 15 Sep 2016, 19:24

Ironically, it's actually beneficial to murder a good number of the marines instead of bursting them early on. They can't scream about how they're being captured, and you thin the herd rapidly.

By the time they've started turtling up, they've lost so many, they can't actually properly defend without a massive number of static defenses.
Ravager-Pred duels

Won by sheer luck: 1
Tied: 1

Marines enraged by my Hivelording: 1

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Aliens and metarushing: Should we slow down?

Post by Simo94 » 11 Oct 2016, 09:18

Feweh wrote:Lol, xenos meta-rushing marines upon landing.

Marine's are at their strongest upon landing, all grouped up and fully loaded.
i will have to disagree there, xeno rushing is a thing, marines need to set sentry guns, tables, barricades, mines, place flares and fix engineering and inform command for orders before they even have a chance, they still lose with all that sometimes, the river is no longer a checkpoint, xenos insta take hydro and medbay upon landing now and cyka blyat rush and camp both LZs which harms them actually because theres 60+ marines on sulaco when they raid it
Image

User avatar
Polkjm
Registered user
Posts: 99
Joined: 22 Aug 2016, 20:10

Re: Aliens and metarushing: Should we slow down?

Post by Polkjm » 04 Nov 2016, 20:39

This problem has an obvious reason: Impatience

You have all these cool claws and huggers. When you feel powerful you want to use your power.

User avatar
Mephiliso
Registered user
Posts: 47
Joined: 22 Aug 2016, 11:30

Re: Aliens and metarushing: Should we slow down?

Post by Mephiliso » 05 Nov 2016, 13:53

When aliens rush either LZs the marines normally get anally reamed by friendly fire, the xenos don't even have to do anything. At that point it's just a war of attrition.

User avatar
Abbysynth
Registered user
Posts: 465
Joined: 30 Apr 2015, 21:15
Location: Ottawa, Ontario

Re: Aliens and metarushing: Should we slow down?

Post by Abbysynth » 06 Nov 2016, 09:19

I see a lot of xenos complain about marines camping when they go up, but if xenos would stop being so hyper-aggressive and pushing them off the planet, there probably wouldn't be quite so many off the planet. Having marines flee an hour in because of constant xeno pushes makes the round pretty boring.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Aliens and metarushing: Should we slow down?

Post by Renomaki » 06 Nov 2016, 22:13

Abbysynth wrote:I see a lot of xenos complain about marines camping when they go up, but if xenos would stop being so hyper-aggressive and pushing them off the planet, there probably wouldn't be quite so many off the planet. Having marines flee an hour in because of constant xeno pushes makes the round pretty boring.
I just had a recent round that involved a CRUSHER attacking marines at engineering a few minutes after landing.. Later followed by a carrier.

I swear, there were so many xenos at Tcomms and engineering that I assumed we were going to lose 20 minutes in, it was stressful as all balls.. But then, by some luck, we managed to pull off a marine major.

Still, it left me horribly disoriented. I hate it when xenos rush like that, ruins my RP.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Aliens and metarushing: Should we slow down?

Post by apophis775 » 17 Nov 2016, 14:12

NoahKirchner wrote:If it were up to me, I'd make the xenos decently few, but incredibly powerful and very stealthy, so it's more like hunting for an enemy that can completely fucking destroy you 1v1, and you only have a chance in a group. But in CM, one marines vs. one runner could go either way.
Because runners are designed to be expendable.

One Marine Vs One of any other Xeno will usually be that Marines horrible death unless that marine is robust or VERY well armed.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Aliens and metarushing: Should we slow down?

Post by NoahKirchner » 17 Nov 2016, 15:39

apophis775 wrote:Because runners are designed to be expendable.

One Marine Vs One of any other Xeno will usually be that Marines horrible death unless that marine is robust or VERY well armed.
Please forgive my old opinion that was bad. Honk.
► Show Spoiler

User avatar
wastedfate
Registered user
Posts: 75
Joined: 16 Dec 2015, 04:01

Re: Aliens and metarushing: Should we slow down?

Post by wastedfate » 17 Nov 2016, 15:54

apophis775 wrote:Because runners are designed to be expendable.

One Marine Vs One of any other Xeno will usually be that Marines horrible death unless that marine is robust or VERY well armed.
But they still cost exactly one larvae. Thus their death still hurts the hive significantly. It's to the point that many queens just give the runners direct orders not to leave the hive while young, and then ahelp it if they do. Because you get like ten young runner deaths, or more, per game.
Image

User avatar
Jackie Estegado
Registered user
Posts: 206
Joined: 17 Nov 2016, 13:03
Location: Hungary
Byond: Jackie Estegado

Re: Aliens and metarushing: Should we slow down?

Post by Jackie Estegado » 21 Nov 2016, 16:21

Thing is the marines are the same. If I pass by lz1 after marines land and see me, then I just stand there peacefully they just start yelling and 10 of them rush after me, even if I am just a runner.
And even if the marines wouldn't be just rushing aliens on first sight you have the problem with the 12 year old fags who don't communicate and just attack marines anyways.
If you ever wonder when did I really start hating incompetent people read Crab Spider's signature... I was that CMO.

Post Reply