HIRING MODS

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Feweh
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HIRING MODS

Post by Feweh » 07 Sep 2016, 18:02

Hello everyone.

As you all know Summer has ended and school has started back up.
Many players and our staff have become super inactive because of this.

To help maintain the server we need to refill our ranks, we need about 3 Moderators and 5 Mentors.
While there is no direct reward for this you do gain small perks, one being direct insight into our daily madness.

If you're interested, please do not hesitate to apply.

For Moderators - Apply using the forums using this link: viewforum.php?f=62

For Mentor - Send me a short forum PM NO LONGER HIRING MENTORS.

I'm hoping to refill our ranks within the next 2 weeks.
Thanks

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Sarah_U.
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Re: HIRING MODS & MENTORS

Post by Sarah_U. » 07 Sep 2016, 18:19

Did I see hire? Lets talk prices-- Jokes aside, a schedule of times with the least activity on mod/mentors would be an incentive to people taking these spots and whatnot.
Last edited by Sarah_U. on 07 Sep 2016, 18:20, edited 1 time in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Desolane900
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Re: HIRING MODS & MENTORS

Post by Desolane900 » 07 Sep 2016, 18:20

What should a Mentor PM consist of? Besides "Yo I wanna be the very best"
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Feweh
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Re: HIRING MODS & MENTORS

Post by Feweh » 07 Sep 2016, 18:26

Desolane900 wrote:What should a Mentor PM consist of? Besides "Yo I wanna be the very best"
Honestly a PM works fine, I know our playerbase well enough.

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Warnipple
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Re: HIRING MODS & MENTORS

Post by Warnipple » 07 Sep 2016, 21:22

Desolane900 wrote:What should a Mentor PM consist of? Besides "Yo I wanna be the very best"
Heil Feweh works well.

Feweh's at 1934 post count which is about the time Hitler took office.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
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Feweh
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Re: HIRING MODS & MENTORS

Post by Feweh » 08 Sep 2016, 16:39

Bump for viewing.

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Biolock
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Re: HIRING MODS & MENTORS

Post by Biolock » 08 Sep 2016, 19:25

Bumpity bump bump
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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IAMMagikarp
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Re: HIRING MODS & MENTORS

Post by IAMMagikarp » 08 Sep 2016, 22:28

If I haven't gotten a response yet does that mean I'm not fit for the job? lol...
$) $) $) $)

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Feweh
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Re: HIRING MODS

Post by Feweh » 09 Sep 2016, 16:18

No more mentors needed, still looking for MODS.

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NoahKirchner
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Re: HIRING MODS

Post by NoahKirchner » 09 Sep 2016, 16:22

Feweh wrote:No more mentors needed, still looking for mentors.
Nevermind, I feel yah now. (please delete me, I am but a lonely post who's meaning has been destroyed)
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IAMMagikarp
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Re: HIRING MODS

Post by IAMMagikarp » 09 Sep 2016, 19:34

Feweh wrote:No more mentors needed, still looking for MODS.

o-oh...o-o-ok....
$) $) $) $)

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Re: HIRING MODS

Post by Jroinc1 » 10 Sep 2016, 14:38

Feweh wrote:No more mentors needed, still looking for MODS.
K. I'll STILL be the unofficial LOOC tcomms mentor/staff advisor anytime It's been slagged :D
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Feweh
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Re: HIRING MODS

Post by Feweh » 02 Nov 2016, 03:01

BUMP

HIRING AGAIN

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Feweh
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Re: HIRING MODS

Post by Feweh » 02 Nov 2016, 23:12

BUMP.

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Desolane900
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Re: HIRING MODS

Post by Desolane900 » 06 Nov 2016, 19:21

Bump.
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