Summary (a quick, 2-3 sentence summary): Set up an automated warning system that deals with minor issues.
Benefits (How this will benefit the server and game as a whole): Reduce the load on the moderating staff.
Details (Description of how you think this would work, the benefits, etc): Staff already receive a notification when certain rules are broken on the server. I suggest instead of the warning going to the staff, the player setting off the warning gets a popup stating they have broken a certain rule and are being warned for breaking said rule, if they continue they will be spoken to directly. A note is added along with staff getting a notification that a player was warned. If the player continues then the moderating staff will receive another notification stating that during the same round the player was warned, given a note, and needs spoken to directly, calling for intervention on the human side.
Implementation (Optional, if you have an idea how to implement it):
Automated Warning System
- Desolane900
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Automated Warning System
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- Biolock
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Re: Automated Warning System
A large amount of rulebreaks are determined by the concept of "intent", which no verb on byond can analyze. This might work on some of the more fundamental rules, such as a player crossing the river before 45 minutes has passed, but even that rule is subject to modification based on the way the round is going.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Desolane900
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Re: Automated Warning System
Hence why it would only appear for certain actions. Like a marine shooting another marine on the planet wouldn't spark it but on the Sulaco it would.Biolock wrote:A large amount of rulebreaks are determined by the concept of "intent", which no verb on byond can analyze. This might work on some of the more fundamental rules, such as a player crossing the river before 45 minutes has passed, but even that rule is subject to modification based on the way the round is going.
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- NoahKirchner
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Re: Automated Warning System
What about firing squads shipside?Desolane900 wrote: Hence why it would only appear for certain actions. Like a marine shooting another marine on the planet wouldn't spark it but on the Sulaco it would.
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- IAMMagikarp
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Re: Automated Warning System
yeah sounds like there would be a lot of false flags and unwarranted notes would be give out by this system
-1
-1
- Kerek
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Re: Automated Warning System
IAMMagikarp wrote:yeah sounds like there would be a lot of false flags and unwarranted notes would be give out by this system
-1
What he said, -1. Like shooting on sully there could be a mutiny.
- Karmac
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Re: Automated Warning System
>mfw robots aren't allowed to rule the videogame world
:C
Edit: There would also be no point in playing Shit-curity anymore, due to the number of flags it'd raise. So I'm not sure why this was suggested.
:C
Edit: There would also be no point in playing Shit-curity anymore, due to the number of flags it'd raise. So I'm not sure why this was suggested.
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- Snypehunter007
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Re: Automated Warning System
Seems impossible to do.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- forwardslashN
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Re: Automated Warning System
This is impossible. We have rules for things we can't enforce mechanically, or can't enforce mechanically yet. Denied.
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