Cargo Paperwork During High-Pop Hours

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Mephiliso
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Cargo Paperwork During High-Pop Hours

Post by Mephiliso » 11 Sep 2016, 19:49

I'm not sure if some of you have seen this but I know some of you have. This shit is literally one of the worst things I've seen on this game that isn't an offense.

For those of you who don't know what I'm talking about I'm going to explain. Some rounds, generally during high-pop, an RO or CT will have this brilliant idea to make marines sign fucking paperwork before giving them their attachments. Now what the marines have to put on this piece of paper varies between shitlers but I've seen it range from just putting their names on there to having them put what attachments they want, their name, their rank and then having them go off to a ranking officer to have it signed before they can have their attachments.

I'm sure I don't have to explain how this is basically BEGGING for a riot to happen in the RO line. It's happened nearly every single time someone pulls this shit. While I can't prove that the intention is so skirt the rules to cause a riot, this most certainly indirectly griefs survivors who have to try and survive for around 20+ extra minutes while marines get their paperwork signed for attachments before briefing. This will basically ruin your survivor round because marines can turn up around the 30-40 minute mark at best.

Basically what I'm asking for is to make this shit jobbanable from any cargo role. It's not immersive, it's not fun, it's borderline griefing and it can cause many marines, myself included, to just simply head straight to cryo once briefing gets extended because a riot broke out in the RO line and everyone has to wait ridiculous amounts of time to get their attachments.

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Re: Cargo Paperwork During High-Pop Hours

Post by Jroinc1 » 11 Sep 2016, 20:05

OH MY GOD THAT WAS THE BEST SHIT EVER!
*sniff*

I was a MT this round. While I don't agree with the decision, the fact that the marines dealt with it so poorly confirmed a lot of long-held prejudices towards the more... combat-focused at best, and metagamey li'l shits at worst, marines on the ship.

Seeing marines bitch and moan, vandalizing half the ship, beating each other up, and SHOOTING each other... all because they have to do a leetle bit of forced RP...
Hah. You guys really ARE incompetent at anything other than shooting xenos, and THAT'S why I play Sulaco-side roles.

From a marine point of view, man up. It's a 15-20 min line WHICH YOU CAN DO OTHER THINGS DURING. FILL OUT THE PAPERWORK AHEAD OF TIME, MAYBE? GO RP? THINK ABOUT SOMETHING OTHER THAT XENOS for 5 seconds? Please? I know you can... right?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Mephiliso
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Re: Cargo Paperwork During High-Pop Hours

Post by Mephiliso » 11 Sep 2016, 20:11

So fuck survivors, amirite? Nah it's totally cool that they should be forced to survive unbelievably long planetside without marines because the RO/CT fancy causing a riot on the Sulaco.

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Re: Cargo Paperwork During High-Pop Hours

Post by Recounted » 11 Sep 2016, 20:38

JPR wrote:OH MY GOD THAT WAS THE BEST SHIT EVER!
*sniff*

I was a MT this round. While I don't agree with the decision, the fact that the marines dealt with it so poorly confirmed a lot of long-held prejudices towards the more... combat-focused at best, and metagamey li'l shits at worst, marines on the ship.

Seeing marines bitch and moan, vandalizing half the ship, beating each other up, and SHOOTING each other... all because they have to do a leetle bit of forced RP...
Hah. You guys really ARE incompetent at anything other than shooting xenos, and THAT'S why I play Sulaco-side roles.

From a marine point of view, man up. It's a 15-20 min line WHICH YOU CAN DO OTHER THINGS DURING. FILL OUT THE PAPERWORK AHEAD OF TIME, MAYBE? GO RP? THINK ABOUT SOMETHING OTHER THAT XENOS for 5 seconds? Please? I know you can... right?

It's about the RP being forced it's just that it's making the line longer and longer that do cause briefing to extend. Not just that but you cannot tell me you wouldn't get pissed off if you had to sign all that stuff just for the RO to tell you whatever attachment you wanted ran out. Which means that all the RO accomplished while making marines sign paper work is;
-Make the line longer (note how I keep saying this cause it's way to true)
-wasting everyones time
-inciting riots
-poor choice for RP in general

If you think about this while xenos are mostly alive, this fucking paperwork just give them more time to upgrade and be ready for the marines already. Don't need to worry about how your hive will do as the queen since the marines will be fucked with mature crushers, boilers and plenty of elite runners and spitters ready for the first movement if marines daring them to charge across the river to rape them.

All in all paperwork is something only asshat RO's do when they got a grudge or someshit
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Re: Cargo Paperwork During High-Pop Hours

Post by Sarah_U. » 11 Sep 2016, 20:38

Hey now, survivors gotta learn how to survive :)
BTW it's immersive and roleplayie. You basically ask people to help you keep log of your inventory by keeping track of your supplies in a IC manner. The fact that players riot for it is the only problem here as in standard military a quartermaster will make you fill paperwork for equipment most of the time if it's not your standard issued gear.
As for survivors? Your job is essentially to survive as previously stated. If you're unable to survive more than 15 minutes or so then expect the hive to be relatively competent in some regards. Although I understand your point.

(Coming from the person that held an hive for 1 hour straight, leh pain)

Now the question is, is it wise? No. It's not really something you should do if you don't know what you're doing. At the very least you shouldn't be extreme with it and simply hand out the paper to the entire line so that people can request NON-STANDARD items. And when the RO says he don't have any he also says he'll order more, since there's a demand.
Last edited by Sarah_U. on 11 Sep 2016, 20:41, edited 1 time in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Cargo Paperwork During High-Pop Hours

Post by Jroinc1 » 11 Sep 2016, 20:39

Mephiliso wrote:So fuck survivors, amirite? Nah it's totally cool that they should be forced to survive unbelievably long planetside without marines because the RO/CT fancy causing a riot on the Sulaco.
Yup. Survivors have to SURVIVE. Being picked up by an early rush 15 min in while only dealing with one runner is luck. Getting capped because 45 min in, no 'rines have shown their facs and half the hive's saying hi is ALSO luck.

Survivor is NOT a guarantee. First, get the slot. THEN, survive. If you're competent, you got this. If you aren't... well, the HORDE always needs more larva.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Cargo Paperwork During High-Pop Hours

Post by Renomaki » 11 Sep 2016, 21:39

Honestly, if cargo is going to do paperwork, wouldn't it make more sense for the RO to do stock tallies as weapon mods are handed out, and then make orders based on what was recently handed out?

Paperwork in cargo is a very possible thing, but you also have to know HOW to do it. When you have 50 marines in line waiting for weapon mods, making them spend several minutes signing things just to have a red dot sight is overkill. Remember, unlike in real life, the marines aren't going to be down there for several days, only a few hours, so if you are going to make marines sign papers, you should adjust it in a way that allows them to quickly get what they want and still have something for your records.

Or, you know, you could just do the paperwork yourself and not make marines do it. I used to do it when I was a newbie at the car dealership where I worked, I imagine stock tallying would be similar here.
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Re: Cargo Paperwork During High-Pop Hours

Post by coroneljones » 11 Sep 2016, 21:43

To be fair you could go down WITHOUT Attachments

Am i the only one who sees this option?
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Cargo Paperwork During High-Pop Hours

Post by YungCuz » 11 Sep 2016, 22:05

I mean i see the option too but i mainly get attachments so i don't miss and then get mad cause that xeno somehow dodged all 40 bullets.
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Re: Cargo Paperwork During High-Pop Hours

Post by EMT_321 » 11 Sep 2016, 22:09

People who do it never verbalize it as an RP choice, except as a later defense when challenged in DSAY or OOC. Mostly people who do it state they want to inspire anger, which makes it move from an acceptable RP choice to griefing.

When there are 80+ people, doing things like restricting the # of attachments for specialists and Squad leads, while mandating paperwork so that the line takes easily 2-4x as long to process, is irritating at best. Its not roleplay, its willfully antagonizing a large population and delaying marine deployment.

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Re: Cargo Paperwork During High-Pop Hours

Post by Renomaki » 11 Sep 2016, 22:23

coroneljones wrote:To be fair you could go down WITHOUT Attachments

Am i the only one who sees this option?
No, I have gone down without attachments several times, so you aren't alone.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

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Re: Cargo Paperwork During High-Pop Hours

Post by Zalgo » 11 Sep 2016, 23:23

TBH, if I get into RO/CT work, I'd probably just make a note of their name, rank, and attachments they got to take stock after the operation. If I made them do any work in the process, it'd just be signing a waiver stating, "You lose this/these, it comes out of your pay" in more legal terms.

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Re: Cargo Paperwork During High-Pop Hours

Post by jaggaaff » 12 Sep 2016, 00:10

I know you can go pure vanilla on guns and still be effective. It's just i get the choice to have slightly enhancing/life-saving accessories at little-to-no cost at all.

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Re: Cargo Paperwork During High-Pop Hours

Post by Toroic » 12 Sep 2016, 11:19

From having seen it, generally the RO in question is doing it to be a shitler.

There is absolutely no situation where paperwork is appreciated in ss13, and by limiting or slowing down marines even if they don't riot the RO has crippled the marine offensive either through time or through not giving out attachments which dramatically improve the efficacy of guns.

Paperwork is annoying in regular ss13 which doesn't usually have a constantly evolving threat from the moment you join. This does not promote RP nor is it intended to.

I personally am getting really tired of seeing a few players play RO just to cause riots, because either way it ends up losing the game for marines.
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Re: Cargo Paperwork During High-Pop Hours

Post by Kevinthezhang » 12 Sep 2016, 14:10

I agree with the general sentiment of the thread in that unnecessary forced bureaucratic roleplay is a dick move.

I don't think we exactly need a rule on this but it definitely should fall under the "don't be a dick" class of behaviors.

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Re: Cargo Paperwork During High-Pop Hours

Post by EMT_321 » 12 Sep 2016, 14:24

If you have forms laid out, and pens next to em so I can fill them- I have no problem whatsoever.

If you give me a blank paper, no pen, and demand I get out of line to go hunting for signatures so I can get a suppressor/rail light, i'm going to be peeved.

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Re: Cargo Paperwork During High-Pop Hours

Post by apophis775 » 12 Sep 2016, 16:40

Yeah. I could see a "sign-out" sheet where you type what your taking your name and signature. But a full req form is a bit far.
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Re: Cargo Paperwork During High-Pop Hours

Post by Feweh » 12 Sep 2016, 16:41

I don't think it's very RP oriented to force papers.
As it never creates RP and only conflict.

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Re: Cargo Paperwork During High-Pop Hours

Post by Mephiliso » 12 Sep 2016, 16:57

Honestly, I think this'll be almost impossible to prove in most cases, but I generally believe that this is 'legal griefing' on the part of ROs. It's not in the same vein as MT's who 'accidentally' release N02 in the Sulaco hangar, but I would group them pretty closely.

EDIT: I will accept that I am personally biased towards this particular strand of crap having experienced it more than twice, so do take that in mind when reading this.

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Re: Cargo Paperwork During High-Pop Hours

Post by Jroinc1 » 12 Sep 2016, 18:20

Mephiliso wrote:Honestly, I think this'll be almost impossible to prove in most cases, but I generally believe that this is 'legal griefing' on the part of ROs. It's not in the same vein as MT's who 'accidentally' release N02 in the Sulaco hangar, but I would group them pretty closely.

EDIT: I will accept that I am personally biased towards this particular strand of crap having experienced it more than twice, so do take that in mind when reading this.
"Accidentally release N2O?" No such thing, ya gotta drag the canister down there. If they do that, ban em for grief.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Cargo Paperwork During High-Pop Hours

Post by forwardslashN » 12 Sep 2016, 20:55

apophis775 wrote:Yeah. I could see a "sign-out" sheet where you type what your taking your name and signature. But a full req form is a bit far.
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Re: Cargo Paperwork During High-Pop Hours

Post by Simo94 » 13 Sep 2016, 20:02

anything that requires you to get out of the line like getting other ranks signatures and like the dumbfuck earlier who demanded cash from CL's ATM is lowkey griefing

I feel like people think of ways to make everyone else's lives harder by being RO everyday

and yes im triggered
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Re: Cargo Paperwork During High-Pop Hours

Post by Clarkeh » 14 Sep 2016, 14:16

The current evolution to cite a riot right now is to demand actual cash from the marines, knowing full well the marines cant get to their cash at round start due to the ATMs being in difficult areas to access, namely the shutters being down for obvious reasons, secondly the ATM locations are in Bridge locked behind a restricted area and the other one is apparently in he CLs office. This ontop of restricting every rank on the ship to one attachment is guaranteed to cause a serious riot. it doesn't help now MPs scale with how many marines there are when MPs stoke the flames of the riot by throwing in flashbangs into the RO line and stunbatoning random marines.

We all know the names of the players who do this and its not for RP reasons its purely Xeno mains who want to harvest salt from the marines and give the Xenos 30+ more minutes to infest the planet.

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Re: Cargo Paperwork During High-Pop Hours

Post by Mephiliso » 15 Sep 2016, 18:25

Maybe this thread should be renamed to "Shitty things that shitty ROs do that you really shouldn't do"?

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