Survivor Stuff
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Survivor Stuff
Summary (a quick, 2-3 sentence summary): Give Survivors more spawn locations, more locations to get supplies and loot.
Benefits (How this will benefit the server and game as a whole): Runners don't instant rush towards the three survivor spawns and tackle+swallow you before you can even move out of your spawn, and survivors don't rush for security
Details (Description of how you think this would work, the benefits, etc): Add more locations to spawn as survivor, preferably more favorable ones. Spawn us on top of a locker to hide in, or in some nestled area with some gear. If we're robust survivors, then clearly we should have been able to make some form of a hold out, right? Perhaps random buildings with basic, crappy fortifactions, with some homemade weapons or some simple guns.
For added benefit, you could make the survivor start more injured, so while turtling is something they can do, they might not survive until the marines make it back. This means they have to go out to the medidome or other areas where medical supplies are dropped to gather resources to survive- Which would obviously be danger points. Perhaps make survivors horribly hungry, so they have to go scavenge food? The ideas are endless. In the end, what this means is there's less rushing on both sides for the supply ship, the science/stooge dome/engineering/security, and more varied play.
Implementation (Optional, if you have an idea how to implement it): Mapping efforts and what not.
Benefits (How this will benefit the server and game as a whole): Runners don't instant rush towards the three survivor spawns and tackle+swallow you before you can even move out of your spawn, and survivors don't rush for security
Details (Description of how you think this would work, the benefits, etc): Add more locations to spawn as survivor, preferably more favorable ones. Spawn us on top of a locker to hide in, or in some nestled area with some gear. If we're robust survivors, then clearly we should have been able to make some form of a hold out, right? Perhaps random buildings with basic, crappy fortifactions, with some homemade weapons or some simple guns.
For added benefit, you could make the survivor start more injured, so while turtling is something they can do, they might not survive until the marines make it back. This means they have to go out to the medidome or other areas where medical supplies are dropped to gather resources to survive- Which would obviously be danger points. Perhaps make survivors horribly hungry, so they have to go scavenge food? The ideas are endless. In the end, what this means is there's less rushing on both sides for the supply ship, the science/stooge dome/engineering/security, and more varied play.
Implementation (Optional, if you have an idea how to implement it): Mapping efforts and what not.
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- Registered user
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Re: Survivor Stuff
Also, survivor goals would be nice. Mementos or something they need to gather from around the planet. Optional, but just some flavor fun.
- Eenkogneeto
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Re: Survivor Stuff
Jokes aside about you being salty a young runner captured two survivors before they got weapons because they didnt think to crowbar their way out
+1
Also +1 for some fluffy goals for them. Something to give them something to work into their story would be neat too, Like being one of the people WY trusted with the truth about the operation
+1
Also +1 for some fluffy goals for them. Something to give them something to work into their story would be neat too, Like being one of the people WY trusted with the truth about the operation
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Re: Survivor Stuff
not relevant, but cant crowbar out, Runner has to knock you over once with the crowbar in hand, then swallow you. You can't use the flashlight to escape.
- Eenkogneeto
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Re: Survivor Stuff
m8, keep crowbar in your pocket specifically to burst out, Dont try to crowbar a runner who only has to click you once to deathkillinkyle wrote:not relevant, but cant crowbar out, Runner has to knock you over once with the crowbar in hand, then swallow you. You can't use the flashlight to escape.
- Sarah_U.
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Re: Survivor Stuff
Even with or without crowbar, you generally get nested before you wake up.
I've been survivor-rushed by runners a lot in the last months and it lowered my initiative to become survivor by a LOT.
I've been survivor-rushed by runners a lot in the last months and it lowered my initiative to become survivor by a LOT.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Eenkogneeto
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Re: Survivor Stuff
The salt that spawned this thread was specifically about being devoured by runners /before/ huggers even spawned, they had to try and punch their way out and were obviously unable to.Sarah_U. wrote:Even with or without crowbar, you generally get nested before you wake up.
I've been survivor-rushed by runners a lot in the last months and it lowered my initiative to become survivor by a LOT.
That said, your reasons are the reasons i turned survivor off, its just delayed ayy half the time and extended boredom the other half.
- lucashunter608
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Re: Survivor Stuff
There's not even a reason for the xenos to go after the survivors, since they are only 3 and there is more than 10+ monkeys in the map, runners that meta-rush are VERY annoying, but most of the time they don't bring any huggers with them, so if you are robust, just kill that asshole right away +1
- Eenkogneeto
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Re: Survivor Stuff
IC theres not much reason, But OOC you really need to if you dont want marines to instantly learn about huggers and shitlucashunter608 wrote:There's not even a reason for the xenos to go after the survivors, since they are only 3 and there is more than 10+ monkeys in the map, runners that meta-rush are VERY annoying, but most of the time they don't bring any huggers with them, so if you are robust, just kill that asshole right away +1
God help you if the survivors grab a station bounced radio or headset
- Snypehunter007
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Re: Survivor Stuff
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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