Stop making Lodge's beside Xeno Hives.

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Feweh
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Stop making Lodge's beside Xeno Hives.

Post by Feweh » 15 Sep 2016, 12:59

For the sake of the round and other players...

Please stop making lodges right beside the Xeno hives. At the start of the round, check where the main hive is and make it at the other end.
If the Xenos start in the west, make it in the temple to the east... If they start East, make the lodge in the mountains to the west.

This is to avoid A LOT of salt and stop the numerous stupid xeno players from rushing Predators and dying.
It's unfair to improperly balance the entire round due to a few stupid xeno players, but it's something we cannot stop only negate.

It's also extremely silly of the Predator to do so, as you know no matter what the lodge will come under attack from Xenos and be destroy.

Also, for the love of god... don't make the lodge in the Nexus, that's the stupidest location possible.

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Sarah_U.
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Re: Stop making Lodge's beside Xeno Hives.

Post by Sarah_U. » 15 Sep 2016, 13:04

Feweh, Xenos have purposedly relocated hives toward preds at times. I often check the hive sometimes even stalking the queen at round-start only to find she find the lodge and move toward the nearest spot to force marines into the preds or early-rush preds.

Furthermore, lodging in general is something I've abandoned outside getting supplies I deem worthy (trophies and extra load) in a temporary safe spot. The idea of a lodge in general is useless to me as I prefer to just drop sensible items back up top with the ability I've been given and to avoid stupid encounters and massacres for a plot of land.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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Feweh
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Re: Stop making Lodge's beside Xeno Hives.

Post by Feweh » 15 Sep 2016, 13:06

A lodged needs to be nothing more than a small room, you don't need to make huge tunnels and many rooms.

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Sarah_U.
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Re: Stop making Lodge's beside Xeno Hives.

Post by Sarah_U. » 15 Sep 2016, 13:08

Agreed.
Although, I've recently just decided to pick chef hut or small temple 24/7 as a lodging location since they're off-path and can be slightly reinforced to stop annoyances.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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