Revamp Evolution tree

Locked
User avatar
Tristan63
Donor
Donor
Posts: 485
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Revamp Evolution tree

Post by Tristan63 » 17 Sep 2016, 12:25

At the moment I feel the evolutionary tree is sort of lacking, and isn't really the best it could be.
And the fact you can evolve to royal-tier stuff without jelly is also not sensible. I made a chart here of a new evolutionary system that adds a fourth tier (minus queen) to the cycle, and adds some new xeno castes which I will go into detail.

Image

So the larvaes evolve straight into drones, which in this model could upgrade to Ancient status if they chose too but could also evolve, they would loose their ancient status though. The drone would be the backbone of building and doing things for the queen, kinda like her worker bees.
From here the Drone will have three choices to evolve, be a carrier (which will have less armor than it does now because it has little hugs on it) be a Lurker, or be a Sentinel. The Lurker would be a new addition, and would replace the runner caste, its essentially a drone that runs on four legs, and has sharper claws and can pounce, much like the runner. The lurker would have black skin aswell, more or less a resprited runner. The Sentinel would be the same as it is now, nothing new. Those make up the T2 branch of xenos, the T3 and T2 branches do not require jelly. Say you go Sentinel, now you have two options. You can become a Spitter which would be the same, or a Defender caste, which is a blue-grey alien that moves very slowly but has really good armor, its attacks would do moderate to low damage. The defender also has a gold dome. The defenders job would be to actually guard hosts and make sure they cannot escape, they cannot spit or build but can absorb some damage before dying, think of them as B18s but for xenos. If you picked a spitter, you could evolve into a Boiler which would require jelly. If you were a defender, you can evolve into a Praetorian which requires alot of jelly. The praetorians main goal would not to be front-line units, but to guard important xenos that are normally helpless, say a hivelord making a forward hive, or the queen going to personally investigate something. The praetorian cap for the hive would be two, and each one would have a small bonus if in a 5 tile proximity to the queen.

Now say you went lurker, you could go hunter which would be the same as is now, or the warrior. The warrior xeno is a dark brownish xeno, with a role thats specifically for long duration combat. It would have the same armor stat as a lurker, but have a slight edge in battle with more HP all around. The warrior caste can charge like a ravager, but this wouldn't knock said person down, instead moving them back a few tiles and with some brute damage (15). From the warrior you could evolve into the crusher, which would be the same. And from hunter you could become a Ravager, which would be the same. All tier 4 xenos would have to have queen jelly, and here is the evolution timer for each one

Larva-T1 65
T1-T2 150
T2-T3 350
T3-T4 500+Jelly
T4-Queen 350+queen kill timer (If the queen died)

To avoid confusion, at the round-start a queen would be chosen and larvae players would be given the chance to opt in for it, like a vote. The vote would tally up who wanted it, and RNG would select someone to be queen.
Also players cannot play huggers, I just have it on there to represent the cycle.

Defender
Image


Warrior (from aliens)
Image

Lurker (Sketch is not mine)
Image

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Revamp Evolution tree

Post by Casany » 17 Sep 2016, 13:19

actually, i quite like this idea. +1
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
SPACEpotato1
Registered user
Posts: 182
Joined: 09 Apr 2016, 07:49
Location: Straya, mate
Contact:

Re: Revamp Evolution tree

Post by SPACEpotato1 » 17 Sep 2016, 13:35

Only problem I have with this is how long it will take to get a queen at round start.

Neutral/+1
Graham Maclagan [Charlie (Spc)] says, "THERE'S A DRONE AND A TON OF INFECTED LEFT."
Graham Maclagan [Charlie (Spc)] says, "IT AIN'T OGRE"
Graham Maclagan [Charlie (Spc)] says, "NOT YET."
Charlie Harding [Charlie (CL)] says, "It's never ogre."

Thy hero potato hath returned

Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'

Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
LT Holden Ward [MedSci (BO)] says, "Please do not have sexual intercourse with infected marines"

Hivemind, Young Runner (911) hisses, 'And what a fitting number!'

User avatar
Helgraf
Registered user
Posts: 417
Joined: 02 May 2016, 15:48
Location: Massachusetts, U.S.A

Re: Revamp Evolution tree

Post by Helgraf » 17 Sep 2016, 13:41

With the way you have explained it and from my own personal thoughts I love this and would support it, no idea how the devs would be able to handle it, though a few are just resprites.
+1
Image Image
Mentor from 9/9/16 - 7/29/17
"I-I can't even.... I WILL BEAT THE SHIT OUT OF YOU WITH MY DREADLOCKS!" - A fine quote from ShortTemperedLeprechaun

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Revamp Evolution tree

Post by Boltersam » 17 Sep 2016, 13:46

This...Is actually pretty well thought-out, and adds a few Xenos that split up roles quite a bit. I like it. +1.

Will Defenders be as tanky as Crushers?

User avatar
CookedPenguin
Registered user
Posts: 25
Joined: 06 Sep 2016, 01:46

Re: Revamp Evolution tree

Post by CookedPenguin » 17 Sep 2016, 13:49

I would say if this were to be somewhat implemented to get rid of the problem of evolving to queen taking too long at round start there could always be an predestined queen at roundstart. though it would mean new preference options because we wouldn't want an random alien pref on'd person be the queen when said person just wanted to be an afk larva/drone.
Good touch.
YOU THOUGH IT WAS JUST ANOTHER RANDOM SHITEY ASS SIGNATURE.KONO DIO DA!

User avatar
Tristan63
Donor
Donor
Posts: 485
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Re: Revamp Evolution tree

Post by Tristan63 » 17 Sep 2016, 14:08

CookedPenguin wrote:I would say if this were to be somewhat implemented to get rid of the problem of evolving to queen taking too long at round start there could always be an predestined queen at roundstart. though it would mean new preference options because we wouldn't want an random alien pref on'd person be the queen when said person just wanted to be an afk larva/drone.
There would be a pop-up for larvaes round start that says do you want to be queen? Y/N and then depending on how many say yes, the RNG gods will choose one who picked the Yes tab and they will automatically become queen

User avatar
YungCuz
Registered user
Posts: 717
Joined: 25 May 2016, 08:04
Location: The Final Frontier
Byond: YungCuz2

Re: Revamp Evolution tree

Post by YungCuz » 17 Sep 2016, 15:47

This seems neat and adds more variety to xeno evolutions. +1
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
Image
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: Revamp Evolution tree

Post by kastion » 17 Sep 2016, 19:10

Unless I am misunderstanding something, if the queen ever dies the game is over cause it will take forever to evolve another one (the way it is now you couldnt even get to queen cause without a queen you cant get progress towards evolution anyways.)

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Revamp Evolution tree

Post by Toroic » 17 Sep 2016, 19:19

kastion wrote:Unless I am misunderstanding something, if the queen ever dies the game is over cause it will take forever to evolve another one (the way it is now you couldnt even get to queen cause without a queen you cant get progress towards evolution anyways.)
This is my concern as well. Unless you have a prae ready to go you're looking at 30 minutes minimum without a queen or upgrade progress.

Prae also doesn't play anything like queen, and defender/crusher being on diferent paths is odd.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Revamp Evolution tree

Post by Renomaki » 17 Sep 2016, 22:00

Toroic wrote: Prae also doesn't play anything like queen, and defender/crusher being on diferent paths is odd.
Isn't it in the lore that some Praes turn into queens at some point in their lives, or did I misread that somewhere?
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Revamp Evolution tree

Post by Toroic » 18 Sep 2016, 10:21

Renomaki wrote: Isn't it in the lore that some Praes turn into queens at some point in their lives, or did I misread that somewhere?
It's in the lore, but that doesn't really mean anything.

Xenomorph life cycles are not well thought out, and not designed for a multiplayer game like we're playing. The lore itself changes every movie to suit the plot.

My primary concern is gameplay, and with the current evolution tree castes are designed around similar gameplay.

The drone strain all have pheromones, all lay weeds, all but the carriers can build resin structures.

The sentinel strain are based around spitting acid and neurotox, though the boiler accomplishes this in a very different way.

Runner hunter ravager all have overlap in mechanics and playstyle, with crusher being very different but there's not really anywhere else it'll fit.

Prae into queen is in the lore but gameplay wise they only have pheromones in common. The core of queen gameplay is really a mixture of drone and crusher, which is why evolving from drone makes sense.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
ShortTemperedLeprechaun
Registered user
Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Revamp Evolution tree

Post by ShortTemperedLeprechaun » 18 Sep 2016, 17:20

+1. Only problem is, it's the coders we have to bug about this, and I dunno if we have enough sacrificial goats still.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
Tristan63
Donor
Donor
Posts: 485
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Re: Revamp Evolution tree

Post by Tristan63 » 27 Jan 2017, 15:35

Bumping

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Revamp Evolution tree

Post by Snypehunter007 » 02 Mar 2017, 09:46

Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked