Revamp Evolution tree
- Tristan63
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Revamp Evolution tree
At the moment I feel the evolutionary tree is sort of lacking, and isn't really the best it could be.
And the fact you can evolve to royal-tier stuff without jelly is also not sensible. I made a chart here of a new evolutionary system that adds a fourth tier (minus queen) to the cycle, and adds some new xeno castes which I will go into detail.
So the larvaes evolve straight into drones, which in this model could upgrade to Ancient status if they chose too but could also evolve, they would loose their ancient status though. The drone would be the backbone of building and doing things for the queen, kinda like her worker bees.
From here the Drone will have three choices to evolve, be a carrier (which will have less armor than it does now because it has little hugs on it) be a Lurker, or be a Sentinel. The Lurker would be a new addition, and would replace the runner caste, its essentially a drone that runs on four legs, and has sharper claws and can pounce, much like the runner. The lurker would have black skin aswell, more or less a resprited runner. The Sentinel would be the same as it is now, nothing new. Those make up the T2 branch of xenos, the T3 and T2 branches do not require jelly. Say you go Sentinel, now you have two options. You can become a Spitter which would be the same, or a Defender caste, which is a blue-grey alien that moves very slowly but has really good armor, its attacks would do moderate to low damage. The defender also has a gold dome. The defenders job would be to actually guard hosts and make sure they cannot escape, they cannot spit or build but can absorb some damage before dying, think of them as B18s but for xenos. If you picked a spitter, you could evolve into a Boiler which would require jelly. If you were a defender, you can evolve into a Praetorian which requires alot of jelly. The praetorians main goal would not to be front-line units, but to guard important xenos that are normally helpless, say a hivelord making a forward hive, or the queen going to personally investigate something. The praetorian cap for the hive would be two, and each one would have a small bonus if in a 5 tile proximity to the queen.
Now say you went lurker, you could go hunter which would be the same as is now, or the warrior. The warrior xeno is a dark brownish xeno, with a role thats specifically for long duration combat. It would have the same armor stat as a lurker, but have a slight edge in battle with more HP all around. The warrior caste can charge like a ravager, but this wouldn't knock said person down, instead moving them back a few tiles and with some brute damage (15). From the warrior you could evolve into the crusher, which would be the same. And from hunter you could become a Ravager, which would be the same. All tier 4 xenos would have to have queen jelly, and here is the evolution timer for each one
Larva-T1 65
T1-T2 150
T2-T3 350
T3-T4 500+Jelly
T4-Queen 350+queen kill timer (If the queen died)
To avoid confusion, at the round-start a queen would be chosen and larvae players would be given the chance to opt in for it, like a vote. The vote would tally up who wanted it, and RNG would select someone to be queen.
Also players cannot play huggers, I just have it on there to represent the cycle.
Defender
Warrior (from aliens)
Lurker (Sketch is not mine)
And the fact you can evolve to royal-tier stuff without jelly is also not sensible. I made a chart here of a new evolutionary system that adds a fourth tier (minus queen) to the cycle, and adds some new xeno castes which I will go into detail.
So the larvaes evolve straight into drones, which in this model could upgrade to Ancient status if they chose too but could also evolve, they would loose their ancient status though. The drone would be the backbone of building and doing things for the queen, kinda like her worker bees.
From here the Drone will have three choices to evolve, be a carrier (which will have less armor than it does now because it has little hugs on it) be a Lurker, or be a Sentinel. The Lurker would be a new addition, and would replace the runner caste, its essentially a drone that runs on four legs, and has sharper claws and can pounce, much like the runner. The lurker would have black skin aswell, more or less a resprited runner. The Sentinel would be the same as it is now, nothing new. Those make up the T2 branch of xenos, the T3 and T2 branches do not require jelly. Say you go Sentinel, now you have two options. You can become a Spitter which would be the same, or a Defender caste, which is a blue-grey alien that moves very slowly but has really good armor, its attacks would do moderate to low damage. The defender also has a gold dome. The defenders job would be to actually guard hosts and make sure they cannot escape, they cannot spit or build but can absorb some damage before dying, think of them as B18s but for xenos. If you picked a spitter, you could evolve into a Boiler which would require jelly. If you were a defender, you can evolve into a Praetorian which requires alot of jelly. The praetorians main goal would not to be front-line units, but to guard important xenos that are normally helpless, say a hivelord making a forward hive, or the queen going to personally investigate something. The praetorian cap for the hive would be two, and each one would have a small bonus if in a 5 tile proximity to the queen.
Now say you went lurker, you could go hunter which would be the same as is now, or the warrior. The warrior xeno is a dark brownish xeno, with a role thats specifically for long duration combat. It would have the same armor stat as a lurker, but have a slight edge in battle with more HP all around. The warrior caste can charge like a ravager, but this wouldn't knock said person down, instead moving them back a few tiles and with some brute damage (15). From the warrior you could evolve into the crusher, which would be the same. And from hunter you could become a Ravager, which would be the same. All tier 4 xenos would have to have queen jelly, and here is the evolution timer for each one
Larva-T1 65
T1-T2 150
T2-T3 350
T3-T4 500+Jelly
T4-Queen 350+queen kill timer (If the queen died)
To avoid confusion, at the round-start a queen would be chosen and larvae players would be given the chance to opt in for it, like a vote. The vote would tally up who wanted it, and RNG would select someone to be queen.
Also players cannot play huggers, I just have it on there to represent the cycle.
Defender
Warrior (from aliens)
Lurker (Sketch is not mine)
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- Casany
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Re: Revamp Evolution tree
actually, i quite like this idea. +1
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- SPACEpotato1
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Re: Revamp Evolution tree
Only problem I have with this is how long it will take to get a queen at round start.
Neutral/+1
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Charlie Harding [Charlie (CL)] says, "It's never ogre."
Thy hero potato hath returned
Hivemind, Mature Larva (47) hisses, '"Hunter 47"'
Hivemind, Young Drone (420) hisses, 'Agent 47 GOOOO'
Hivemind, Young Drone (420) hisses, 'OH M GOD'
Hivemind, Young Drone (420) hisses, 'NOW I'M 420'
Kain Powers [MedSci (Doc)] says, "Im doing an infected marine"
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- Helgraf
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Re: Revamp Evolution tree
With the way you have explained it and from my own personal thoughts I love this and would support it, no idea how the devs would be able to handle it, though a few are just resprites.
+1
+1
- Boltersam
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Re: Revamp Evolution tree
This...Is actually pretty well thought-out, and adds a few Xenos that split up roles quite a bit. I like it. +1.
Will Defenders be as tanky as Crushers?
Will Defenders be as tanky as Crushers?
- CookedPenguin
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Re: Revamp Evolution tree
I would say if this were to be somewhat implemented to get rid of the problem of evolving to queen taking too long at round start there could always be an predestined queen at roundstart. though it would mean new preference options because we wouldn't want an random alien pref on'd person be the queen when said person just wanted to be an afk larva/drone.
- Tristan63
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Re: Revamp Evolution tree
There would be a pop-up for larvaes round start that says do you want to be queen? Y/N and then depending on how many say yes, the RNG gods will choose one who picked the Yes tab and they will automatically become queenCookedPenguin wrote:I would say if this were to be somewhat implemented to get rid of the problem of evolving to queen taking too long at round start there could always be an predestined queen at roundstart. though it would mean new preference options because we wouldn't want an random alien pref on'd person be the queen when said person just wanted to be an afk larva/drone.
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- YungCuz
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Re: Revamp Evolution tree
This seems neat and adds more variety to xeno evolutions. +1
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- kastion
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Re: Revamp Evolution tree
Unless I am misunderstanding something, if the queen ever dies the game is over cause it will take forever to evolve another one (the way it is now you couldnt even get to queen cause without a queen you cant get progress towards evolution anyways.)
- Toroic
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Re: Revamp Evolution tree
This is my concern as well. Unless you have a prae ready to go you're looking at 30 minutes minimum without a queen or upgrade progress.kastion wrote:Unless I am misunderstanding something, if the queen ever dies the game is over cause it will take forever to evolve another one (the way it is now you couldnt even get to queen cause without a queen you cant get progress towards evolution anyways.)
Prae also doesn't play anything like queen, and defender/crusher being on diferent paths is odd.
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Re: Revamp Evolution tree
Isn't it in the lore that some Praes turn into queens at some point in their lives, or did I misread that somewhere?Toroic wrote: Prae also doesn't play anything like queen, and defender/crusher being on diferent paths is odd.
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- Toroic
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Re: Revamp Evolution tree
It's in the lore, but that doesn't really mean anything.Renomaki wrote: Isn't it in the lore that some Praes turn into queens at some point in their lives, or did I misread that somewhere?
Xenomorph life cycles are not well thought out, and not designed for a multiplayer game like we're playing. The lore itself changes every movie to suit the plot.
My primary concern is gameplay, and with the current evolution tree castes are designed around similar gameplay.
The drone strain all have pheromones, all lay weeds, all but the carriers can build resin structures.
The sentinel strain are based around spitting acid and neurotox, though the boiler accomplishes this in a very different way.
Runner hunter ravager all have overlap in mechanics and playstyle, with crusher being very different but there's not really anywhere else it'll fit.
Prae into queen is in the lore but gameplay wise they only have pheromones in common. The core of queen gameplay is really a mixture of drone and crusher, which is why evolving from drone makes sense.
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Xenos Vult
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- ShortTemperedLeprechaun
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Re: Revamp Evolution tree
+1. Only problem is, it's the coders we have to bug about this, and I dunno if we have enough sacrificial goats still.
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Re: Revamp Evolution tree
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