Combine Xenos' normal and night vision

Locked
vtipoman
Registered user
Posts: 15
Joined: 05 May 2016, 06:13

Combine Xenos' normal and night vision

Post by vtipoman » 17 Sep 2016, 15:52

Summary (a quick, 2-3 sentence summary): Make it so that when you play Aliens, you can see everything around you, but tiles without light are somewhat darker than iluminated ones.

Benefits (How this will benefit the server and game as a whole): No more switching between normal and night vision to check if marines can see you or not

Details (Description of how you think this would work, the benefits, etc): Summary

Implementation (Optional, if you have an idea how to implement it): No idea

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: Combine Xenos' normal and night vision

Post by Biolock » 17 Sep 2016, 16:12

I think it's better to just use "toggle-darkvision" with it bound to a key, just my opinion.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: Combine Xenos' normal and night vision

Post by kastion » 17 Sep 2016, 19:08

The problem i see with tha tis there are different levels of light. Anything less than pitch black you can actually be seen in if people pay attention. So just seeing it slightly dark wouldnt tell you how dark it actually is and could get you killed.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Combine Xenos' normal and night vision

Post by forwardslashN » 25 Sep 2016, 23:47

This isn't possible right now. Maybe in the future.
Image
The ambivalent giant white baldie in a jungle near you.

Locked