UA 571-C sentry gun

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darklizard45
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UA 571-C sentry gun

Post by darklizard45 » 18 Sep 2016, 15:18

Summary (a quick, 2-3 sentence summary): Remove the Death Blossom (the 360º fire angle) of the sentry guns

Benefits (How this will benefit the server and game as a whole): Will make sentry guns slighty less robust than what they allready are and make marines actually protect the sentry gun's blindspot

Details (Description of how you think this would work, the benefits, etc): I am fine with the sentry gun having a 180º fire angle but instantly turning back and shooting at hostiles that are literraly behind of it without a previous warning is bullshit

Implementation (Optional, if you have an idea how to implement it): Coding magic

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Joe4444
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Re: UA 571-C sentry gun

Post by Joe4444 » 18 Sep 2016, 15:19

-1 the 360 mode of the sentry has god awful range compared to the 180

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northcote4
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Re: UA 571-C sentry gun

Post by northcote4 » 18 Sep 2016, 15:24

While I see your point, Lizard, I'm afraid I have to join Joe in giving a -1.

The 360 mode has a range of 2-3 tiles, and as such is extremely situational compared to the directional arc (Not sure if 90 or 180 degrees).

I may be slightly biased by the joy I have of watching xenos try to sneak up on a sentry and get gibbed.
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darklizard45
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Re: UA 571-C sentry gun

Post by darklizard45 » 18 Sep 2016, 15:33

Well is kinda like... "Oh look the sentry is looking at the other way I should not worry" but then suddenly...

https://www.youtube.com/watch?v=8d205a6am3k

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Neray
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Re: UA 571-C sentry gun

Post by Neray » 20 Sep 2016, 15:06

darklizard45 wrote:nerf it pls
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So yeah, you got my point.
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Joe4444
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Re: UA 571-C sentry gun

Post by Joe4444 » 20 Sep 2016, 15:15

darklizard45 wrote:Well is kinda like... "Oh look the sentry is looking at the other way I should not worry" but then suddenly...

https://www.youtube.com/watch?v=8d205a6am3k
Well xenos should pay more attention when going to attack it...if your unsure what mode its set to you could always duck in and out of cover 7-8 tiles from it....if its not shooting,be careful when approaching and get ready to run away,doge in and out of the 3 tile range of the turret to see if its on 360.If it is,get a boiler to bombard it or a spitter/sentinel/prae to spit it over.

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Re: UA 571-C sentry gun

Post by Egorkor » 20 Sep 2016, 15:22

-1. 360 was nerfed already, no point in doing it further.

qDan
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Re: UA 571-C sentry gun

Post by qDan » 06 Oct 2016, 02:08

Understand the problem but sentries already useless vs 2 t2 or 1 t1 aluems and not that great in defense lines due to the short LoS and lower accuracy at maximum distance. Even 2-4 sentries may be easily overrun by a few crushers or a massive combo attack of t2-t3 aaayyyss. Literally five minute ago saw how two hunters killed one well-protected mehrin and crashed turret behind small tablefort at LZ1 without casualties.

Also, you may easily understand that sentry active by its red laser sprite, and that its set in 360º mode by moving on the standard range of conical mode at the sentry's front side.

It could be great if sentries will receive some kind of smoother animation so youll be able to see its rotation, but fi we are talking about removing of 360º Im saying no way, -1

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ZDashe
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Re: UA 571-C sentry gun

Post by ZDashe » 06 Oct 2016, 02:57

-1, cause 360 mode is already pretty shitty due to the nerfed range, even though It still has its uses. Xenos can probe the range and tell if they should avoid it or destroy it anyway.
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Durper
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Re: UA 571-C sentry gun

Post by Durper » 07 Oct 2016, 07:01

-1

Spitter strained Xeno's can counter this and Crushers if nothing's in the way.
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Surrealistik
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Re: UA 571-C sentry gun

Post by Surrealistik » 15 Oct 2016, 17:33

Lol -1.
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Re: UA 571-C sentry gun

Post by forwardslashN » 17 Oct 2016, 13:37

I don't see a reason to remove it. Denied.
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