[Research] Condensed RCD

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Sarah_U.
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[Research] Condensed RCD

Post by Sarah_U. » 22 Sep 2016, 12:41

Summary (a quick, 2-3 sentence summary):
Allow for research to develop an attachment for RCDs so that they half cost or double capacity.

Benefits (How this will benefit the server and game as a whole):
Makes way for various tool improvals done by research.
Interesting in-game benefits for various uses.
New research is always welcome.

Details (Description of how you think this would work, the benefits, etc):
EX: Research reach lvl 5 material, lvl 4 electronic, lvl 4 electric and 2 phoron and can make the attachment.
Attachment stack on existing RCD and use current gun system to destroy the item and spawn a new one instead that's an iteration which holds stated benefits.

Implementation (Optional, if you have an idea how to implement it):
[N/A]



PS: Tons of ideas like that could be made. Chemical spray attachments, additional abilities on RCD, possibly the idea of simply breaking down material on the RCD to make exactly what you need (glass = 1 charge of glass instead of 1 cardridge). Etc. I just want to limit it to that for now and open new ideas later.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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YungCuz
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Re: [Research] Condensed RCD

Post by YungCuz » 22 Sep 2016, 12:55

yes +1
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Eenkogneeto
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Re: [Research] Condensed RCD

Post by Eenkogneeto » 23 Sep 2016, 08:13

RCD is essentially useless currently, It only works indoors and maybe on the roads (Aka where weeds can be placed) if it were changed to work everywhere it may be worth adding content to improve them, But as is it would just be a waste of RSRS incredibly incredibly limited materials.
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Sarah_U.
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Re: [Research] Condensed RCD

Post by Sarah_U. » 24 Sep 2016, 10:56

Well I mean, it's an idea to make the path to RCD improvements available. Imagine making that + an attachment that refills 50% of material costs on capacity for deconstruct, making the RCD extremely powerful to build new structures and changing the flow of battle... Or just generally stuff like that.

As a whole, it's the researcher's fault if they fail to properly use their ressources too anyway.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Eenkogneeto
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Re: [Research] Condensed RCD

Post by Eenkogneeto » 24 Sep 2016, 12:35

Sarah_U. wrote:Well I mean, it's an idea to make the path to RCD improvements available. Imagine making that + an attachment that refills 50% of material costs on capacity for deconstruct, making the RCD extremely powerful to build new structures and changing the flow of battle... Or just generally stuff like that.

As a whole, it's the researcher's fault if they fail to properly use their ressources too anyway.
Ey man we have LESS THAN 40 GLASS and ONE STACK OF METAL, Thats not enough to even make an RCD or anything meaningful. Don't dare say its just a issue of managing resources.
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Sarah_U.
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Re: [Research] Condensed RCD

Post by Sarah_U. » 24 Sep 2016, 14:07

Suroruro wrote:Ey man we have LESS THAN 40 GLASS and ONE STACK OF METAL, Thats not enough to even make an RCD or anything meaningful. Don't dare say its just a issue of managing resources.
I'm not saying that's the issue, I'm saying that if it's implemented and they fail to manage it, then it's their fault.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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qDan
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Re: [Research] Condensed RCD

Post by qDan » 26 Sep 2016, 01:45

Cant really see how SS13 RCD might be shoved into 'Aluems' universe, but, if we are talking about it as already implemented thing - Id prefer complete overhaul of this device. For example instead of pretty unrealistic airlocks and iron walls building RCD may be used to construct grill and plastic walls&doors for a very small price in terms of materials and time, thus equalizing mehrinz with resin spamming aluems. +1

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Re: [Research] Condensed RCD

Post by Snypehunter007 » 21 Dec 2016, 09:15

RCDs have been removed, I believe.

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Sarah_U.
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Re: [Research] Condensed RCD

Post by Sarah_U. » 21 Dec 2016, 09:42

CE has an RCD in his locker from what I was informed. I haven't played it much lately, but the code must still be around so I'd still like it to be there for a POSSIBLE addition.
Either way, this is also a framework for future updates much like having condensed magazines or whatever for the troops. If a system or an item like this one is implemented, then future suggestions can be made based on that.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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apophis775
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Re: [Research] Condensed RCD

Post by apophis775 » 28 Dec 2016, 16:27

RCD should have been removed. I'll have people check to see if there's still one hanging about.
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flamecow wrote: "unga dunga me want the attachment" - average marine

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