Ravager buff

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Sarah_U.
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Posts: 1277
Joined: 24 Apr 2016, 07:19

Ravager buff

Post by Sarah_U. » 27 Sep 2016, 09:36

Summary (a quick, 2-3 sentence summary):
Buff young ravagers and possibly above to withstand more damage than they currently do.

Benefits (How this will benefit the server and game as a whole):
Young ravagers won't die from the first tiny bit of damage they receive.
Young hunters will actually have a difference other than damage with young ravagers.
Will greatly support the lore as ravagers are meant to be almost (not quite) as tanky as crushers in the lore, despite their unability to take explosives and such as well.
Generally adapts to the current mechanic where marines can just melt any xenos they see with superior firepower.

Details (Description of how you think this would work, the benefits, etc):
My suggestion is basically to increase their armor or HP pool to hold 2-3 more shots from a pistol or anything so that they don't fall into paincrit as quickly.
You're free to discard that prior sentence and replace it with a buff you deem worthy.

Implementation (Optional, if you have an idea how to implement it):
[N/A]


PS: I submit that because I tested resistances and ravager isn't worth taking outside the big damage boost, but it doesn't go far if hunters reach the same around the same time or less with more mobility.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Snypehunter007
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Joined: 02 Dec 2015, 17:14
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Re: Ravager buff

Post by Snypehunter007 » 02 Mar 2017, 12:29

Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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