Ability to side-step pushing Xenos

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jaggaaff
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Joined: 12 Jun 2016, 03:52

Ability to side-step pushing Xenos

Post by jaggaaff » 27 Sep 2016, 21:04

Summary (a quick, 2-3 sentence summary):Since the new glorious fucking saddening QF update with the ability for xenos to push, it can lead to some shit. So the ability to side-step a xeno is by RNG chance of whether you dodge for the tile/tick and whether you lose your balance and fall, or stay steady.

Benefits (How this will benefit the server and game as a whole):
so no xenos can, ayylmao push you like a supreme sumo wrestler.

Details (Description of how you think this would work, the benefits, etc):
RNG chance to side-step as well as whether you fall on your ass or stay steady. Also, the xeno has to be pushing you for a number of whatever that is appropiate.(So you don't get "bumped" by a hunter in a 1v1 chase and fall on your ass when the contact has been for a microsecond.)


Implementation (Optional, if you have an idea how to implement it):
Code it you nerds.

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Snypehunter007
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Joined: 02 Dec 2015, 17:14
Location: Georgia
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Re: Ability to side-step pushing Xenos

Post by Snypehunter007 » 02 Mar 2017, 12:27

Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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