Alien Branch Upgrade System [ABUS] - WIP

Generic, on-topic discussion about Colonial Marines.
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TopHatPenguin
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Alien Branch Upgrade System [ABUS] - WIP

Post by TopHatPenguin » 28 Sep 2016, 14:27

Pretty much posting this here as I can't quite decide on the X and Y branch choice upgrades for each stage of upgrading with the associated caste, in-theory the upgrade branch option should relate to the alien caste.Before any of you say "Oh,but THP this will take too long!" or "This will require a load of coding which we don't have time to do." It's an idea for a suggestion and even if it doesn't go places it may give ideas to others. Summary (a quick, 2-3 sentence summary): For when a xeno upgrades to mature, elite, ancient etc, each time they upgrade they'll have a prompt to choose one of two branches corresponding to their caste in this case it's currently X or Y as I haven't decided on any of the branch upgrades as I rarely play alien and thus my views on it are rather void. Hoping for some alien chaps ideas/thoughts.

Benefits (How this will benefit the server and game as a whole): Fancy branch type upgrade system for alien players to have a little bit more of an option in how they want to play their caste of choice.

Details (Description of how you think this would work, the benefits, etc):
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Sentinel
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Spitter
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Boiler
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Praetorian
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Runner
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Hunter
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Ravager
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Crusher
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Drone
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Hivelord
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Carrier
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Queen
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Implementation (Optional, if you have an idea how to implement it): Boat load of coding?



Template for posting upgrade suggestions -


Caste:

Level of upgrade (aka, mature, elite etc.):

Upgrade choices:
Last edited by TopHatPenguin on 29 Sep 2016, 04:42, edited 2 times in total.

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Jay Burns
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Jay Burns » 28 Sep 2016, 14:42

so you get a choice in what you upgrade? sounds decent to me.

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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by TopHatPenguin » 28 Sep 2016, 14:47

Jay Burns wrote:so you get a choice in what you upgrade? sounds decent to me.
Pretty much, yeah.

When you reach the amount of evolve points to upgrade and you press upgrade, you'll get a choice to specialise in one of two aspects relating to the caste, or on a more wider support basis for the whole team.

This then repeats for each upgrade level, i.e. mature, elite, ancient.

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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Jeser » 28 Sep 2016, 15:38

Despite the fact, that I rarely play as alien, I would totally love to see such more specified and exact upgrades when you upgrade as xeno.
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Jay Burns » 28 Sep 2016, 16:06

yah know what, this sounds like a decent idea, you got my 1+, can't wait for the day when someone's an ancient spitter and upgrades acid strength or something like that.

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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by YungCuz » 28 Sep 2016, 18:51

This is really cool i can imagine the upgrade system being way better.
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Jroinc1 » 28 Sep 2016, 19:21

Spitter- Either standard upgrade path- Better, faster, stronger, OR add one point of cellular damage to the acid spit per upgrade.
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Simo94 » 28 Sep 2016, 21:07

drone tree = more speed or more armor
sentiel tree = more spit damage or lower spit cooldown
runner tree = more armor or more claw damage

something like that
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Fritigern » 28 Sep 2016, 23:44

Jeser wrote:Despite the fact, that I rarely play as alien, I would totally love to see such more specified and exact upgrades when you upgrade as xeno.
I share this sentiment. I prefer the marine life, but I want xeno's to actually have fun while playing the game too and a big part of fun in the context of this game comes from choices. A system like this is simple, adds variety, and is easily tuned in the future for balance purposes.

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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by TopHatPenguin » 29 Sep 2016, 04:38

JPR wrote:Spitter- Either standard upgrade path- Better, faster, stronger, OR add one point of cellular damage to the acid spit per upgrade.
It needs to be two choices at each upgrade level, actually it be easier if I make a template for how to post what you want for X and Y on Z caste.
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by ZDashe » 29 Sep 2016, 09:26

I like this idea. You can basically personalize your upgrades per level, which will differentiate you slightly from other similar castes, and can help you to build your own playstyle.
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Eenkogneeto » 29 Sep 2016, 11:18

Ancient Prae with full acid strength upgrades when?
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Simo94 » 29 Sep 2016, 12:33

prae should have a choice to opt for speed as it is slow as shit, should be as fast as queen or a bit more at ancient
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Re: Alien Branch Upgrade System [ABUS] - WIP

Post by Jroinc1 » 29 Sep 2016, 22:55

TopHatPenguin wrote: It needs to be two choices at each upgrade level, actually it be easier if I make a template for how to post what you want for X and Y on Z caste.
Sorry, that was meant to be read as 2 choices. Either you get the standard reduced spit cooldown, increased speed, and increased acid damage, OR you gain no upgrade except a single point of cellular damage (requires cryo to fix) per spit. This gives you the choice between combatspitter, which is what we have now, or harassment spitter, who can inflict small amounts of damage that can't be fixed without a medevac.

Maybe make it 2pts per upgrade? An ancient that took all 3 upgrades as cellular damage would have 6pts of permadamage per spit, but would have the spit delay of a young spitter, so there's a tradeoff (gotta hit 5 times for 30 points of damage).
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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