Vent Crawling Revamp

Locked
User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Vent Crawling Revamp

Post by NoahKirchner » 28 Sep 2016, 23:22

Summary (a quick, 2-3 sentence summary): Change vent crawling to more of the /tg/ version, where instead of choosing from a list of where to go you actually move with the pipes and under the floor, and humans will hear you if you crawl in a vent near them.

Benefits (How this will benefit the server and game as a whole): It would give xenos more places to move around on the Sulaco, and would allow more atmosphere if you're on the ship and you hear scratching in the vents, then all of a sudden a doktor's gone.

Details (Description of how you think this would work, the benefits, etc): You'd alt click to enter a vent, wait like 2 seconds, then you'd be able to travel along with the pipes in real time instead of clicking on a list and teleporting magically.

Implementation (Optional, if you have an idea how to implement it): Lots of lore-work, hiring fifteen new moderators and deleting all marine weaponry should do the trick.
► Show Spoiler

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: Vent Crawling Revamp

Post by Biolock » 28 Sep 2016, 23:23

+1 for 15 new mods
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
Knoxon
Registered user
Posts: 7
Joined: 04 Aug 2016, 01:12
Location: Medbay
Byond: Xonkon

Re: Vent Crawling Revamp

Post by Knoxon » 28 Sep 2016, 23:24

+1, TG's method is really nice and this would be a nice little thing for xenos and marines alike.
I play Aisha Basara
Ms. Aisha Basara [Command (CL)] asks, "Anyone know a deep web dog dealer?"

User avatar
CookedPenguin
Registered user
Posts: 25
Joined: 06 Sep 2016, 01:46

Re: Vent Crawling Revamp

Post by CookedPenguin » 29 Sep 2016, 00:05

Wasn't this how vent crawling worked with Russian cm? I faintly remember it, aside from all the random Russian babbling and ilk. take my +1. it did not come from my ear.
Good touch.
YOU THOUGH IT WAS JUST ANOTHER RANDOM SHITEY ASS SIGNATURE.KONO DIO DA!

User avatar
YungCuz
Registered user
Posts: 717
Joined: 25 May 2016, 08:04
Location: The Final Frontier
Byond: YungCuz2

Re: Vent Crawling Revamp

Post by YungCuz » 29 Sep 2016, 01:19

Yes +1
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
Image
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Vent Crawling Revamp

Post by Sarah_U. » 29 Sep 2016, 05:08

Problem with this: Ports almost immediately gets denied.
Ask author authorization / make it unique in some ways? Idk, technicalities.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Vent Crawling Revamp

Post by Snypehunter007 » 23 Dec 2016, 17:56

System has been added.

Asking for this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Vent Crawling Revamp

Post by forwardslashN » 25 Dec 2016, 19:10

Resolved.
Image
The ambivalent giant white baldie in a jungle near you.

Locked