Xeno Landing Meta And Your Lack of Tech Helmets

Generic, on-topic discussion about Colonial Marines.
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Yacobpo157
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Xeno Landing Meta And Your Lack of Tech Helmets

Post by Yacobpo157 » 07 Oct 2016, 22:09

Recently today, the round going on at the time of this being made, my squad and I were leaving the pod and entering tcomms to get to engineering and engineer some power when I got attacked by two huggers stacked under a supply crate. Al three survivors were captured, Runners said they were clear, so why did this xenomorph plop down two huggers right next to the LZ? How did they know were coming?


Answer?

They didn't.


An often prevalent and annoying thing I'll find almost round is runners hiding huggers near the LZ's or under objects where they know the marines will go even after the survivors have been capped. No punishment is received to said xenomorphs but when a CT whose name I forgot left a fuel tank near the EVA door ay round start to avoid an accident, he get's a job ban for meta. How is that fair?

Xenomorphs are stronger then marines, win more, etc. That is intended and has been stated, but they never said they get to meta and get away with it either. Turn the tide, make something even for once between the Marines and Aliens.


Feel free to share your thoughts, enjoy the game!
It's not dying after you shot it a couple of times? I think the real question is, why didn't you keep shooting?

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by apophis775 » 07 Oct 2016, 22:12

We are working on some things about that.

I suppose I should make an outline topic soon...
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rev_benji
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by rev_benji » 07 Oct 2016, 23:45

99% chance I put those there, heh. Sad to hear these days are coming to an end.

To be fair, I put huggers under as many boxes as I can.

Wouldn't it also be meta to let my guard down because I know there's only 3 survivors?

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by EMT_321 » 08 Oct 2016, 07:47

rev_benji wrote:Wouldn't it also be meta to let my guard down because I know there's only 3 survivors?
That's a reach, and for the same reasons hugger-stacking under doors/walls was removed. No need to bullshit here and hide behind spurious definitions of "meta".

Also, it's evident from various admin/developer semi-cryptic comments, that a Hugger update is planned. Whether thats making hugger's NPC's, or player controlled, or what is unknown. I think we would all appreciate an update on things to come, though.

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by rev_benji » 08 Oct 2016, 08:05

I'm not just saying that, xenos meta the number of survivors pretty much every round and it bothers me. Say things like, "Did we get all three?" muh immershuns

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Eenkogneeto » 08 Oct 2016, 19:38

I always hid huggers because thats what they do in the movies at games, I was explained that our lore is different and they don't hide huggers or something.
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Renomaki » 08 Oct 2016, 21:37

I myself made a similar topic about this.

Sometimes xenos seem to be in too much of a hurry to bend the marines over and wreck them dry. From the time a tier 3 alien tried to take on a pod of marines the moment we hit the surface, to the time the dropship, shortly after hitting the ground, was quickly swarmed by aliens, forcing us into a rather hectic fight and exposing their intent a minute into the mission.

Aliens need to slow down a bit, try to RP with the marines a little more via the form of stalking and growling from the darkness, making them nervous and uncomfortable while they go on recon. Suicide attacks against marines doesn't seem like a xeno.
Sometimes, bravery comes from the most unlikely sources.

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Desolane900 » 10 Oct 2016, 06:25

Renomaki wrote:Suicide attacks against marines doesn't seem like a xeno.
You do realize that's closer to xenos than ours, right?
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Jroinc1 » 10 Oct 2016, 10:51

Renomaki wrote: Aliens need to slow down a bit, try to RP with the marines a little more via the form of stalking and growling from the darkness, making them nervous and uncomfortable while they go on recon.
EVERY time I try this, I get chased and shot at. 'rines are fearless.
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Atmos bombs built- 16
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SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Renomaki » 10 Oct 2016, 11:50

Desolane900 wrote: You do realize that's closer to xenos than ours, right?
Well, I never watched the movie, so I'm not entirely sure just HOW xenos fought marines in the movie they were featured in.

... Then again, I don't think aliens used hugger combat in the movie either, but eh, what do I know.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Jroinc1 » 10 Oct 2016, 17:39

Renomaki wrote: Well, I never watched the movie, so I'm not entirely sure just HOW xenos fought marines in the movie they were featured in.

... Then again, I don't think aliens used hugger combat in the movie either, but eh, what do I know.
They didn't use hugger combat.
Buut there were 150+ aliens versus 10-12 marines... and the xenos lost w/o hugger combat.
:D
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Boltersam » 11 Oct 2016, 04:35

JPR wrote: They didn't use hugger combat.
Buut there were 150+ aliens versus 10-12 marines... and the xenos lost w/o hugger combat.
:D
Plot armour.

And no, it wasn't 150+.

If those marines weren't protected by being movie characters (Especially Ripley), they'd be slaughtered very quickly.

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Desolane900 » 11 Oct 2016, 07:17

Boltersam wrote: Plot armour.

And no, it wasn't 150+.

If those marines weren't protected by being movie characters (Especially Ripley), they'd be slaughtered very quickly.
157 colonists with one survivor and zero bodies. We can assume there's 156 xenomorphs on Hadley's Hope before they started getting culled by the Marines.
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Boltersam » 11 Oct 2016, 07:20

Desolane900 wrote: 157 colonists with one survivor and zero bodies. We can assume there's 156 xenomorphs on Hadley's Hope before they started getting culled by the Marines.
Fair enough.

I still call plot armour, though. Especially on Ripley beating the Queen at the end, it's a badass moment, but an actual Queen would've shredded her and the tin can she was fighting in.

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Desolane900 » 11 Oct 2016, 11:12

Boltersam wrote: Fair enough.

I still call plot armour, though. Especially on Ripley beating the Queen at the end, it's a badass moment, but an actual Queen would've shredded her and the tin can she was fighting in.
I found it all pretty believable actually. Except for the whole "flamethrower lighting literally everything around the medic on fire" part.
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Aracino » 11 Oct 2016, 11:54

Lets talk about the poor pilot officer. How to counter xeno landing meta? SHUTTERS! They're there for a reason. And a spitter isn't going to lug it's ass to the hole just to melt that, since they're likely watching the rambo nests or melting into engineering.
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Joe4444 » 11 Oct 2016, 12:22

Aracino wrote:Lets talk about the poor pilot officer. How to counter xeno landing meta? SHUTTERS! They're there for a reason. And a spitter isn't going to lug it's ass to the hole just to melt that, since they're likely watching the rambo nests or melting into engineering.
y'know all the a xeno has to do is melt them right? once those shutters are gone you ain't getting them back.

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Aracino » 11 Oct 2016, 12:29

Then its not really a rush, is it? You see the acid, then marines can guard the Rasp.
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Joe4444 » 11 Oct 2016, 12:32

And take up valuable marines who could be reinforcing the front lines? Also, good look finding marines who'll be willing to sit at the rasp all game guarding it from one or two Rambo runners.

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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by Bigchilly » 12 Oct 2016, 15:56

Xenos rushing the pod and dropship is suppost to be "suicide" as all marines are "fulled armed and ready to rock", even though they are usually still have safeties on and their armor lights off, and still dosed off. I've played many times as alien and seeing runners just plant x16 huggers all over the eastern entrance to the Nexus, its now pretty abnormal for a marine to completely avoid a crate or wooden barricade. I've witnessed marines grenade supply crates and finding huggers under them, its the same as putting huggers in a locker, I've been told that in the near future when a alien does this its suppost to "be crushed" or something along those lines. Not to mention seeing hunters move objects around with the pouncing action. Example: Hunter pounces a SADAR or something of importance all the way to the deep jungle and leaves it there. And of course when aliens use ore boxes and crates to block bullets when defending the river, or using them for cover and pushing it towards marines. All of these are preatty silly and are nothing like what a alien is "supposed to act like".
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Re: Xeno Landing Meta And Your Lack of Tech Helmets

Post by lucashunter608 » 19 Oct 2016, 15:15

Calm your tits people, hugger combat update is coming soon, none of this bullshit will be ever happening again, i assure you

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