Cryo & Sleepers cold temperature.

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Sarah_U.
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Cryo & Sleepers cold temperature.

Post by Sarah_U. » 10 Oct 2016, 21:49

Summary (a quick, 2-3 sentence summary):
Cool people inside sleepers and cryo.

Benefits (How this will benefit the server and game as a whole):
Allow for escape from Phoron and added realism.
Generally nice QoL improvement.

Details (Description of how you think this would work, the benefits, etc):
Enter cryo / sleeper, very minor cold feeling on ya (Nothing harmful), enough to avoid heat damage or ignore it.
Fire still persist though.

Implementation (Optional, if you have an idea how to implement it):
[N/A]
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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RoswellRay
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Re: Cryo & Sleepers cold temperature.

Post by RoswellRay » 11 Oct 2016, 17:01

I mean really though the fire would just burn the sleeper to a crisp and you with it.

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Sarah_U.
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Re: Cryo & Sleepers cold temperature.

Post by Sarah_U. » 11 Oct 2016, 19:26

Well, you could always do that. I'm mostly in to make it a valid method to quickly cool down people when they're heated up from infection, phoron, heat in general and other heat-based damage. It'd be a nice addition and add to the realism. If it needs to implement a "Phoron burns / disable cryo" then so be it, burn everything and make people scream as they get melted down by the unholy phoron plague.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Jroinc1
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Re: Cryo & Sleepers cold temperature.

Post by Jroinc1 » 11 Oct 2016, 21:04

Psst. It's a glitch, but atmos on a non-flipped table stays at standard temp and pressure always, use THAT if you gotta escape the flames. As for cryo, if you mean the cryoTUBES, it already cools people put inside.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Sarah_U.
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Joined: 24 Apr 2016, 07:19

Re: Cryo & Sleepers cold temperature.

Post by Sarah_U. » 12 Oct 2016, 10:02

Talking about cryogenic storage and Medbay Sleepers.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Jroinc1
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Location: Changes too rapidly
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Re: Cryo & Sleepers cold temperature.

Post by Jroinc1 » 12 Oct 2016, 10:54

Ah.
+1 to cryo storage, -1 to sleepers (they're "less" intensive than cryo, which is RIGHT THERE)
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Snypehunter007
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Re: Cryo & Sleepers cold temperature.

Post by Snypehunter007 » 09 May 2017, 16:38

Old. No support.

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Death of the Suggestion Killer - 11/30/2017

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