Praetorian discussion

Our lives for the Queen!
Post Reply
User avatar
Aracino
Registered user
Posts: 156
Joined: 12 Aug 2016, 10:10

Praetorian discussion

Post by Aracino » 11 Oct 2016, 08:11

So, as the title says...Praetorian as it stands, is the weakest tier three, not adding much to the table besides increased damage on it's acid spit, and more health + deflection rates, though gaining these sacrifice it's previous tiers quick movement. Whenever you see a priority list, Praes are smack dab at the bottom. Anyone have any ideas on how to make it a viable tier 3 pick compared to the boiler? I was thinking it should build on it's "queen's guard" aspect, gaining speed bonus in the presence of a queen along with added tankyness. Or maybe some sort of super jailer for hosts, having more utility to quell a large amount of hosts breaking from the nest.
Image

User avatar
wolph123
Registered user
Posts: 17
Joined: 10 Oct 2016, 10:22
Byond: Wolph123

Re: Praetorian discussion

Post by wolph123 » 11 Oct 2016, 08:14

the buff thing around the queen could be a nice bonus

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Praetorian discussion

Post by Jeser » 11 Oct 2016, 08:19

wolph123 wrote:the buff thing around the queen could be a nice bonus
That's... actually, really good one. Prae are made to defend Queen, after all. Though, we already have pheromones.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Praetorian discussion

Post by Eenkogneeto » 11 Oct 2016, 08:34

Personally as a avid prae/boiler/spitter/sentinel player I find praes fine, they are weak if used wrong but they are incredibly strong if played by a smarter person.
if a buff were needed, I have to say its probably movement speed (I have frenzy on all the time and it gets old), or lowering acid splash cost
Image

User avatar
Aracino
Registered user
Posts: 156
Joined: 12 Aug 2016, 10:10

Re: Praetorian discussion

Post by Aracino » 11 Oct 2016, 08:36

Pheromones as it stands on Praes...Is pretty useless given how carriers are now back in the meta. I've seen atleast three per round on high pop.

I'm not going to go as far as saying praes should buff the queen if they're around her, since Queen is already strong by herself, just a bit slow.

And for Suro, I think Praes are fine, but don't hold up compared to the other castes in usefulness. They're a waste of a T3 spot until elite, and aren't entirely useful until your on the Sulaco.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Praetorian discussion

Post by Crab_Spider » 11 Oct 2016, 09:07

Praes are actually pretty good for a sentinel caste. They're melee is about on par with a hunter (which usually wouldn't say much, except we're talking about sentinels) they're acid spit can dissolve a grille (that's obstacle that damn forever to break down even with acid) in one shot, and if you think about it, they can be used as a decoy Queen. Praetorians actually are the most well-rounded out of the other castes; they can emit pheromones like a drone, they can spit acid like their decendents, and they can fuck shit up like a hunter.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Praetorian discussion

Post by Simo94 » 11 Oct 2016, 09:10

funny how crushers do a better job at defending the queen then praetorians, they have like...no purpose

ancient spitter or boiler 4lyfe
Image

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Praetorian discussion

Post by Eenkogneeto » 11 Oct 2016, 09:44

Everyone thinks that spitter is better until they realize that prae acid splashes do between two and three times as much damage, often paincritting in a single hit and husking in 5 or so on unarmored people
Elite Prae will shit on a marine assault faster than a lot of things if played right.
Image

User avatar
Aracino
Registered user
Posts: 156
Joined: 12 Aug 2016, 10:10

Re: Praetorian discussion

Post by Aracino » 11 Oct 2016, 09:51

Oh yeah. When in spectator, try observing a prae with medical hud on. See that marine who got shot? He was 100% fine, then got sent into red. Their acid is strong, but on the offensive they just don't hold up compared to boilers who can do what Praes do in an aoe, along with vision and area denial.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Praetorian discussion

Post by Crab_Spider » 11 Oct 2016, 12:53

Simo94 wrote:funny how crushers do a better job at defending the queen then praetorians, they have like...no purpose

ancient spitter or boiler 4lyfe
In my defense Crushers are shit at defending (they are the glass cannons of the hive, they can pack the punch, but they sure as hell can't take it). Also, just about everyone will go crusher because of they can deflect bullets, and here's where I'll get to my point. Crushers are meant to be the battering ram of the hive, they're job is it to clear what will harm or impede the other xenos (explosives, tables, and barricades) and provide an opening for an attack. I'd agree with boilers being better at covering or denying an area, but they moment they are killed, everything will go downhill. Spitters can be surpressed fairly easily (5 tiles, and that's it), that's why their very role is for defense, they aren't meant for an open space, further impeded by their speed. Xenomorphs in CM are set up like chess pieces, T1s are pawns, spitters are the righthand bishop, crushers are the lefthand rook, boilers are lefthand knights, hunters are the righthand knight, carriers are the righthand rook, with ravagers and praetorians being queen piece (yes, this comparison is flawed as it is biased, but I think you get the point). The Queen xeno is the king, if she falls, so will the rest of the hive. Each piece plays a role, without the pawns you will have nothing to replace the lost special pieces, and without a special piece, the king's chances of survival will diminish with each move.

Tl;dr Praes, like I said, have the most use on both the defense and offense. I'll screw off now. :x
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Praetorian discussion

Post by Simo94 » 11 Oct 2016, 13:36

praes are slow as hell (slower than queen) 90% of their deaths come from a marine or two rushing them with burst fire, spitters are limited to 5tiles only on stun neurotoxin, the damage acid hits anywhere on the screen with a miss chance on very long range ofc and they are rly fast, prae brings nothing new to the table, spitters can do their job without wasting a T3 slot, crusher is a tank for bullets and mines and destroys fortifications, ravager is a limb taking machine, boiler is artillery, while prae is just an upgraded spitter but slower

imo it needs a speed boost or an exclusive perk like the other T3s
Image

User avatar
Nick123q23
Posts: 455
Joined: 07 Jul 2015, 12:44
Location: LV-1201
Byond: Nick123q23

Re: Praetorian discussion

Post by Nick123q23 » 11 Oct 2016, 17:48

http://avp.wikia.com/wiki/Praetorian

They're supposed to be large and imposing tanks. Crushers already serve as a sort of tank, but as said earlier, they're a battering ram for the hive
A praetorian would be a more general purpose tank, however i'm not entirely sure how this would be incorporated into the game.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Praetorian discussion

Post by Toroic » 11 Oct 2016, 18:43

Crab_Spider wrote: In my defense Crushers are shit at defending (they are the glass cannons of the hive, they can pack the punch, but they sure as hell can't take it).
So true. They need a health/armor buff.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Praetorian discussion

Post by Simo94 » 11 Oct 2016, 18:50

I think he is trolling, a good crusher takes 40 mags and 10 nades to the face and laughs it out
Image

User avatar
Aracino
Registered user
Posts: 156
Joined: 12 Aug 2016, 10:10

Re: Praetorian discussion

Post by Aracino » 11 Oct 2016, 19:45

......First issue: YOUR USING GRENADES ON A CRUSHER
Image

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Praetorian discussion

Post by Toroic » 11 Oct 2016, 20:11

Simo94 wrote:I think he is trolling, a good crusher takes 40 mags and 10 nades to the face and laughs it out
Yes. I main crusher and have written two guides about them.

Also, crushers are simply blinded for 2 seconds from nades. They take 0 damage.
"Crush your enemies. See them driven before you..."

Xenos Vult

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Praetorian discussion

Post by Simo94 » 11 Oct 2016, 21:29

ye thats why i said crushers are the best for guarding queen, prae would just get rekt by nade spam, if you place it right like behind him the prae is to slow to move out of the range even if he notices it lol i see it happen all the time to praes and hivelords
Image

Post Reply