Auto-mapping feature [Gameplay]

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Sarah_U.
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Auto-mapping feature [Gameplay]

Post by Sarah_U. » 13 Oct 2016, 13:55

Summary (a quick, 2-3 sentence summary):
Allow a feature that registers all turf tile to be registered into a map either by formatting or in color-code.

Benefits (How this will benefit the server and game as a whole):
This will allow for easier control over what the z-levels look like when made into maps.
This would bring out multiple possibilities for future development and suggestions.
This would be a great addition if for example, admins wished to make a map for Yautjas or Xenos to grow in tactical abilties.
It's extremely low-cost on performance if done either as a command, verb or stand-alone...

Problems (How this would be an issue in general):
It would be a tedious task to code depending of how the coders choose to use it.
This would potentially be a long work to be perfected over a lenghty time.

Details (Description of how you think this would work, the benefits, etc):
There are various methods which can be used for this suggestion to be brought to life.
The main suggestion is to bring a functional method for the staff to have access to a map. As such, I present these methods I thought of, but that aren't limited to:
  • A standalone reader that reads map files and convert them into formatted JPEG/PNG image files with(out) some formatting.
  • A verb which does the same, but with the use of already existent database turf.
  • Verb which loads all turf tiles and update a displayed item or similar entity for dynamic use.
  • A better idea of coder's choosing.
Upon being made, the map would be available as a file or item, in-game or outside the game for manipulation.
I know it's a bit of a project, but it would be quite grand to have a tool like this one and it'd be innovative in the overall SS13 servers, since no one would have it.

Implementation (Optional, if you have an idea how to implement it):
[N/A]



PS: I know it's quite a bit of work, but if it's something you want to do and don't think you have the time to, it can always be accepted and put on hold incase anyone want to go on a suicide mission or find an easy way to do it without breaking their nerves and brain.
Furthermore, think of this idea like the Source minimap tool. Yes it does register the map with a standalone, but it did prove innovative and new when it came out.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Casany
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Re: Auto-mapping feature [Gameplay]

Post by Casany » 13 Oct 2016, 18:37

Just used my google translate to turn this into normal person speak, +1
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Sarah_U.
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Re: Auto-mapping feature [Gameplay]

Post by Sarah_U. » 13 Oct 2016, 18:44

It's long and my IQ dropped since I returned to college, forgive me Q~Q

TL;DR: Make a tool that transforms the Z-Levels into actual maps.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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SecretStamos (Joshuu)
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Re: Auto-mapping feature [Gameplay]

Post by SecretStamos (Joshuu) » 14 Oct 2016, 08:02

I don't realistically see this as something we can get to. We've been piling so much food on our plate that we're a but overwhelmed.

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Sarah_U.
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Re: Auto-mapping feature [Gameplay]

Post by Sarah_U. » 14 Oct 2016, 21:04

I know, but I felt it was an interesting idea even thou it could be postponed for several months... It'd be neat to have eventually.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Tristan63
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Re: Auto-mapping feature [Gameplay]

Post by Tristan63 » 18 Oct 2016, 20:46

Just remember anything having to do with maps is auto-denied, no questions asked!

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Snypehunter007
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Re: Auto-mapping feature [Gameplay]

Post by Snypehunter007 » 09 May 2017, 16:39

Old. No support.

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Death of the Suggestion Killer - 11/30/2017

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