Change how holsters and sheathes work

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ClumsyAlcoholic
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Change how holsters and sheathes work

Post by ClumsyAlcoholic » 16 Oct 2016, 08:01

Summary (a quick, 2-3 sentence summary):When you're checking a different storage container and an alien jumps you, you have to fumble around the holster and take the weapon out instead of just grabbing it when you hold it in armour. That is the single most incredibly shitty thing ever, especially with the sheathe and SMG/shotgun holster, because they are a SINGLE SLOT storage, that carry ONE FUCKING ITEM. Why not just make them appear in your hand when you press the holster, which will save lives and time?

Benefits (How this will benefit the server and game as a whole):Instead of a marine having to frantically open his damn holster after getting up from a tackle or neurotoxin spit to get his sidearm just to accidentally get out a speedloader, just have the revolver (or pistol, if anyone even carries that peashooter) pop into his hands.

Details (Description of how you think this would work, the benefits, etc): Again, click on a holster with the weapon to put it in instantly, and click with empty hand to retrieve it. Same goes for ammo in handgun holsters, but you automatically grab the full clip/loader before the empty ones and the weapon before the ammo. As for different types of ammo, have a pop-up window like you get when activating one of multiple attachments.

Implementation (Optional, if you have an idea how to implement it):There are already a few systems that work like that in the game, just look at the code and do it.

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Iatots
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Re: Change how holsters and sheathes work

Post by Iatots » 16 Oct 2016, 08:23

Yeah no idea why they were implemented like this when knives and boots work so well. +1, either find a way to make it work or revert.
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Eenkogneeto
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Re: Change how holsters and sheathes work

Post by Eenkogneeto » 16 Oct 2016, 08:30

IIRC bootknives work by litearlly deleting the knife and respawning it which would be a bad way to handle anything else, though I agree otherwise. +1
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Re: Change how holsters and sheathes work

Post by TopHatPenguin » 16 Oct 2016, 08:35

+1 clicking on the weapon sheath, gun holster or machete sheath has a delay (well it certainly feels like a delay) which really makes it hellish to get a weapon out during combat.
Last edited by TopHatPenguin on 16 Oct 2016, 10:26, edited 1 time in total.
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Eenkogneeto
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Re: Change how holsters and sheathes work

Post by Eenkogneeto » 16 Oct 2016, 08:37

As a minor aside, The sheath prevents attachments such as raillights from working while the weapon is inside, Which is really only noticable if you are fiddling with shotguns or mixxing primarys.
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Re: Change how holsters and sheathes work

Post by Biolock » 16 Oct 2016, 10:05

I believe the reason it works this way is because of the extra load this method would take on the server. With combat knives, the knife is deleted from the boot and put in your hands every time you pull it out. If that's not the case, and this is doable, then of course it deserves a +1
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Re: Change how holsters and sheathes work

Post by forwardslashN » 17 Oct 2016, 13:36

This will never work on holsters, simply because they can also store ammo and there is no way to tell which one you want to retrieve. Sheathes, maybe.
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Jakers457
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Re: Change how holsters and sheathes work

Post by Jakers457 » 17 Oct 2016, 14:16

The scabbards are ultimately redundant. Like, the shotgun can fit in your armor slot so why would sacrificed the bag space for it's scabbard?
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ClumsyAlcoholic
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Re: Change how holsters and sheathes work

Post by ClumsyAlcoholic » 28 Oct 2016, 04:28

forwardslashN wrote:This will never work on holsters, simply because they can also store ammo and there is no way to tell which one you want to retrieve. Sheathes, maybe.
ClumsyAlcoholic wrote:As for different types of ammo, have a pop-up window like you get when activating one of multiple attachments.

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Re: Change how holsters and sheathes work

Post by Casany » 28 Oct 2016, 07:38

Jakers457 wrote:The scabbards are ultimately redundant. Like, the shotgun can fit in your armor slot so why would sacrificed the bag space for it's scabbard?
What if you want to carry a mag harnessed pulse rifle in you armor with a secondary shotgun? That's what the scabbards are for
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Re: Change how holsters and sheathes work

Post by Jakers457 » 28 Oct 2016, 07:44

Casany wrote:What if you want to carry a mag harnessed pulse rifle in you armor with a secondary shotgun? That's what the scabbards are for
You'd be sacrificing a lot of storage space though. But I suppose if you're rolling standard, you're only jobs are killing and dying so storage wouldn't be so important.
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Re: Change how holsters and sheathes work

Post by Casany » 28 Oct 2016, 08:11

Jakers457 wrote:You'd be sacrificing a lot of storage space though. But I suppose if you're rolling standard, you're only jobs are killing and dying so storage wouldn't be so important.
You hit it on the head. And honestly, when has ANYONE used a full belt armor and pockets full of ammo? I feel like a backpack is just unneeded for standards
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Re: Change how holsters and sheathes work

Post by Doc » 02 Nov 2016, 13:49

I would gladly sacrifice any and all ammo storage in the sheathe if it meant it would actually be useful. With backpack, pockets, armour storage, and potentially webbing, I wouldn't even consider ammo storage a concern. Making the weapon sheathes like the shoulder holster would be amazing.

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Re: Change how holsters and sheathes work

Post by Stingray » 02 Nov 2016, 14:02

+1, Don't see why it isn't already a feature, certainly annoying if you need that backup weapon in a pinch.

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Re: Change how holsters and sheathes work

Post by forwardslashN » 02 Nov 2016, 14:55

I think some of this is planned. Resolved for now.
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