Summary (a quick, 2-3 sentence summary):Nesting a burning human will extinguish fire on them.
Benefits (How this will benefit the server and game as a whole):If a WP round or flamer hits someone captured or nested, and they catch alight, there is NO WAY for ayys to stop them from burning to death. Over about 2 minutes. Ouch. Especially if it hits a nest cluster.
Details (Description of how you think this would work, the benefits, etc):If a burning host is nested, it extinguishes fire on him. If an already nested host is lit, he must be un-nested then re-nested (This gives a SMALL chance of escape, as rescue is SO close it's actually burning you.
Implementation (Optional, if you have an idea how to implement it):When someone's nested, extinguish them. Yay coding.
Nesting removes Fire
- Jroinc1
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- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Nesting removes Fire
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- YungCuz
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- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Nesting removes Fire
This technically wouldn't make much sense considering nesting someone just doesn't magically removes fire.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- TopHatPenguin
- Community Contributor
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- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
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Re: Nesting removes Fire
You could say that the resin acts as a fire retardant blanket, although this wouldn't make much sense either as resin burns pretty well so eh.. it may have to gameplay over lore here?YungCuz wrote:This technically wouldn't make much sense considering nesting someone just doesn't magically removes fire.
- Joe4444
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- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Nesting removes Fire
neutral about this. I can see why it'd be annoying sure but if the marines managed to set a marine alight then they have to A)be super close and set them alight/throw a fire nade at them or B) have a WP SADAR on standby(which unless you captured him and he happened to have a mag harness means there's no point delaying the inevitable of losing if he's that far into the hive)
- Jroinc1
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- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Nesting removes Fire
I believe "Drenches in sticky, foul-smelling resin" is the flavor text?YungCuz wrote:This technically wouldn't make much sense considering nesting someone just doesn't magically removes fire.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Nesting removes Fire
Ok but still it seems a little unrealistic in a sense.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Nesting removes Fire
Fine. That's a "plausible" scenario, but I don't really care if it's plausible, I just want the ayys to be able to deal with a WP hit near the edge of the nests that sets 3-4 captured 'rines ablaze through the doors.YungCuz wrote:Ok but still it seems a little unrealistic in a sense.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Nesting removes Fire
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
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