Sadar removed from HG

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Sars Clayton
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Sadar removed from HG

Post by Sars Clayton » 30 Oct 2016, 02:28

Summary (a quick, 2-3 sentence summary):Cancer alert! why is this even a thing, people getting sadars two minutes into the round???

Benefits (How this will benefit the server and game as a whole):Less tumour

Details (Description of how you think this would work, the benefits, etc):Nein sadars in HG

Implementation (Optional, if you have an idea how to implement it):Gee

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Jroinc1
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Re: Sadar removed from HG

Post by Jroinc1 » 30 Oct 2016, 10:09

Now you feel the xeno's pain.
-1, it has limited ammo, and HG is the "anything goes" gamemode. Including getting oneshot by an AP rocket.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Warnipple
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Re: Sadar removed from HG

Post by Warnipple » 30 Oct 2016, 21:12

HG also has that quad barreled rocket launcher.

Its really luck of the draw if you get those weapons. I say leave it because there's more fun that way.
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Joe4444
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Re: Sadar removed from HG

Post by Joe4444 » 30 Oct 2016, 21:28

-1 there's very limited ammo for it,it rarely gets dropped and HG happens very rarely enough for this to be worthwhile

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forwardslashN
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Re: Sadar removed from HG

Post by forwardslashN » 31 Oct 2016, 20:38

The SADAR is not particularly good when facing multiple opponents, as typically the case in HG. I don't really see a reason to remove it. Denying for now.
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