Command to display current location.
- Psilo
- Registered user
- Posts: 22
- Joined: 18 Oct 2016, 14:29
- Byond: Psilo
Command to display current location.
Summary (a quick, 2-3 sentence summary): Giving us the option to use macros like: ' Say"Heavy contact at %current-location!"' Basically something that can be used in a Say"" that will display (print in chat) the players location.
Benefits (How this will benefit the server and game as a whole):
Faster, "better" and more accurate information flow of the battlefield to everyone. Since most won't stop to inform the rest what's going on mid fight.
Details (Description of how you think this would work, the benefits, etc):
Players could setup their own macro messages that they can use during combat without the risk of getting killed while typing. This would also give a better/more accurate picture of the current situation to command/queen.
Implementation (Optional, if you have an idea how to implement it):
Since there are already named areas in the map that can be accessed. (In death messages.) I believe those can be used. Ideally it would be something that works inside a Say"" command to make the macros clean. But it doesn't have to since something like: 'Say"We are being over run!"/n%current-location' would work too and would just print location on a new line. (as I imagine it
There is one thing to consider though and that is to make sure how it can be used by marines while being taken to a nest, or while nested.
Benefits (How this will benefit the server and game as a whole):
Faster, "better" and more accurate information flow of the battlefield to everyone. Since most won't stop to inform the rest what's going on mid fight.
Details (Description of how you think this would work, the benefits, etc):
Players could setup their own macro messages that they can use during combat without the risk of getting killed while typing. This would also give a better/more accurate picture of the current situation to command/queen.
Implementation (Optional, if you have an idea how to implement it):
Since there are already named areas in the map that can be accessed. (In death messages.) I believe those can be used. Ideally it would be something that works inside a Say"" command to make the macros clean. But it doesn't have to since something like: 'Say"We are being over run!"/n%current-location' would work too and would just print location on a new line. (as I imagine it
There is one thing to consider though and that is to make sure how it can be used by marines while being taken to a nest, or while nested.
- Undeademon
- Registered user
- Posts: 22
- Joined: 15 Sep 2016, 09:58
- Byond: Undeademon
Re: Command to display current location.
Why not a step further with a "Request" option, that lets you quickly pick from a set few commands? Backup, Medic, Commands, Sentry, etc
- Psilo
- Registered user
- Posts: 22
- Joined: 18 Oct 2016, 14:29
- Byond: Psilo
Re: Command to display current location.
Well I think that limiting the options to a set would also limit the information that can be shared with this. (also the options to RP) It would make it more user friendly to newer/occasional players though. Hmmm.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Command to display current location.
ICly, you wouldn't know where every single location is at, so I don't know if it makes any sense to shout out location names based on area calls. In terms of actually shouting out where you are being attacked or something, you can achieve that with macros already.
The ambivalent giant white baldie in a jungle near you.
- Psilo
- Registered user
- Posts: 22
- Joined: 18 Oct 2016, 14:29
- Byond: Psilo
Re: Command to display current location.
By doing it with macros, do you mean writing every location to a separate macro? I don't think it would be usable due to the sheer amount of macros needed to do that.forwardslashN wrote:ICly, you wouldn't know where every single location is at, so I don't know if it makes any sense to shout out location names based on area calls. In terms of actually shouting out where you are being attacked or something, you can achieve that with macros already.
And yes it would be better ICly to have the locations match the in game map that marines have access to. Also could use an compass direction if its further away if we are getting picky.
I just went with the easiest way to implement it that I could come up with, since I don't have much knowledge of byond / CM blackmagic aka code. That is a matter of implementation which I know little of.
I still dare to say that the idea is sound. If it's too much effort to do in another way, then so be it. (Also who doesn't like their own ideas?)
Mainly I think it would help everyone get a better picture of what's going on and where. If anyone would even use that is.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Command to display current location.
It's not a bad idea, or anything, but making unique macros for location calls may take a little doing. And what if the player has no idea where they are? Or hasn't looked at the map? You gotta think of these things when doing something like this, and I'm not sure there's a simple solution without cheesing how it works.
The ambivalent giant white baldie in a jungle near you.
- Psilo
- Registered user
- Posts: 22
- Joined: 18 Oct 2016, 14:29
- Byond: Psilo
Re: Command to display current location.
Good point. I guess it would get a bit too meta with new maps coming and all. I envisioned it on the current map and the people who would go trough the trouble to set these macros up would most likely already know most of the locations by heart. Then again that is bit meta too.
- Gentlefood
- Registered user
- Posts: 540
- Joined: 30 Jul 2015, 04:18
Re: Command to display current location.
Biggest single issue I see with this is; Marine gets captured by xenos "Help I'm recieving heavy fire at hive location!" ad infinitum.
-
- Registered user
- Posts: 283
- Joined: 19 Jun 2016, 21:40
- Location: Canada
- Byond: Scrat505
Re: Command to display current location.
forwardslashN wrote:It's not a bad idea, or anything, but making unique macros for location calls may take a little doing. And what if the player has no idea where they are? Or hasn't looked at the map? You gotta think of these things when doing something like this, and I'm not sure there's a simple solution without cheesing how it works.
How easy of a task would making it check the area the player is currently within (the same checking system as the xenomorph's death message to the hive) and replace %current-location with that area? The one in trouble wont need to know where they are, though those who might want to respond to the call would.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Command to display current location.
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler