Summary (a quick, 2-3 sentence summary):Make bullets less likely to miss larger aliens(as in "the shotgun slug misses chrusher(508)"
Benefits (How this will benefit the server and game as a whole):It makes sense, and it makes heavily armed and larger xenos easier to hit
Details (Description of how you think this would work, the benefits, etc):Projectiles would be less likely to miss larger aliens like chrushers or queens.
Implementation (Optional, if you have an idea how to implement it):
Make larger aliens easier to hit.
- slc97
- Vice Host
- Posts: 1004
- Joined: 21 Jul 2016, 11:48
- Location: Florida
Re: Make larger aliens easier to hit.
I'm pretty fairly for this one. It makes sense a larger xeno would be an easier target than say a runner, and it seems like a simple vars edit (but I'm not a coder, so I don't know)
+1, yeah.
+1, yeah.
- Feweh
- Donor
- Posts: 4870
- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: Make larger aliens easier to hit.
Uhh they actually are easier to hit from a mechanical stand point.
Clicking in them is far easier as they take up entire tiles.
Plus if we did this, we'd then buff their armor/health and players would complain more that their too strong
So -1 as this is already basically in place.
Clicking in them is far easier as they take up entire tiles.
Plus if we did this, we'd then buff their armor/health and players would complain more that their too strong
So -1 as this is already basically in place.
- Biolock
- Donor
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- Location: Boulder, Colorado
- Byond: Biolock
Re: Make larger aliens easier to hit.
I'm with Feweh, bigger spirit= Easier to hit as it is.
However, there are instances where a giant ravager is hiding behind a flood light or something to that effect which would be almost chuckle worthy if it wasn't an actual problem. I think that something like that SHOULD be implemented, but in a different way.
Perhaps T3 could take up more tile space, but the system would need to be COMPLETELY rebalanced. As for this suggestion, I'm gonna give it a -1 because it doesn't address the core problem of targetting bigger xenos.
However, there are instances where a giant ravager is hiding behind a flood light or something to that effect which would be almost chuckle worthy if it wasn't an actual problem. I think that something like that SHOULD be implemented, but in a different way.
Perhaps T3 could take up more tile space, but the system would need to be COMPLETELY rebalanced. As for this suggestion, I'm gonna give it a -1 because it doesn't address the core problem of targetting bigger xenos.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- SagaSword
- Registered user
- Posts: 586
- Joined: 02 Aug 2015, 19:58
- Byond: Sagasword
Re: Make larger aliens easier to hit.
I agree with Biolock and Feweh too, this would be a pain if they get armor buff.
-1
-1
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Make larger aliens easier to hit.
They are actually easier to hit already, both sprite-wise and code-wise. Resolved, I guess.
The ambivalent giant white baldie in a jungle near you.