Predators and Chemical Reactions
- forwardslashN
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Predators and Chemical Reactions
I recently learned that I can make some easy adjustments to how predators process chemicals. I want to know any specific chemicals that should not affect predators, or do so differently. This doesn't mean every chemical in the game, only what matters, or what would make sense for alien biology. For example, psychedelics and antidepressants would not change, since they affect brain chemistry. If you have ideas, let me know.
Last edited by forwardslashN on 09 Nov 2016, 13:57, edited 1 time in total.
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- Feweh
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Re: Preadors and Chemical Reactions
Anything sleeping related.
Also burn damage if thats chemical related
Also burn damage if thats chemical related
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Re: Predators and Chemical Reactions
The one that I believe matters the most a current time is soporific, and I think it should only slow and require 15u+ to knock a Predator unconscious, due to their larger size than a human and more robust body.
here's not much that really matters or is used other than that, but I might come up with some gimmick effects for some chemicals. They don't exactly matter as they're...Really, never used.
Peridaxon replaces the damaged parts of the organs as normal, but fully replaces them, forcing the damaged parts out in the form of vomit.
Dexalin forces a roar.
Dylovene forces out all chemicals in the body rapidly, through the pores, splashing onto the tile they're on.
Kelotane: TBA
Bicardine causes an emote, muscle ripple, but has no other effect. Besides the standard healing.
Those are the common chemicals that Predators will come in contact with, albeit somewhat rarely except for those included in the crystals. Maybe something for Quick Clot
Fire, I think may be a flat burn damage resistance thing, but flamethrowers are killing Predators in seconds without a chance to explode, which I believe should be nerfed from allowing us to detonate, or being able to fight through it. It's a bit cheesy.
here's not much that really matters or is used other than that, but I might come up with some gimmick effects for some chemicals. They don't exactly matter as they're...Really, never used.
Peridaxon replaces the damaged parts of the organs as normal, but fully replaces them, forcing the damaged parts out in the form of vomit.
Dexalin forces a roar.
Dylovene forces out all chemicals in the body rapidly, through the pores, splashing onto the tile they're on.
Kelotane: TBA
Bicardine causes an emote, muscle ripple, but has no other effect. Besides the standard healing.
Those are the common chemicals that Predators will come in contact with, albeit somewhat rarely except for those included in the crystals. Maybe something for Quick Clot
Fire, I think may be a flat burn damage resistance thing, but flamethrowers are killing Predators in seconds without a chance to explode, which I believe should be nerfed from allowing us to detonate, or being able to fight through it. It's a bit cheesy.
- Shyguychizzy
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Re: Predators and Chemical Reactions
I agree on these and find it quite annoying preds die just like that from fire...if I recall from one of the AVP movies I believe in a scene in which Weyland Yutani at that time pulled out of their backpack a make shift flame thrower the proceed to flamer the back of the pred.(Unable to find a clip off what I be speaking of) The pred just brushes it off then kills him obviously but perhaps we are immune fire or take even less damage from fire perhaps?Boltersam wrote:The one that I believe matters the most a current time is soporific, and I think it should only slow and require 15u+ to knock a Predator unconscious, due to their larger size than a human and more robust body.
here's not much that really matters or is used other than that, but I might come up with some gimmick effects for some chemicals. They don't exactly matter as they're...Really, never used.
Peridaxon replaces the damaged parts of the organs as normal, but fully replaces them, forcing the damaged parts out in the form of vomit.
Dexalin forces a roar.
Dylovene forces out all chemicals in the body rapidly, through the pores, splashing onto the tile they're on.
Kelotane: TBA
Bicardine causes an emote, muscle ripple, but has no other effect. Besides the standard healing.
Those are the common chemicals that Predators will come in contact with, albeit somewhat rarely except for those included in the crystals. Maybe something for Quick Clot
Fire, I think may be a flat burn damage resistance thing, but flamethrowers are killing Predators in seconds without a chance to explode, which I believe should be nerfed from allowing us to detonate, or being able to fight through it. It's a bit cheesy.
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- Boltersam
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Re: Predators and Chemical Reactions
The makeshift flamethrower he used was from his inhaler and a lighter, and it pales in comparision to military-grade flamethrowers using highly flammable fuel (Phoron, in this case). Not immune, but certainly resistant.Shyguychizzy wrote:I agree on these and find it quite annoying preds die just like that from fire...if I recall from one of the AVP movies I believe in a scene in which Weyland Yutani at that time pulled out of their backpack a make shift flame thrower the proceed to flamer the back of the pred.(Unable to find a clip off what I be speaking of) The pred just brushes it off then kills him obviously but perhaps we are immune fire or take even less damage from fire perhaps?
- Shyguychizzy
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Re: Predators and Chemical Reactions
Right. Totally forgot about that but still I think its quite fair to make preds a bit more fire resistant wouldn't you agree? Well at least make it its not instant death when cornered by a flamer or the flamer flames on you.Boltersam wrote:The makeshift flamethrower he used was from his inhaler and a lighter, and it pales in comparision to military-grade flamethrowers using highly flammable fuel (Phoron, in this case). Not immune, but certainly resistant.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."
Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
A friendly message from Biolock in Dchat:
https://gyazo.com/24abd880ae896556691c5c6e5229d9ee
Second friendly message from Biolock in D chat:
https://gyazo.com/f97decded6da48e04a9b75dbb77d06e7
Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
A friendly message from Biolock in Dchat:
https://gyazo.com/24abd880ae896556691c5c6e5229d9ee
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- Feweh
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Re: Predators and Chemical Reactions
-I think- fire damage is coded to ignore armor values currently.
- ParadoxSpace
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Re: Predators and Chemical Reactions
I'm pretty sure it does.
- forwardslashN
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Re: Predators and Chemical Reactions
You can have inherent fire resistance. That will be a thing in the next update, but that's not what this thread is about. I need more chemical reactions.
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- Biolock
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Re: Predators and Chemical Reactions
I don't think tramadol should work on predators; may be a nerf to some capacity, but a minor human pain suppressant shouldn't even register in a predator's robust body.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Biolock
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Re: Predators and Chemical Reactions
I don't think tramadol should work on predators; may be a nerf to some capacity, but a minor human pain suppressant shouldn't even register in a predator's robust body.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- zskninoh
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Re: Predators and Chemical Reactions
Ohh, I agree with this, and what Boltersam wrote.Biolock wrote:I don't think tramadol should work on predators; may be a nerf to some capacity, but a minor human pain suppressant shouldn't even register in a predator's robust body.
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- Xurphorus
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Re: Predators and Chemical Reactions
If this is going to be the case then preds should get their own personal kits, and a slew of surgery tools for broken bones. In the movies Preds have their own way of patching up deep wounds. Crystals only do but so much recovery.
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Re: Predators and Chemical Reactions
Noize is making a Medicomp that is a slow, but thorough, reusable way of healing everything. Takes time to use though.Xurphorus wrote:If this is going to be the case then preds should get their own personal kits, and a slew of surgery tools for broken bones. In the movies Preds have their own way of patching up deep wounds. Crystals only do but so much recovery.
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Re: Predators and Chemical Reactions
That's interesting. Like a usable, single item surgical kit?Boltersam wrote:Noize is making a Medicomp that is a slow, but thorough, reusable way of healing everything. Takes time to use though.
It would be a nice alternative to the crystals for fixing shrapnel, bone damage, etc, and similar to the movie. Maybe as a callback it automatically triggers a roar.
On another note, anyone have an idea what effect inaprovaline/epinephrine should have? Considering that Yautja probably have immense circulatory systems, it'll likely be very different.
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- Sarah_U.
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Re: Predators and Chemical Reactions
From spoken sources etc: The surgical kit thingy is actually infinite use. Like the crystal it'll most likely have a cooldown and take several seconds to apply like a splint (But longuer). Using one won't recover your body quickly and obviously keep you out for a moment.Monoo wrote:That's interesting. Like a usable, single item surgical kit?
It would be a nice alternative to the crystals for fixing shrapnel, bone damage, etc, and similar to the movie. Maybe as a callback it automatically triggers a roar.
On another note, anyone have an idea what effect inaprovaline/epinephrine should have? Considering that Yautja probably have immense circulatory systems, it'll likely be very different.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
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Re: Predators and Chemical Reactions
I really hope this will be implemented soon. I've lately had encounters where I've needed surgery and haven't been able to perform it, leading to either death or permanent handicaps. As it stands, preds need a medical update pretty badly.Sarah_U. wrote:From spoken sources etc: The surgical kit thingy is actually infinite use. Like the crystal it'll most likely have a cooldown and take several seconds to apply like a splint (But longuer). Using one won't recover your body quickly and obviously keep you out for a moment.
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Sometimes I might play other guys, you never know.
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Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
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Re: Predators and Chemical Reactions
Yea, they've been known to need that update for a while (Including fire damage). xPMonoo wrote:I really hope this will be implemented soon. I've lately had encounters where I've needed surgery and haven't been able to perform it, leading to either death or permanent handicaps. As it stands, preds need a medical update pretty badly.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler