Predators and Chemical Reactions

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forwardslashN
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Predators and Chemical Reactions

Post by forwardslashN » 09 Nov 2016, 13:02

I recently learned that I can make some easy adjustments to how predators process chemicals. I want to know any specific chemicals that should not affect predators, or do so differently. This doesn't mean every chemical in the game, only what matters, or what would make sense for alien biology. For example, psychedelics and antidepressants would not change, since they affect brain chemistry. If you have ideas, let me know.
Last edited by forwardslashN on 09 Nov 2016, 13:57, edited 1 time in total.
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Re: Preadors and Chemical Reactions

Post by Feweh » 09 Nov 2016, 13:21

Anything sleeping related.
Also burn damage if thats chemical related

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Re: Predators and Chemical Reactions

Post by Boltersam » 09 Nov 2016, 15:03

The one that I believe matters the most a current time is soporific, and I think it should only slow and require 15u+ to knock a Predator unconscious, due to their larger size than a human and more robust body.

here's not much that really matters or is used other than that, but I might come up with some gimmick effects for some chemicals. They don't exactly matter as they're...Really, never used.
Peridaxon replaces the damaged parts of the organs as normal, but fully replaces them, forcing the damaged parts out in the form of vomit.
Dexalin forces a roar.
Dylovene forces out all chemicals in the body rapidly, through the pores, splashing onto the tile they're on.
Kelotane: TBA
Bicardine causes an emote, muscle ripple, but has no other effect. Besides the standard healing.

Those are the common chemicals that Predators will come in contact with, albeit somewhat rarely except for those included in the crystals. Maybe something for Quick Clot

Fire, I think may be a flat burn damage resistance thing, but flamethrowers are killing Predators in seconds without a chance to explode, which I believe should be nerfed from allowing us to detonate, or being able to fight through it. It's a bit cheesy.

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Re: Predators and Chemical Reactions

Post by Shyguychizzy » 09 Nov 2016, 15:19

Boltersam wrote:The one that I believe matters the most a current time is soporific, and I think it should only slow and require 15u+ to knock a Predator unconscious, due to their larger size than a human and more robust body.

here's not much that really matters or is used other than that, but I might come up with some gimmick effects for some chemicals. They don't exactly matter as they're...Really, never used.
Peridaxon replaces the damaged parts of the organs as normal, but fully replaces them, forcing the damaged parts out in the form of vomit.
Dexalin forces a roar.
Dylovene forces out all chemicals in the body rapidly, through the pores, splashing onto the tile they're on.
Kelotane: TBA
Bicardine causes an emote, muscle ripple, but has no other effect. Besides the standard healing.

Those are the common chemicals that Predators will come in contact with, albeit somewhat rarely except for those included in the crystals. Maybe something for Quick Clot

Fire, I think may be a flat burn damage resistance thing, but flamethrowers are killing Predators in seconds without a chance to explode, which I believe should be nerfed from allowing us to detonate, or being able to fight through it. It's a bit cheesy.
I agree on these and find it quite annoying preds die just like that from fire...if I recall from one of the AVP movies I believe in a scene in which Weyland Yutani at that time pulled out of their backpack a make shift flame thrower the proceed to flamer the back of the pred.(Unable to find a clip off what I be speaking of) The pred just brushes it off then kills him obviously but perhaps we are immune fire or take even less damage from fire perhaps?
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Re: Predators and Chemical Reactions

Post by Boltersam » 09 Nov 2016, 15:27

Shyguychizzy wrote:I agree on these and find it quite annoying preds die just like that from fire...if I recall from one of the AVP movies I believe in a scene in which Weyland Yutani at that time pulled out of their backpack a make shift flame thrower the proceed to flamer the back of the pred.(Unable to find a clip off what I be speaking of) The pred just brushes it off then kills him obviously but perhaps we are immune fire or take even less damage from fire perhaps?
The makeshift flamethrower he used was from his inhaler and a lighter, and it pales in comparision to military-grade flamethrowers using highly flammable fuel (Phoron, in this case). Not immune, but certainly resistant.

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Re: Predators and Chemical Reactions

Post by Shyguychizzy » 09 Nov 2016, 15:37

Boltersam wrote:The makeshift flamethrower he used was from his inhaler and a lighter, and it pales in comparision to military-grade flamethrowers using highly flammable fuel (Phoron, in this case). Not immune, but certainly resistant.
Right. Totally forgot about that but still I think its quite fair to make preds a bit more fire resistant wouldn't you agree? Well at least make it its not instant death when cornered by a flamer or the flamer flames on you.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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Re: Predators and Chemical Reactions

Post by Feweh » 09 Nov 2016, 17:13

-I think- fire damage is coded to ignore armor values currently.

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Re: Predators and Chemical Reactions

Post by ParadoxSpace » 09 Nov 2016, 18:01

I'm pretty sure it does.

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Re: Predators and Chemical Reactions

Post by forwardslashN » 09 Nov 2016, 20:37

You can have inherent fire resistance. That will be a thing in the next update, but that's not what this thread is about. I need more chemical reactions.
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Re: Predators and Chemical Reactions

Post by Biolock » 09 Nov 2016, 22:14

I don't think tramadol should work on predators; may be a nerf to some capacity, but a minor human pain suppressant shouldn't even register in a predator's robust body.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Predators and Chemical Reactions

Post by Biolock » 09 Nov 2016, 22:14

I don't think tramadol should work on predators; may be a nerf to some capacity, but a minor human pain suppressant shouldn't even register in a predator's robust body.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Predators and Chemical Reactions

Post by zskninoh » 09 Nov 2016, 23:00

Biolock wrote:I don't think tramadol should work on predators; may be a nerf to some capacity, but a minor human pain suppressant shouldn't even register in a predator's robust body.
Ohh, I agree with this, and what Boltersam wrote.
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Re: Predators and Chemical Reactions

Post by Xurphorus » 10 Nov 2016, 10:08

If this is going to be the case then preds should get their own personal kits, and a slew of surgery tools for broken bones. In the movies Preds have their own way of patching up deep wounds. Crystals only do but so much recovery.

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Re: Predators and Chemical Reactions

Post by Boltersam » 10 Nov 2016, 10:49

Xurphorus wrote:If this is going to be the case then preds should get their own personal kits, and a slew of surgery tools for broken bones. In the movies Preds have their own way of patching up deep wounds. Crystals only do but so much recovery.
Noize is making a Medicomp that is a slow, but thorough, reusable way of healing everything. Takes time to use though.

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Re: Predators and Chemical Reactions

Post by Monoo » 10 Nov 2016, 13:18

Boltersam wrote:Noize is making a Medicomp that is a slow, but thorough, reusable way of healing everything. Takes time to use though.
That's interesting. Like a usable, single item surgical kit?

It would be a nice alternative to the crystals for fixing shrapnel, bone damage, etc, and similar to the movie. Maybe as a callback it automatically triggers a roar.

On another note, anyone have an idea what effect inaprovaline/epinephrine should have? Considering that Yautja probably have immense circulatory systems, it'll likely be very different.
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Re: Predators and Chemical Reactions

Post by Sarah_U. » 10 Nov 2016, 22:06

Monoo wrote:That's interesting. Like a usable, single item surgical kit?

It would be a nice alternative to the crystals for fixing shrapnel, bone damage, etc, and similar to the movie. Maybe as a callback it automatically triggers a roar.

On another note, anyone have an idea what effect inaprovaline/epinephrine should have? Considering that Yautja probably have immense circulatory systems, it'll likely be very different.
From spoken sources etc: The surgical kit thingy is actually infinite use. Like the crystal it'll most likely have a cooldown and take several seconds to apply like a splint (But longuer). Using one won't recover your body quickly and obviously keep you out for a moment.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Predators and Chemical Reactions

Post by Monoo » 13 Nov 2016, 22:53

Sarah_U. wrote:From spoken sources etc: The surgical kit thingy is actually infinite use. Like the crystal it'll most likely have a cooldown and take several seconds to apply like a splint (But longuer). Using one won't recover your body quickly and obviously keep you out for a moment.
I really hope this will be implemented soon. I've lately had encounters where I've needed surgery and haven't been able to perform it, leading to either death or permanent handicaps. As it stands, preds need a medical update pretty badly.
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Re: Predators and Chemical Reactions

Post by Sarah_U. » 15 Nov 2016, 05:47

Monoo wrote:I really hope this will be implemented soon. I've lately had encounters where I've needed surgery and haven't been able to perform it, leading to either death or permanent handicaps. As it stands, preds need a medical update pretty badly.
Yea, they've been known to need that update for a while (Including fire damage). xP
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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