Disable leaving cryo after 2 hours in a round

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Lucius Jones
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Disable leaving cryo after 2 hours in a round

Post by Lucius Jones » 10 Nov 2016, 13:41

Summary (a quick, 2-3 sentence summary): Disable marines spawning via cryo 2 hours into a round, automated.

Benefits (How this will benefit the server and game as a whole): Stops the alien marine wait, as you can curbstomp them on the ground and they will have numbers back in 25 minutes. Helps to curb multi-keying,

Details (Description of how you think this would work, the benefits, etc): This would just be a automated thing, much like the MOTHER reports and the Xenos getting updates on how many are left. 2 hours into the round, cryo switches off. Everyone needed is woken up. I think it is pretty simple and will help the game-play as a whole, so people do not just throw their lives away just as freely. They actually matter instead of being replaced in 30 minutes.

Implementation (Optional, if you have an idea how to implement it): Coding I am guessing.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708

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Joe4444
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Re: Disable leaving cryo after 2 hours in a round

Post by Joe4444 » 10 Nov 2016, 13:45

-1.This suggestion has come up time and time again and each and every time it got shot down. This just isn't fair to the people who join after the 2 hour mark. If the marines hold the planet for a full two hours and cryo gets switched off most of the time marines will just retreat to the sulaco because they won't want to lose men on the planet knowing they're not getting any reinformcents.Xenos are already buffed enough as it is and this is a blatant attempt to buff xenos even more by getting rid of marines after a certain point altogether.

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RuiXon
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Re: Disable leaving cryo after 2 hours in a round

Post by RuiXon » 10 Nov 2016, 13:48

-1 On the 2 hour limit; having a 2 hour limit seems like it'll favor Ayys too much since they can just delay for 2 hours and then finally push when Cryo is off. We already have Ayys that delay for 20 minutes after their Queen dies to spite everyone and go for a Marine Minor. Plus, its extremely boring knowing you have to either go Ayy or observe because you wasn't lucky enough to join within the 2 hour limit.

Just have it so that when Cryo is filled with weeds it'll automatically close down, this not only gives Ayys a reasonable way to stop latejoins but also stop latejoins from instantly dying not knowing what the hell is going on. Marines already have a way of culling Ayy latejoins: kill all the eggs and all the larvas/sleeping Ayys. Ayys should have a way by weeding up Cryo.
Last edited by RuiXon on 10 Nov 2016, 13:54, edited 1 time in total.

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Simo94
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Re: Disable leaving cryo after 2 hours in a round

Post by Simo94 » 10 Nov 2016, 13:52

add this only if you cap how many queens can be in a round to 3 or 2 heuheuheuheuheu
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Scrat505
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Re: Disable leaving cryo after 2 hours in a round

Post by Scrat505 » 10 Nov 2016, 14:10

Mods and Admins have the ability to manually turn off marine spawns, and I believe it's fine currently with the choice to do so judged on a case by case basis.

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Lucius Jones
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Re: Disable leaving cryo after 2 hours in a round

Post by Lucius Jones » 10 Nov 2016, 14:34

This is mostly to be put into effect once cloning leaves and reinforcement barges are introduced.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708

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wastedfate
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Re: Disable leaving cryo after 2 hours in a round

Post by wastedfate » 10 Nov 2016, 14:47

I'm not sure about a 2-hour mark. But automatically disabling cryo while there is more than one or two aliens on the Sulaco is probably a good idea. That'll help prevent people from waking up with a horde of xenos around them, especially when the admins aren't on to toggle it.
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Lucius Jones
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Re: Disable leaving cryo after 2 hours in a round

Post by Lucius Jones » 10 Nov 2016, 15:47

2 aliens or more would be pretty bad, maybe 5 or so. But if they had 2 it really would encourage them to hunt them down.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708

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Simo94
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Re: Disable leaving cryo after 2 hours in a round

Post by Simo94 » 11 Nov 2016, 10:29

admins only turn it off when xenos make it to the cryo room itself, not just being on the ship
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Eenkogneeto
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Re: Disable leaving cryo after 2 hours in a round

Post by Eenkogneeto » 11 Nov 2016, 11:29

I actually think this would help a LOT to reduce the meta where marines make a 'token' effort push and the fully retreat to the sulaco to wait in hangar with nades or bombs or both. I just came from a round where the RSR made 3 RSD nades for no reason, tossed em next to the rasp dock and then killed 15 ayys because they were stuck in the rasp. Theres litearlly no way for ayys to assault if marines fully abuse explosives, And if you wait on the planet everyone gets salty about ruining the round.
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Snypehunter007
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Re: Disable leaving cryo after 2 hours in a round

Post by Snypehunter007 » 03 Jun 2017, 17:07

Old, lack of continued interest.

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