Make Nanopaste work on robo-limbs

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Crab_Spider
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Make Nanopaste work on robo-limbs

Post by Crab_Spider » 10 Nov 2016, 22:47

Summary (a quick, 2-3 sentence summary):
Make nanopaste from RnD and Operating Rooms able to be used on robotic limbs .

Benefits (How this will benefit the server and game as a whole):
Nanopaste will serve some actual relevance and function, just as it'd provide a much safer method of repairing robotic limbs without inhibiting vision or causing brain damage to that unlucky Marine who had been bashed in the arm with a gun several times.

Details (Description of how you think this would work, the benefits, etc):
If a Marine has been slashed at his augmented limb and it's beyond use, they'd be able to fix it in a quick and safe way without slowing down his allies down. There'd be less reasons for a standard to request a welding mask or cable coil, and go off to dick around the ship causing whatever havoc they can dream up (like slicing through the Bridge walls).

Implementation (Optional, if you have an idea how to implement it):
Coding
Last edited by Crab_Spider on 11 Nov 2016, 16:45, edited 2 times in total.
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Surrealistik
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Re: Make Nanopaste work on robo-limbs

Post by Surrealistik » 10 Nov 2016, 23:18

+1. Long overdue.
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Snypehunter007
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Re: Make Nanopaste work on robo-limbs

Post by Snypehunter007 » 16 Feb 2017, 19:04

Why not? +1.
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shyshadow
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Re: Make Nanopaste work on robo-limbs

Post by shyshadow » 16 Feb 2017, 21:54

+1, Because, the fuck is there else to use that shit for.
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Casgair
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Re: Make Nanopaste work on robo-limbs

Post by Casgair » 16 Feb 2017, 22:18

shyshadow wrote:+1, Because, the fuck is there else to use that shit for.
As it is, I believe it's for repairing synthetic internal organs (artificial hearts, mostly). At any rate, it would help combat medics immensely with prosthetics. Would be nice if it were similar to a burn/trauma kit (recovery over time) rather than the same sort of instant healing that a nanotube does for cyborgs.

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Re: Make Nanopaste work on robo-limbs

Post by Wubs4Scrubs » 11 Apr 2017, 09:15

+1

It is incredibly annoying as a medic both gameplay and immersion wise that bionics are such a widespread addition to humans we can literally print them yet medics have no reasonable way to repair it without dragging away a welding mask, welder, and welding tank.
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